Author

Topic: Why is BTC not used in Games? (Read 5993 times)

sr. member
Activity: 352
Merit: 250
https://www.realitykeys.com
July 08, 2013, 08:54:49 AM
#34
There's some relevant stuff in this awesome piece about the evil tricks used to monetize free-to-play games.

http://www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_Top_F2P_Monetization_Tricks.php

Quote
Premium Currencies

To maximize the efficacy of a coercive monetization model, you must use a premium currency, ideally with the ability to purchase said currency in-app. Making the consumer exit the game to make a purchase gives the target's brain more time to figure out what you are up to, lowering your chances of a sale. If you can set up your game to allow “one button conversion”, such as in many iOS games, then obviously this is ideal. The same effect is seen in real world retail stores where people buying goods with cash tend to spend less than those buying with credit cards, due to the layering effect.

Purchasing in-app premium currency also allows the use of discounting, such that premium currency can be sold for less per unit if it is purchased in bulk. Thus a user that is capable of doing basic math (handled in a different part of the brain that develops earlier) can feel the urge to “save money” by buying more. The younger the consumer, the more effective this technique is, assuming they are able to do the math. Thus you want to make the numbers on the purchase options very simple, and you can also put banners on bigger purchases telling the user how much more they will “save” on big purchases to assist very young or otherwise math-impaired customers.

Having the user see their amount of premium currency in the interface is also much less anxiety generating, compared to seeing a real money balance. If real money was used (no successful game developer does this) then the consumer would see their money going down as they play and become apprehensive. This gives the consumer more opportunities to think and will reduce revenues.

Interestingly a lot of the things that work against Bitcoin compared to an in-game currency probably work _for_ Bitcoin for regular purchases compared to cash. For example, paying with Bitcoin probably gives you a layering effect that makes it easier to make people spend in a regular shop because (I'm guessing) Bitcoin feels less like real money than money taken direct from your bank account by your credit card. But games are still probably better off with their own in-game currencies. (If your customers have Bitcoins, you should let them buy your in-game currency with them...)

What I have been pushing for (and written code to do) is to use Bitcoin in OpenSim, the free, decentralized version of Second Life. This is a bit less like a regular game, and more like a 3D version of the internet. But even there, some people will probably be better off with their own in-grid currencies, which can be bought with Bitcoins.
full member
Activity: 364
Merit: 100
July 08, 2013, 08:41:16 AM
#33
interesting article in the news-section: The guardian about dragon's tale - a mmorpg-casino game ... sounds like a trend in a good direction ... the developer has been involved in mmorpg for 15 years ... also, a link from the guardian - http://www.steambits.com/ - here you can buy access to online-games via btc. As I see it's a lot cheaper than in the electro-discount.

It looks like the train is getting loaded (slowly).

The one of the gumble-section I meant was this https://bitcointalksearch.org/topic/coinsvictorycom-bet-bitcoins-on-pacman-tetris-snake-others-50-referral-236428 (CoinsVictory).
sr. member
Activity: 462
Merit: 250
Firing it up
July 08, 2013, 12:43:01 AM
#32
Not fully ready. Or there may be something new in Games.
full member
Activity: 364
Merit: 100
July 07, 2013, 03:25:21 PM
#31
No massive games? I am not in the gamer-scene, but as I heard, there has been a mass of online-multiplayer games, don't know the names, but I think this industry had made big steps the last years ...

The same reason every government prefers to have their own sort of money, to profit from it.

But do developers have any profit from the currency inside their game? I don't think so. With BTC they could.

As I thouught about it, my idea was, that you pay say 1$ for entrance, and you get 90 % of it in Satoshis - a lot of money to play. And you can transfere it to other games, little ones for smartphones, big ones for Wow, Starcraft, etc.

What do you think this will do to the BTC economy?


of course they make money from in game currency, if the economy is set up correctly people play more, the game is sticky and they dont go to other games.  what you propose does not make business sense for them.

if they used bitcoins or any outside currency they cannot control the economy.

and how is a monster supposed to drop btc? or do you think people would want to play PvP if they knew getting killed would result in them losing their 10 BTC, real life money.

think about it a bit.

I don't understand, how they achieve income with an ingame-currency. Do gamer change real money against in-game-Taler? I thought concepts like this are just adopted by warhammer and magic the gathering and so on ... my idea for the game developers was that they could profit via import/export-fees.

And to the monster: yes, it would be annoying if a monster kills 10 btc. That's a good question, and if wow earns btc alway when a monster kills a good-stuffed-player ... yes, that's strange.  But I think if you don't play with btc but with satoshis this is (actually) not a great problem. I thought about satoshis to protect kids for spending too much money, btw.

I am happy many here like the idea. I looked inside the gambling / project development section, and there are some interesting projects. I hope they have success.
legendary
Activity: 1666
Merit: 1010
he who has the gold makes the rules
July 07, 2013, 02:32:02 PM
#30
No massive games? I am not in the gamer-scene, but as I heard, there has been a mass of online-multiplayer games, don't know the names, but I think this industry had made big steps the last years ...

The same reason every government prefers to have their own sort of money, to profit from it.

But do developers have any profit from the currency inside their game? I don't think so. With BTC they could.

As I thouught about it, my idea was, that you pay say 1$ for entrance, and you get 90 % of it in Satoshis - a lot of money to play. And you can transfere it to other games, little ones for smartphones, big ones for Wow, Starcraft, etc.

What do you think this will do to the BTC economy?


of course they make money from in game currency, if the economy is set up correctly people play more, the game is sticky and they dont go to other games.  what you propose does not make business sense for them.

if they used bitcoins or any outside currency they cannot control the economy.

and how is a monster supposed to drop btc? or do you think people would want to play PvP if they knew getting killed would result in them losing their 10 BTC, real life money.

think about it a bit.
legendary
Activity: 965
Merit: 1000
July 07, 2013, 02:24:46 PM
#29
So I had this idea for a retro-game, but there's one problem: cheating by scripting.

If you have a good workaround, we'd be much further...

http://zapsoda.yunga.de/
newbie
Activity: 21
Merit: 0
July 07, 2013, 01:44:59 PM
#28
... and I don't mean dice, poker, roulette and all this stuff in which BTC is used a lot. I mean real games. At least in Germany it's legal to play online for money, when not luck but skill decides wheter you win or loose ... So, BTC could be the universal curency for the Gamer-Universe, and I think it would be extremely cool to transfer the money you found in World of Warcraft to some other Online-Role-Game - also the providers could earn via provision - so: why is this not?

That's actually a really good fucking idea... at least I think so.  People could set up sites where you play competitive computer games for money, like Starcraft for example.
member
Activity: 60
Merit: 10
July 07, 2013, 12:43:06 PM
#27
The only time I think you could truly get away with micro-transactions and such is if you were running something like Second Life to cover the costs of having stuff uploaded and things like that but there really has to be better way of doing this sort of thing.

The only time you could get away with microtransactions? What are you smoking?

Almost every MMO in existence is free-to-play with microtransactions today. There are only a few hold-outs left, like WoW, and even WoW engages in microtransactions on top of their subscription model.

Similarly, most people who game today (most gamers are on mobile) are playing microtransaction games. Every single top-grossing game on iOS and android is microtransaction.
donator
Activity: 1218
Merit: 1079
Gerald Davis
July 07, 2013, 12:04:39 PM
#26
Most games prefer to have the monopoly on money creation. They cannot create bitcoin!

This.  Looking it at the game company perspective why would they want you to use Bitcoins when they can make you use credits or gold or whatever they want and print quadrillions of units for nothing.
legendary
Activity: 2156
Merit: 1094
July 07, 2013, 12:01:31 PM
#25
The idea is good but it needs refining, here are my 2 satoshis. To get BTC widely adopted and the price rise high:
1) We need a free-to-play MMORPG in which you can ONLY buy in-game currency with BTC.
The amount of items (weapons, armor, scrolls, books, potions) that you can buy should be limited, for fairness,
to let's say 0.1 - 0.2 BTC per player. If there would be 5 - 10 million players, that could amount to 1 million BTC
added to the demand for BTC, which should keep the price above 200$ (at current difficulty rates).
2) Such a MMORPG should be really good, I mean not a POS that you can play for free, but a game in which
you should enjoy spending your time. So it's creation won't come cheap, probably around 10 million $.
3) The people who would invest in the creation of such a game should be large BTC holders, and they would sell their
BTC to the game players. Once the players get used to BTC for the game, they might use them for other purposes.
legendary
Activity: 3976
Merit: 1421
Life, Love and Laughter...
July 06, 2013, 07:43:39 PM
#24
... and I don't mean dice, poker, roulette and all this stuff in which BTC is used a lot. I mean real games. At least in Germany it's legal to play online for money, when not luck but skill decides wheter you win or loose ... So, BTC could be the universal curency for the Gamer-Universe, and I think it would be extremely cool to transfer the money you found in World of Warcraft to some other Online-Role-Game - also the providers could earn via provision - so: why is this not?

this is a good idea. i think ripple is perfect for this as it can trade multiple currencies as long as the gateway supports it. i am slowly becoming a believer in ripple (the network, not the xrp) the more i read about it.

it really might be the next step after bitcoin.
donator
Activity: 1736
Merit: 1010
Let's talk governance, lipstick, and pigs.
July 05, 2013, 06:31:53 PM
#23
They will be. One day soon Bitcoin will be an *overnight* new sensation that nobody has heard of. Chances are, they will use coloredcoins or some variation thereof to keep them proprietary to their system. Because they won't use bitcoins directly, but only the Bitcoin network, they can call them SonyCoins or XBcoins or some such brand name.
sr. member
Activity: 420
Merit: 250
July 05, 2013, 06:22:38 PM
#22
Because game designers have a profit model that works... and they don't want to risk changing it.

This is why there haven't been any good mmos released since vanguard. (which was an amazing game as originally designed but quickly destroyed by sony's economic fixes after release).

But look - there's absolutely no reason that a game couldn't use bitcoin for it's in game currency. Each account would simply have a keypair (servers would have to have private keys). You could build a very interesting economic model inside a game... with resources and things being created as bitcoin is purchased via the game interface (either through sub fees or buying actual bitcoin from the gamesite using traditional payment methods).

So maybe you spend 0.0001 btc on some consumable item - well that bitcoin is broken up and distributed in game in the form of resources spawning etc. It would have to be extremely rare to find actual coin on a mob... but it really could be constructed in such a way as to make sense.

You could even make it free to play... with the game making funds off scraping a percentage off btc transactions and also of course selling virtual items (bound and/or consumables).
newbie
Activity: 14
Merit: 0
July 03, 2013, 09:44:42 AM
#21
bitcoin is the game my name is: m u d ~;)NYC
legendary
Activity: 2142
Merit: 1131
July 03, 2013, 09:37:43 AM
#20
... I think it would be extremely cool to transfer the money you found in World of Warcraft to some other Online-Role-Game - also the providers could earn via provision - so: why is this not?

You can do it since 2002 with d2jsp.org


I used to exchange my money between many mmorpg and make profit.

Maybe I was not clear enough with d2jsp.org :

1 - You sell your virtual money or any service from the game (ex: WoW) for forum gold (FG)
2 - You exchange your FG for an other virtual money in a different game (ex: diablo III)

You just transferred money from WoW to Diablo III.

The most traded games are : diablo 2-3, runescape, WoW, path of exile, guild wars 1-2, LoL, realm of the mad god, ...
full member
Activity: 196
Merit: 100
July 03, 2013, 08:08:40 AM
#19
OP you are genius.  Great freakin idea.

sarcasm? I don't know if those ideas existed long before, iam new here and had a little look inside the gumbling-section - did not find anything ... I think, making btc the game-currency would be a big step, and it would be more than making btc a real-world-payment-system like all this other payment systems. I asked my girlfriend yesterday, if she would be interested in paying with btc, and she said: why? It's already to easy to waste money via online-shopping. But if the btc gives you access to a world of gaming - yea!

MMORPGs will not open an "escape" like transfer money to another MMORPG, that's the whole point of MMORPGs, isn't it?
They want to lock you in every possible way and I am sure some people keep playing/paying because they don't want to lose their PGs/STATs

http://www.wikihow.com/Overcome-an-MMORPG-Addiction
This is a great point! We need to understand the reality: MMORPGs are just traps for their players. They cannot allow you to cash out your money!

MMORPGs - what does this mean? Does anybody really pay for in-game-money they could not export? Isn't it a scam factually?


Search on Google for MMORPG and MMO in general, best example in my opinion is World of Warcraft.
Yes, people buy virtual money to use for their favorite MMORPG, I mean, why not?
Instead of farming gold/items and spend hours of hours searching for something I can drop with 0.1% probability, I can just buy gold and then buy it from somebody else. It's absolutely NOT a scam.

If they create a MMORPG where you can use satoshis, well, that's a different story!
Something like TF2 would work very well if players already hold satoshis
hero member
Activity: 924
Merit: 501
July 03, 2013, 07:51:42 AM
#18
NO I am not being sarcastic.
full member
Activity: 364
Merit: 100
July 03, 2013, 07:31:09 AM
#17
OP you are genius.  Great freakin idea.

sarcasm? I don't know if those ideas existed long before, iam new here and had a little look inside the gumbling-section - did not find anything ... I think, making btc the game-currency would be a big step, and it would be more than making btc a real-world-payment-system like all this other payment systems. I asked my girlfriend yesterday, if she would be interested in paying with btc, and she said: why? It's already to easy to waste money via online-shopping. But if the btc gives you access to a world of gaming - yea!

MMORPGs will not open an "escape" like transfer money to another MMORPG, that's the whole point of MMORPGs, isn't it?
They want to lock you in every possible way and I am sure some people keep playing/paying because they don't want to lose their PGs/STATs

http://www.wikihow.com/Overcome-an-MMORPG-Addiction
This is a great point! We need to understand the reality: MMORPGs are just traps for their players. They cannot allow you to cash out your money!

MMORPGs - what does this mean? Does anybody really pay for in-game-money they could not export? Isn't it a scam factually?


full member
Activity: 151
Merit: 100
July 03, 2013, 07:08:39 AM
#16
MMORPGs will not open an "escape" like transfer money to another MMORPG, that's the whole point of MMORPGs, isn't it?
They want to lock you in every possible way and I am sure some people keep playing/paying because they don't want to lose their PGs/STATs

http://www.wikihow.com/Overcome-an-MMORPG-Addiction

This is a great point! We need to understand the reality: MMORPGs are just traps for their players. They cannot allow you to cash out your money!
hero member
Activity: 924
Merit: 501
July 03, 2013, 07:05:58 AM
#15
OP you are genius.  Great freakin idea.

* Viceroy envisions wielding a very big sword bought and paid for with his video card
full member
Activity: 196
Merit: 100
July 03, 2013, 07:03:45 AM
#14
... and I don't mean dice, poker, roulette and all this stuff in which BTC is used a lot. I mean real games. At least in Germany it's legal to play online for money, when not luck but skill decides wheter you win or loose ... So, BTC could be the universal curency for the Gamer-Universe, and I think it would be extremely cool to transfer the money you found in World of Warcraft to some other Online-Role-Game - also the providers could earn via provision - so: why is this not?

MMORPGs will not open an "escape" like transfer money to another MMORPG, that's the whole point of MMORPGs, isn't it?
They want to lock you in every possible way and I am sure some people keep playing/paying because they don't want to lose their PGs/STATs

http://www.wikihow.com/Overcome-an-MMORPG-Addiction
full member
Activity: 364
Merit: 100
July 03, 2013, 06:56:47 AM
#13
The thing is, when it comes to these things what you're essentially paying for is cheats this is why you don't see games developers putting them in anymore like they used to, they'd much rather you pay tons of money for them and now they've even had the balls to make you pay for tiny bits of content that would otherwise have ended up in a big expansion pack.

Come on, it must be not too difficult to prevent cheating. How about making an import-limit?
Great thing! I hope ...
full member
Activity: 130
Merit: 100
July 03, 2013, 06:51:42 AM
#12
Most games prefer to have the monopoly on money creation. They cannot create bitcoin!
full member
Activity: 141
Merit: 100
legendary
Activity: 2142
Merit: 1131
July 03, 2013, 06:30:03 AM
#10
... I think it would be extremely cool to transfer the money you found in World of Warcraft to some other Online-Role-Game - also the providers could earn via provision - so: why is this not?

You can do it since 2002 with d2jsp.org


I used to exchange my money between many mmorpg and make profit.
legendary
Activity: 1540
Merit: 1000
July 02, 2013, 04:00:38 PM
#9
There's no need for it at all, if the developers are really that desperate for it then they should make separate versions, one with micro-transactions one without but I remember people getting into arguments with me about this saying that if they did that then no one would play the free version and that's because micro-transactions suck Smiley. The thing is, when it comes to these things what you're essentially paying for is cheats this is why you don't see games developers putting them in anymore like they used to, they'd much rather you pay tons of money for them and now they've even had the balls to make you pay for tiny bits of content that would otherwise have ended up in a big expansion pack.

The only time I think you could truly get away with micro-transactions and such is if you were running something like Second Life to cover the costs of having stuff uploaded and things like that but there really has to be better way of doing this sort of thing.
full member
Activity: 364
Merit: 100
July 02, 2013, 03:13:40 PM
#8
They already have that sort of thing, it's called micro-transactions, they're also a fantastic way to completely ruin and butcher a game, I've seen many great game ideas completely ruined for this type of system.

Ruined by powergamers? I also thought about this. But is this not prevendible? Maybe the developers make a limit to import?
legendary
Activity: 1540
Merit: 1000
July 02, 2013, 01:11:27 PM
#7
Quote
As I thouught about it, my idea was, that you pay say 1$ for entrance, and you get 90 % of it in Satoshis - a lot of money to play. And you can transfere it to other games, little ones for smartphones, big ones for Wow, Starcraft, etc. 

They already have that sort of thing, it's called micro-transactions, they're also a fantastic way to completely ruin and butcher a game, I've seen many great game ideas completely ruined for this type of system.
sr. member
Activity: 280
Merit: 250
July 02, 2013, 06:53:46 AM
#6
No massive games? I am not in the gamer-scene, but as I heard, there has been a mass of online-multiplayer games, don't know the names, but I think this industry had made big steps the last years ...

The same reason every government prefers to have their own sort of money, to profit from it.

But do developers have any profit from the currency inside their game? I don't think so. With BTC they could.

As I thouught about it, my idea was, that you pay say 1$ for entrance, and you get 90 % of it in Satoshis - a lot of money to play. And you can transfere it to other games, little ones for smartphones, big ones for Wow, Starcraft, etc.

What do you think this will do to the BTC economy?


Depends, but if the coins they create are somehow linked to the real world, they will at least have a cheap loan, and if the in-game economy tanks, they can walk away without paying back. Same as gift cards, it is a form of money representing a loan to the company, and some gift cards are never redeemed.
full member
Activity: 364
Merit: 100
July 02, 2013, 04:40:25 AM
#5
No massive games? I am not in the gamer-scene, but as I heard, there has been a mass of online-multiplayer games, don't know the names, but I think this industry had made big steps the last years ...

The same reason every government prefers to have their own sort of money, to profit from it.

But do developers have any profit from the currency inside their game? I don't think so. With BTC they could.

As I thouught about it, my idea was, that you pay say 1$ for entrance, and you get 90 % of it in Satoshis - a lot of money to play. And you can transfere it to other games, little ones for smartphones, big ones for Wow, Starcraft, etc.

What do you think this will do to the BTC economy?
sr. member
Activity: 280
Merit: 250
July 01, 2013, 06:41:34 PM
#4
The same reason every government prefers to have their own sort of money, to profit from it.
legendary
Activity: 2912
Merit: 1386
July 01, 2013, 06:34:30 PM
#3
Probably because not many massive games have started being developed during the last 4 years since Bitcoin, such that the developers can sustain costs with this income.
But this could be done right now, in many cases.

 For example, take COD Black Ops Zombie, original Kino.

0.25BTC to play, four players, last one standing wins the pot.

Yes, I know you meant built into the point system of the game, but there are other ways.
legendary
Activity: 1442
Merit: 1005
July 01, 2013, 05:14:21 PM
#2
Probably because not many massive games have started being developed during the last 4 years since Bitcoin, such that the developers can sustain costs with this income.
full member
Activity: 364
Merit: 100
July 01, 2013, 11:41:07 AM
#1
... and I don't mean dice, poker, roulette and all this stuff in which BTC is used a lot. I mean real games. At least in Germany it's legal to play online for money, when not luck but skill decides wheter you win or loose ... So, BTC could be the universal curency for the Gamer-Universe, and I think it would be extremely cool to transfer the money you found in World of Warcraft to some other Online-Role-Game - also the providers could earn via provision - so: why is this not?
Jump to: