A different approach for creating a mud
Hello everyone!
I would first like to say thank you to all who have helped to create Evennia. Great job!
I have been thinking for a while, over how to build a mud using real money in the game. In other words if you want to buy, for example, a sword which has required a lot of raw materials and high-level weapons forged, and don't have that much gold coins. You can buy gold coins with real money and likewise you can exchange the coins.
For this to work out, I had thought that all items must be made by the players and all sales are made between players. And that the raw materials have to be somewhat limited and controlled.
To be able to buy and sell currency in the game as smooth as possible, I had intended to use iCash a crypto currency like Bitcoin. The reason I don't use bitcoin instead is that iCash is much less worth per unit and therefore makes it much easier for me to just bring the exchange rate to 1 gold = 1 iCash. You can then switch them to Bitcoins or some common currency so it is only for convenience.
This is broadly how I thought that the mud to work.
At first I thought of locating any good mudlib and build on it, tried even Coffeemud and although it is a mudlib who seems to have everything and then some. I felt like I would quickly lose control of the game. Found since Evennia and thought I would build everything from scratch. But felt that it will take a very long time to build something that is at all possible to play, and without the constant fedback from players, I would probably build things that seem good in theory but does not work when playing the game.
So now to the point, if you managed to read this far
.
Then I came up with the idea that why not let players, coders, games builders etc come up with suggestions on what they want for new features, enhanced, removed, etc. Then I put up a iCash address to the most popular proposals, where I (and others if someone feels generous
) send iCash equal to lets say $20. Then those who want to post suggestions, code, etc. that would should be implemented, whenever we had enough solutions the players may select one winner who gets the iCash available on the address.
So what do you say? Is this an approach you think would work?
Sorry for all the text and if it's messy, but hope you understand. And do not be afraid to ask questions