Hi all,
I recently started working on an educational game that informs the player about some of the important concepts about bitcoin and am looking for some feedback.
The target player is not an engineer or an economist, but a person on the street that still believes fiat is good and that we are fine with money controlled by the state.
The game is designed as a series of conversations between two people, one asks questions and the other responds. The responses almost always include a mini game where the player solves a simple task to understand the concept.
For example, the first game is a simple "scratch the screen" game to reveal the bitcoin emission schedule.
Here's a list topics for which I am currently developing mini games:
- Inflation hedge. Digital Gold.
- How to pay using Bitcoin. No need for Credit Cards or banks.
- How payments work - mining intro.
- Double spending is almost impossible.
- Censorship resistance.
- Fleeing a war zone with bitcoin.
- Keeping it safe. Secret sharing.
- Purity of bitcoin vis a vis gold purity tests.
- Address the fear of losing coins.
- Anonymity and privacy.
- No banks or state or single miner or developer regulates Bitcoin. Essentially, "no one" regulates Bitcoin.
Would love to get any input on the list if topics. Is there something I am missing as the first introduction to someone new to bitcoin? Is there something I should take out?
Thanks in advance for any thoughts.
The idea of creating something to promote the use of bitcoin is a good one. Games have been a part of the life of people and has earned its reputation economically, emotionally, and psychologically. If we are to target these three important points that involve people, especially those who aren't familiar of bitcoin, then it could actually reveal good results.
However, it should also be noted that before putting the game into action, there are lots of factors to be considered first such as: the game's success, promotion, graphics, good game concept, testing, sharing of achievements, negative reviews, retaining user's attention, and clones. Some factors can be solved and taken into account easily, but, for instance, retaining user's attention could be a little bit hard.
We live in a world where technology and the appearance of world-class games is inevitable. I also think that the target audience must be considered because if you are to develop a game that only involves jobless men or someone who isn't happy with what he is earning, then I think you will need more of them. This will surely take a long, long time.