Hi,
I see that the vast majority has a problem with the premine when is about a new coin. But we have to consider that also the developers need to have an incentive to develop new and maybe innovative coins. If you take away the premine, the developers will find other tricks to make some money. And we all seen that with bitbar starting at low difficulty and everybody getting orphans because the devs and their friends took over the network, with the yacoin where the developer is suspected to mine with the GPU while the rest are mining with the CPU, and all other coins where everybody are jumping when the difficulty is really low and the payoff is insane only to be left frustrated that they only managed t get maybe 100 coins while some others have by the thousands in a few hours, and this is generating to sides: one side that will support the coin because they where there in the first couple of hours and the 80%-90% of all the coins and the rest that will simply be to upset because they miss the coin launch.
So i propose a fair premine schema (well, i think is fair):
1. Have a fair starting difficulty, like 1 or 5 or anything fair
2. The genesis block will contain lets say 5000 coins if the reward per block is 50 and it will mined by the developer
3. After that the reward for the first 1000 will be 0
4. After that the reward will slowly increase to 100 and when is reaching 100 will stay there for a while (to have some kind an incentive for the people to mine)
5. After that the reward will decrease until is reaching 50 and that will be the stable reward