I don't quite understand what the resources are here, are some people using money to boost their points or something like that, but if it's time I think it is, because I also feel like I'm wasting a lot of time on this project but what they're giving us isn't worth the time we put into doing all the tasks that need to be done, and what's more disappointing here is that those who have more referrals get the most benefits than those who do all the tasks, that's where I think they're being unfair and there's a lot of complaining going on.
Clearly such cases are not so much a play to earn kind of situation but rather just another make money marketing from home kind of offer.
Even in a more-purely play to earn situation though players interested in being able to do so (to earn by playing) over a long term ought to consider the long term viability of the game, which most likely means, among other things, avoiding being a
griefer, and as we can clearly see from the volume of posts expressing basically "I/we have been griefed by these so called airdrops!", griefing seems in actuality to be the primary intention of virtually all the players, including those who are complaining!
Oh noes, you the wannabe-griefers got griefed, shocking!
Selling to existing buy offers, as distinct from making a sell offer at a price no extant buy offer is at that moment offering to buy at, is known as
taking, look it up. In the context of a play-to-earn game, it can be and from the volume of complaints we are seeing lately often is a form of
griefing.
If being griefed themselves helps drive griefers away, maybe games will be better off for hopefully going forward a lesser number of griefers involved.
If you want the playing you earn from to be a well-paying gig, you should take care to help make the ecosystem productive, to provide value for your fellow-players as well as yourself and maybe even to think about how much you really need bells and whistles that might among other things increase the bandwidth and computation costs that are "overhead" expenses coming between you the player and your share of overall revenues of the game you choose as one of your "gigs".
Do you want to gig at something whose primary expenses are technology bandwidth and advertising or whose primary expense is retaining players who make the game interesting, enjoyable, absorbing, fascinating, engaging, rewarding, satisfying, etc etc etc... ?
-MarkM-