~
If we are talking about the end result, then of course it is the same everywhere - the loss of bankroll.
Yes, even our universe will lose its bankroll and die eventually.
But with gambling simulation it's interesting, imo, to work with a number of bets that realistically could be made during our lifetime.
But if we consider the path that leads to this result, then it is fundamentally different for different strategies. For example, the classic Martingale draws a graph that grows steadily (with rare spikes down) and this growth ends unexpectedly - one of the spikes clears the bankroll.
The bankroll wouldn't be cleared with that spike if more money were in it. So, it's important to know the initial bet size and the size of the bankroll which was cleared with a certain amount of bets, while using a certain strategy.
I mean, without real numbers it's hard to imagine the outcome of this or that strategy. That's what I think, at least.
But would turn out that people would already get used to be bored whenever they are tending to test up for hundred millions of bets just to know on whats the outcome.As you said that
house edge would really be there as always and outcome would just still end up the same thats why im not really interested on testing up countless numbers of possible strategies or
arrangement or settings when it comes to dicing because it would really just give out the same results if you do tend to do it on longer times.
Usually simulations are not done by humans, so the "to be bored" part can be excluded.
As of the results, well, if the number of bets is a factor, they might be very different for different strategies.
~ Unfortunately naive gamblers to get deceived to such extra settings by believing into promotions and other gambler's recommendations.
I strongly agree with this. Gambling should be for fun, not for making money. However, if your bankroll is insignificant, you can be as naive as you want, and lose it all with this or that strategy, and it won't be a tragedy for you, you'll just get your entertainment.