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Topic: [ANN] CRYPTO MINING GAME, Earn Satoshi, Doge and Litoshi by playing to mine - page 27. (Read 83666 times)

newbie
Activity: 30
Merit: 0
Hello
I have issue after the last quest update, i have my quest 100% completed, but it shows 0 and i cant claim it

http://prntscr.com/q0olys
member
Activity: 586
Merit: 20
Yer, all will be done at once.

Thanks ....... and to give you some positive feedback, I gladly confirm receipt of 50K sat, took only 2 days from request.

Since this will be the last time I can manage to reach 50K sat before FH closes ...... what's the plan for next time?
member
Activity: 798
Merit: 10
I think I can use this post as News on CMG if you don't mind Wink

No, I don't mind, but I do have one suggestion:
To my mind the trade token doesn't prevent abuse of the market, it only excludes mobile users from the market.
What does prevent or at least minimize the abuse is the limit of level / 3, where I would suggest level / 5 would be enough already.
So since you won't be able to tell who uses mobile and who doesn't, I suggest, give everyone a few tokens for a start and then make trade tokens part of the market, so they can be bought and sold.
I agree with your advices thanks.

Once you're at it and it may be less work to do it all in once, if possible make game tokens and mining boosts part of the market as well please, I have over 500 game tokens and no clue what to do with them since I get them faster than I can use them.
Yer, all will be done at once.
member
Activity: 586
Merit: 20
I think I can use this post as News on CMG if you don't mind Wink

No, I don't mind, but I do have one suggestion:
To my mind the trade token doesn't prevent abuse of the market, it only excludes mobile users from the market.
What does prevent or at least minimize the abuse is the limit of level / 3, where I would suggest level / 5 would be enough already.
So since you won't be able to tell who uses mobile and who doesn't, I suggest, give everyone a few tokens for a start and then make trade tokens part of the market, so they can be bought and sold.
I agree with your advices thanks.

Once you're at it and it may be less work to do it all in once, if possible make game tokens and mining boosts part of the market as well please, I have over 500 game tokens and no clue what to do with them since I get them faster than I can use them.
member
Activity: 798
Merit: 10
I think I can use this post as News on CMG if you don't mind Wink

No, I don't mind, but I do have one suggestion:
To my mind the trade token doesn't prevent abuse of the market, it only excludes mobile users from the market.
What does prevent or at least minimize the abuse is the limit of level / 3, where I would suggest level / 5 would be enough already.
So since you won't be able to tell who uses mobile and who doesn't, I suggest, give everyone a few tokens for a start and then make trade tokens part of the market, so they can be bought and sold.
I agree with your advices thanks.
member
Activity: 586
Merit: 20
I think I can use this post as News on CMG if you don't mind Wink

No, I don't mind, but I do have one suggestion:
To my mind the trade token doesn't prevent abuse of the market, it only excludes mobile users from the market.
What does prevent or at least minimize the abuse is the limit of level / 3, where I would suggest level / 5 would be enough already.
So since you won't be able to tell who uses mobile and who doesn't, I suggest, give everyone a few tokens for a start and then make trade tokens part of the market, so they can be bought and sold.
member
Activity: 798
Merit: 10
what you say makes no sense
because the same scammers you name
are the same as I see them now

There is only one way of preventing scammers, consisting of two things.

1) Limit the amount of simultanous trades one can setup to 2 or 3 at any given time
2) Observe the trades people setup and whenever someone sets up something fishy, ban them from further trading, on first attempt for a day or two, 2nd attempt a week or two, third attempt permanent

#1 is no problem at all, the current version already has that although the number is too high
#2 will be a problem for jamboom, because he doesn't have the time to do that

The biggest problem in this might be that the site itself is offering the biggest scams, giving unexperienced users the impression that crystals and cards might be worth way more than they are.
In the shop there's an offer to buy 1000 crystals for 6,500 sat, while in the market 1000 crystals for 50 sat is already overpriced.
In the shop there's an offer to buy 10 gold cards for 3,200 sat, while in the market 10 gold cards for 50 sat is already overpriced.

Either way a trade token isn't the solution, because that only prevents new users from trading as soon as most of the tokens have been picked off the map, while specifically new users will want to trade right on start, to get some crystals and cards.
Hi Thomasio,

Logical and Cartesian, as usual Wink

So, about what I can answer now:

1. Yer trade token has been set for limiting abuse in the market. For now it's certainly clumsy, but it works. I rather prefer a market with small amount, but fair offers, than a market overloaded of scam and ridiculous offers. OK, it's not perfect, but I think its a good start to work with.

2. I've worked some hours yesterday on something I should have done since a while; start of a moderation system in CMG. Until now, I was moderating EVERYTHING with me and myself. And, like you said, I don't have the time... I might take it, but during this time, who's gonna improve the game etc etc.
Now what I've set up allow me to delegate to moderators the possibility to 1) Check the market for unconsistent offers, cancel it and eventually ban the player is necessary. 2) Moderate the ingame support and provide answers to users in a better and faster way. This second point also mean that soon enough, ingame support will be open back to other demands than purchase issues, like bug report, help, etc.
I will also add more way to get trade tokens. The necessity to use something rare to create an offer is a psychological need to have quality offer into the market place. I agree that it might not be necessary for the reverse side - Complete an existing offer - I'm still thinking about it.

3. Shop offers might be adjusted to a lower price soon. I still need to redesign almost all of it to fit the new design version, as you certainly have noticed.

I think I can use this post as News on CMG if you don't mind Wink

Best regards,

Jamboom, CMG owner.
member
Activity: 586
Merit: 20
....., as a game we can determine it ourselves by turning activity into something.

Yes, that's the point of this site, but then the topic was unrealistic offers in the market considered cheating.
On that part my argument stands, as long as the site itself charges 3,000 sat for 10 gold cards, 6,000 sat for 1,000 crystals, etc., you have no point in deleting offers in the market wanting to sell for similar prices, even though those prices are so way out of line that only an unintentional misclick would take such an offer in the market.
newbie
Activity: 116
Merit: 0
Currently, members can exchange their excess crystals for coinz points and thus upgrade the cards.  http://prntscr.com/q0brp3  ( https://cryptomininggame.com/boost )
I am already 16.5% extra for mining and 6.5% for the time limit for mining, and I have not been able to upgrade so many cards.
So in the longer term, those crystals, cards, and coinz points are indeed useful.... although at first it doesn't seem that way  Smiley

Have you done the math?
We're talking about a base claim rate that corresponds to about $0.50 per month.
Increasing that by 16.5% means $0.0825 extra per month.
If you would buy cards to get those 16.5% you cannot pay 3,000 sat for 10 gold cards as offered in the shop, or else it will take you several CENTURIES to recover your money.

I do Thomas,

Yes, Thomas, I also wrote in the long term.
On the boost page you can take free cards every 6 hours, with the missions you can get cards from the card symbols and the chests, among other things.
It is clear to everyone that you cannot play large amounts of coins together, but I have calculated that you can ultimately earn 100% extra by upgrading cards, 100% performance index + 100% mining duration (for the non-elite members who can earn little or no mining-boost credits)

I had received more than 60,000 cards before V2 update was there by playing for 9 months, and I had already sold around 70,000 in the old exchange, using around 40,000 of those cards to upgrade now give me that 16.5 % + 6.5%

We just have to wait and see what the crypto-game tokens are going to yield because members can now earn an infinite amount of Hpower, since the V2 update I have now received around 1100 Hpower, just as much as the first 9 months.

we can be negative about the current earning possibilities, it is no different, as a game we can determine it ourselves by turning activity into something.

I have to admit that I was very skeptical about e.g. the missions, that was for a reason, my girlfriend is a heavy autist and threatened to stop CMG altogether because of the changes ... eventually by showing hundreds of times how it works she can no longer be beaten away from the laptop Grin
newbie
Activity: 2
Merit: 0
How I can get Trading tokens? I searched it but couldn't find it. Huh
Kindly let me know how can I get trading tokens for market exchanges. Smiley

The only place where you can get trade tokens is in missions in the world map, but it has become quite a hunt.
It appears there are users who scan the entire map and move around just to pick out the trade tokens and that's why there aren't many left in the map.
When V2 launched I used to find trade tokens from any given location in a distance of less than 50 fields or so, the last 3 days I found a total of ONE and I did move long distances.

As a suggestion to jamboom I'd say: Why don't you make trade tokens something one can sell in the market, of course without the buyer having to have one to make the trade?
Otherwise new users are getting excluded from the market, also for mobile users it would be quite helpful while the map doesn't work on mobile, meaning they cannot do any missions.


I might reconsidering seriously the market place once again. About the trade token. It has been set up to regulate the market place.
It's nonsense in a game to have guys who create Thousands of market offers, using it to either scam other players, or abusing on the Currencies exchange with multiple accounts, etc.
I've always say: Market place has to be an help, but CMG is not a trading platform, and will never be.
Of course, it can look unfair for player not to be able to "get" a trade because he does not have a trade token. In other way, if I allow trade without that, there might be abuse once again.
Anyway, I can had more chance to get trade token, that's possible.
I admit, I'm still thinking...

To jamboom :- Kindly allow users to buy trade tokens somewhere and notify users about it.
newbie
Activity: 33
Merit: 0
the only solution is
an automatic bot to calculate the real price on purchase and sale orders, and not at the price created by the user manually
member
Activity: 586
Merit: 20
Currently, members can exchange their excess crystals for coinz points and thus upgrade the cards.  http://prntscr.com/q0brp3  ( https://cryptomininggame.com/boost )
I am already 16.5% extra for mining and 6.5% for the time limit for mining, and I have not been able to upgrade so many cards.
So in the longer term, those crystals, cards, and coinz points are indeed useful.... although at first it doesn't seem that way  Smiley

Have you done the math?
We're talking about a base claim rate that corresponds to about $0.50 per month.
Increasing that by 16.5% means $0.0825 extra per month.
If you would buy cards to get those 16.5% you cannot pay 3,000 sat for 10 gold cards as offered in the shop, or else it will take you several CENTURIES to recover your money.
newbie
Activity: 116
Merit: 0
what you say makes no sense
because the same scammers you name
are the same as I see them now

There is only one way of preventing scammers, consisting of two things.

1) Limit the amount of simultanous trades one can setup to 2 or 3 at any given time
2) Observe the trades people setup and whenever someone sets up something fishy, ban them from further trading, on first attempt for a day or two, 2nd attempt a week or two, third attempt permanent

#1 is no problem at all, the current version already has that although the number is too high
#2 will be a problem for jamboom, because he doesn't have the time to do that

The biggest problem in this might be that the site itself is offering the biggest scams, giving unexperienced users the impression that crystals and cards might be worth way more than they are.
In the shop there's an offer to buy 1000 crystals for 6,500 sat, while in the market 1000 crystals for 50 sat is already overpriced.
In the shop there's an offer to buy 10 gold cards for 3,200 sat, while in the market 10 gold cards for 50 sat is already overpriced.

Either way a trade token isn't the solution, because that only prevents new users from trading as soon as most of the tokens have been picked off the map, while specifically new users will want to trade right on start, to get some crystals and cards.

Thomas ....
we already told before to limit the market to as example 1 per day or what you write 3 at a time max.
Then that trade-token isn't needed anymore and every member new or old may trade the same amount ... or maby to reward elite members (paid) they may at max setup 5 trades at a time.

The second point to stop *abusers* that setup trades that are not normal e.g. higher than 200% exchange worth ... that still will be a problem, Jamboom could make a script that automatic remove trades that goes above such limit, but when some coins goes down or up in worth, the honest trades from last week will be removed too because they will then above that limit.
I think that jamboom is dependent on the members who report a really unrealistic trade, that can be done by putting an abuse-button on the trade, or that Jamboom that after reporting manually removed with or without punishment.

About the crystals, cards and coin points ... when members use them to upgrade the cards, they get more for jobs, mining and missions (see my print screens)
http://prntscr.com/q0bpqy (mining)
http://prntscr.com/q0bq2t (missions)
And that works if you are active for longer.
Currently, members can exchange their excess crystals for coinz points and thus upgrade the cards.  http://prntscr.com/q0brp3  ( https://cryptomininggame.com/boost )
I am already 16.5% extra for mining and 6.5% for the time limit for mining, and I have not been able to upgrade so many cards.
So in the longer term, those crystals, cards, and coinz points are indeed useful.... although at first it doesn't seem that way  Smiley
member
Activity: 586
Merit: 20
what you say makes no sense
because the same scammers you name
are the same as I see them now

There is only one way of preventing scammers, consisting of two things.

1) Limit the amount of simultanous trades one can setup to 2 or 3 at any given time
2) Observe the trades people setup and whenever someone sets up something fishy, ban them from further trading, on first attempt for a day or two, 2nd attempt a week or two, third attempt permanent

#1 is no problem at all, the current version already has that although the number is too high
#2 will be a problem for jamboom, because he doesn't have the time to do that

The biggest problem in this might be that the site itself is offering the biggest scams, giving unexperienced users the impression that crystals and cards might be worth way more than they are.
In the shop there's an offer to buy 1000 crystals for 6,500 sat, while in the market 1000 crystals for 50 sat is already overpriced.
In the shop there's an offer to buy 10 gold cards for 3,200 sat, while in the market 10 gold cards for 50 sat is already overpriced.

Either way a trade token isn't the solution, because that only prevents new users from trading as soon as most of the tokens have been picked off the map, while specifically new users will want to trade right on start, to get some crystals and cards.
newbie
Activity: 33
Merit: 0
I might reconsidering seriously the market place once again. About the trade token. It has been set up to regulate the market place.
It's nonsense in a game to have guys who create Thousands of market offers, using it to either scam other players, or abusing on the Currencies exchange with multiple accounts, etc.
I've always say: Market place has to be an help, but CMG is not a trading platform, and will never be.
Of course, it can look unfair for player not to be able to "get" a trade because he does not have a trade token. In other way, if I allow trade without that, there might be abuse once again.
Anyway, I can had more chance to get trade token, that's possible.
I admit, I'm still thinking...
what you say makes no sense
because the same scammers you name
are the same as I see them now
newbie
Activity: 141
Merit: 0
Hi, jamboom, there's a bug, my CGT are being recounted from the beginning, why ? and what is their usage ?
member
Activity: 798
Merit: 10
Some of the cards found in the chests are not added , especially the ASIC card.Could you please fix that
Issue has been fixed.
member
Activity: 798
Merit: 10
Some of the cards found in the chests are not added , especially the ASIC card.Could you please fix that
Hi. Yer it's a bug, working on it. Thanks for the report. keep you int touch
newbie
Activity: 8
Merit: 0
Some of the cards found in the chests are not added , especially the ASIC card.Could you please fix that
member
Activity: 798
Merit: 10
Jamboom!
You are saying you are thinking how to improve the "Market"
Think how to avoid this kind of trades:
2019-11-21 11:44:55 - Offer N° 179050 From icalbi   Selling 15863 Cryptocoinz for 1000000000 Satoshi
This is just insane even to have a possibility to sell anything for 10 BTC. All acounts together dont have 10 BTC
Be sure I'm working on it right now.
Rules will be added at the moment of the exchange creation.
All the Scam and abuse offer will be cancelled without refund.
Notice will be sent to the user and after 3 or 5 cancels, trad token of the concerned player will be set to -99.
I'm also working on website moderation.
Best!
Jam
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