Well, it's saturday, I have nothing to do, so let me write a review from the point of view of an experienced faucet user.
It's going to be long and of course not everything in this will be valid for everyone, so take it as just my 5 cents.
I'm writing this because (as you will see in the next two lines) I love CMG for it's main game and I find it such a pitty that all the rest (as you will see below those two lines) is so disappointing.
First and foremost, the basic idea of designing a faucet as a game, where you get energy to do missions that then pay coins is plain great.
It's so great that despite the fact CMG is the BY FAR lowest paying faucet I claim from, it still is my favourite faucet.
But then, the entire rest of the whole site is (still just from my point of view, even though I believe I'm not the only one thinking this way) plain junk.
Please do not feel offended, I don't mean to offend anyone, especially not the admin of my favourite faucet, I just believe it doesn't help anyone sweet talking about the site and the wording I'm using is just the way I talk, I'm simply no friend of political correctness.
I hope the following can give you an insight into your users point of view and help you improving the site so it becomes more attractive for the users.
1) Gifts and lotteries to win them
What you can "win" there is such a crap, even if I would win something one day, I wouldn't claim it, because to me the "prizes" are worth less than nothing.
Therefore all the tickets one can find in missions are worth less than nothing as well, I would much rather terminate those gifts and get additional Satoshis in missions, or at least an option of selling gift tickets.
2) The mega jackpot
Richard Wolff (US professor for economics) once said: "Lotteries are an additional tax for all those who failed in math."
A lottery creates ONE winner and 1000s of disappointed losers.
If the max you can win in a lottery that runs a full week is around $3, there isn't even any attraction in the jackpot.
Therefore all the tickets for the jackpot one can find in missions are worth less than nothing as well, I would much rather terminate those tickets and get additional Satoshis in missions, or at least an option of selling jackpot tickets.
3) Games
All the games the site offers so far (except of the main mining game with missions) do not have the slightest little bit of attraction to me and the amount of Satoshis one can win in those games is so tiny, compared to the amount of time it takes winning any, it's a plain waste of time.
I wouldn't even play the miner run, if there weren't any viruses in it and I would win the jackpot in every single run.
I wouldn't even play the explorer if there were exclusively winning fields in it.
Therefore all the "virus slow down" and other stuff related to the games one can find in missions are worth less than nothing as well, I would much rather terminate those things and get additional Satoshis in missions, or at least an option of selling these things.
I assume, the announced card game won't be any different, therefore I would highly recommend terminating the huge efford you're putting into this.
For all I have figured so far the card game will be the combination of a game that has no attraction whatsoever with a lottery that leaves 99.999% of users disappointed while the ONE lucky winner will receive a prize not worth mentioning.
If this assumption is correct, I'll look at this card game just as much as I'm looking at the other games, which is not at all.
Have you noticed that there are more VMPs created than there are users joining a VMP? Doesn't that tell you this is a failure before it even begins?
Crypto people are no team players, they are individualists who prefer working for themselves by themselves.
4) Treasure chests
I'm still waiting for the day I find something useful in a chest, I only open them because the site bombards me with crystals I have no other use for.
Treasure chests provide things from the above 3 points, which are all worth less than nothing, therefore treasure chests themselves are worthless².
Again, I would much rather terminate the chests business and get more Satoshis in missions.
You offer gold chests for an outrageous price, like 18,000 sat for 1000 crystals and one gold chest, where 1,000 crystals used in mining are worth roughly 5,000 sat and the content of the chest is worthless.
Do you truly believe your users cannot calculate that you're selling $2 for the price of $8 under the condition that users must wait 1000x 10 minutes to even get the $2?
(Same thing with the "become a patron" business, costs $2 a month while the max one can get out of CMG is less than $2 a month, but that's a different topic.)
Now one point about your referral program:
After the "win referrals in missions" turned out to be a failure, there still are the regular referrals, where I have quite a few of those, but I'm about ready to eliminate CMG from my faucet list (link to my website in my profile), because 0.5% of what my referrals make once they reach premium is such a joke.
In over half a year of membership with by now over 60 referrals I've gotten a total value of roughly $0.50 out of all my referrals combined.
Do you REALLY believe THIS could be a motivation for referrers to promote your site, given the fact that at the most one in 60 users can have 60 referrals?
Last but not least two points about the main mining game:
1) What's the point of the timers in missions?
If, when and how many missions I can launch depends on the amount of energy I have, a timer that makes me wait a day and a half for the end of a mission is entirely pointless, just costs a huge load of server resources for keeping track of all the timers.
2) What's the point of allowing mining only for one coin at a time, not to mention, there isn't even a point in limiting the speed of mining, meaning the amount of coins one gets in mining per hour.
The amount of coins I get in mining is limited by the amount of crystals I have, 6 crystals are worth 1 hour mining and that's (depending on my HP and the value of the coin) maybe 30 sat, meaning 1 crystal = aprox. 5 sat.
Making me wait 3 hours before I can use the next 18 crystals renders options like "earn more crystals" entirely useless.
Very last point: Please have a look at your random generator, there definitely is something messed up.
I'm not saying you changed percentages on purpose, I'm just saying "something" is messed up and I have no clue what that could be.
From the daily bonus over the amount of sat one gets from missions up to the chances of finding a treasure chest in missions, everything that depends on your random generator lags FAR behind probability.