about the texture cache related crashes with autotune: I think I am doing my memory allocations too aggressively when the cache is enabled. This does not leave enough breathing room for the nVidia WDDM graphics driver and results in a crash. You can try -C 2 specifying the same launch configuration manually that works for -C 1
Christian
Yep, exactly what I tried: Same settings for C1 as C2, both gotten from an original autotune with C0. Maybe I should try re-autotuning with C1 to see what happens. Let me do that...
Update:
Retest results for 670 card:
C1:
Attempt 1. Did an autotune, it crashed the driver.
Attempt 2. Autotune succeeded and tuned to the usual (i.e., the ones I get from C0) settings of 30x8, so those seem to be good settings regardless of the C switch
C2:
Attempt 1: Surprisingly, no crash this time, also tuned to the usual C0 settings of 30x8 and getting same peak performance as C1 (about 231-232).
So, in the end C2==C1 if it doesn't crash the driver on startup.
I think I am going to revert back to C1 for now as my normal operating mode with a fixed -l 30x8, until you grace us with the next iteration of your wonderful mods.
Michael
P.S. A special thanks in this version for making Ctrl-C / Ctrl-Break work properly. It used to have about an 80% chance of crashing the display driver with prior versions of your app.
P.P.S An amusing unrelated note: I've got an old AMD 5450 also running cgminer 2.11.4 and generating 15 kH/s, but using only 20 (additional) watts to do it according to my kilowatt meter. My gains from this version change alone (i.e., 4/13 -> 4/17) are more than that AMD card is producing
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