From the coin i released today i can safely say that 2 min times are viable if difficulty adjusts quickly enough to react to changes in hash rates. This effectively discouraged the guys with farms from trying to rape it. Stability in that sense was acheived. I support you idea though per block difficulty change is something i have limited knowledge on. If you look at bitgem, it's based on that model i think, but everytime i've tried it, i am unsatisfied with the results. Perhaps every 5 blocks would work, esp in the beginning were the initial hash spikes.
modified my original post idea there above, reread and comment.
5 might be good, but why 5? seems to me that number should be dynamic, contingent on some behaviour in the last N blocks, where the retarg is calculated to be on f(N) blocks instead.
I need to sleep on this. WindMaster needs to wake to it!
brainstorm people!
I feel the biggest problem is seperating luck from wild swings in hashpower, to determine what the cause is. Otherwise we might still have a TRC situation, if we limit the incr/decr in diff to x4//4 (could be higher, but then we also risk having it swing around too much when there's few # of nodes in the system, which means averaging of luck on the block is much less fine).