Exciting to see progress being made with new card types and element types being specified.
I'm posting some updates from Dr. Katie Charm as follows.
23-Aug-2017:
Card Types: Equip, Outfit, Item, Spell, Pet, and Accessory will do nicely as a start. Later we can add Name cards.
31-Aug-2017:
Updated artwork featuring the Card Type Icons.
https://imgur.com/N9pVPiODr. Katie Charm, [31.08.17 16:15]
The artist finished the card type recolor and is now working on the elemental icon. There will be two small bubbles in the lower left of the cards with both an item type and element for each card.
I did a LOT of soul searching on how many elemental types there should be and what they should be.
I decided to merge the traditional Greek elements with the Eastern ones, leading to 7 elements: air, water, plant, spirit, earth, metal, fire.
Dr. Katie Charm, [07.09.17 13:04]
Air, water, plant, spirit, earth, metal, and fire. (and blank slot)
All on top of a tier 5 unique artifact background.
The final product will only have two slots on the side for a card type and an element...perhaps up to three additional slots on the bottom for sub-asset upgrades.
As in, fusing runes to items.
https://imgur.com/JETzyuD14-Oct-2017:
Series Zero Unique Card definitions were posted in the Telegram group by Dr. Katie Charm as follows:
Series Zero - Unique Cards
Dr. Katie Charm, [14.10.17 06:55]
Okay everyone. Still here? The first series zero cards are being illustrated right now as we speak.
These are gonna be the ultra one of a kind unique rares. Here's the list so far. They are in series zero because we don't want them to clog up regular sets with unobtainable cards."
[All series zero cards contain unique items which will only have a single or special issuance. They all use the Tier V card type]
1. Charm Relic (item, metal): Shards of the cosmic engine which forged the universe. The most valuable objects in the universe. If ever reunited could rewrite reality.
2. Charmdust (item, no element): Magical power in the form of dust, scattered into almost billion grains, each composed of millions of particles. The source of all magic.
3. Dementia's Staff (weapon, no element): Wood staff with Green Jewel. Dark and earthly magic coming off it and surrounding it. Elaborate in a malevolent way.
4. Melody's Orb (weapon, no element): Blue and Silver orb highlights around it possibly, with elaborate and spiritual magic around it. One of the goddesses' instruments.
5. Avarice's Wand (weapon, no element): Gold wand with a large pink jewel, with very regal, bright and elaborate details. One of the goddesses' instruments.
6. Aegis Shield (accessory, air): Penultimate shield of the sky. Protects the wearer from any airborne threat. Crackles with the electricity of the Gods.
7. Labrys Axe (weapon, fire): An ancient double-headed axe which crackles with a golden flame. Kills anything it touches instantly, including would-be wielders.
8. Harmonia Necklace (accessory, spirit): Allows wearer to stay eternally young and beautiful, but brings misfortune wherever the wearer goes. Has several different colored gems, and crackles with an ominous aura.
9. Book of Thoth (item, earth): An ancient tome containing spells and secrets of the Gods themselves inside of it.
10. Kek's Gauntlet (accessory, metal): Holy gauntlet that allows wearer to command others with a literal iron fist. Very alpha.
11. Mazu's Dress (outfit, water): A red dress with water aura coming off of it, belongs to a divine saint which protects anyone who wears it from calamity on the ocean.
12. Kusanagi (weapon, metal): Supreme sword the power of serpents. May only be wielded by nobility.
13. Pegasus (pet, air): Legendary flying horse of the Gods.
14. Arachne (pet, earth): Half spider - half woman, mother of all spiders.
15. Phoenix (pet, fire): Divine fiery bird; only one can live at a time, but if ever killed will be reborn from its own ashes.
16. Artemis Dress (outfit, spirit): An evil low-cut violet dress which absorbs all physical injury to the woman wearing it, and directs it to another woman nearby.
17. Genesis (spell, earth): Converts the energy of an earthquake into an entirely new island.
18. Pharaoh's Curse (spell, spirit): Creates a pact, which if violated will bring death and misfortune to the closest thousand people.
19. Apocalypse (spell, fire): Horrific firestorm that has the power to scorch an entire city at once.
20. Stribog's Breath (spell, wind): Allows the caster to become air itself, and ride the winds.