I agree here. It is a better decision if you focus your marketplace on game items instead of making a marketplace like for example ebay or what ever, where you can trade everything. Through this you maybe have less potential customers but you also don't have to scale too high, your customers build a bound with your platform and they know that you and your team is working for this one purpose.
Can you tell me what items are currently get sold on your current marketplace? Like just stuff for mmorpgs? Or also some other online games? I also think, selling game keys or stuff is not legit, am I right?
To learn more about the market place and available items, head over to the gameflip forum =)
https://forum.gameflip.com/Im not familiar with most of the items that are being sold on your platform thats why i am wondering, what are the advantage to buy it trough your existing webpage, is the price lower than buying from original game or its just a the fact, that everyone can list anything there?
To get acquainted with our platform, you can read our white paper:
https://tokensale.gameflip.com/static/Gameflip_whitepaper.pdfThere are lot of advantages:
- Gameflip Marketplace Platform - The Gameflip marketplace platform has been transacting gaming digital goods since the beginning of 2016 with millions of dollars processed across 2 million gamers. We fully understand the risks associated with managing digital goods transactions and the strategy to scale the marketplace rapidly. Our plan is to enhance our platform to provide the highest levels of transparency and security by implementing blockchain and smart contracts.
- Experience - Collectively, our Gameflip team has over a century of starting, operating and scaling start-up companies. This is our passion! On top of that, we have a world class team of advisors, including the co-founder of Electronic Arts, the co-founder of GREE and the founder of Bigpoint, all of which are the top global gaming companies across the globe.
- Incentives for Publishers and Game Developers - This is a key point we believe our competitors have missed. Clearly, there is demand from gamers to sell their digital goods but the publishers are the gatekeepers. Without providing strong and aligned incentives, something we've done by allocating 40% of our FLIP tokens for network growth, we don't believe the publishers will join the decentralized network. If you step into their shoes, we are asking them to try out a new ""unproven"" technology to develop a new revenue stream. This is risky for them so we need strong incentives as well as a clear onboarding plan, something which we know well since our team previously ran a $100M publishing business called Aeria Games before starting this business."