I for one have kids. 4 of them. Ain't no way in hell ANY of my kids are going to be allowed to play with my HYPER on any FPS game.
Casual Games are KING for kids and women (and me) if I ever have time. I do understand that kids probably aren't buying HYPER because for the most part they don't have online access to BTC or Fiat.
But parents DO! I would definitely let my kids play casual games with the risk of 100 hyper....Christ...even Checkers or Chess....Hell what about solitaire?
I let my kids explore a bit of this site with my permission.
http://kizi.com/Just my 2 hyper.
This is why I suggested that the first HYPER mobile game be something like
Bloons TD 5. I mean, monkeys popping balloons! What could be more cute, casual, and kid-friendly than that??
lol,
NinjaKiwi and the Bloons series has a lot of very family-friendly casual games, like a Bloons-themed MMO called
Bloons Monkey City. We could get a lot of ideas from them.
Our HYPER app Android dev is showing me some examples soon. Ideas include a HYPER asteroids style game. Is the game you mention popular? Hopefully, we can integrate automatic HYPER tipping for the top players daily too
Honestly, I doubt many people will want to play an asteroids-style game long-term. I know a game like that would be easy to make, and could be put out there quickly, but HYPER needs a game that people will want to play, and continue to want to play with their bits of idle time on their phone or tablet for years to come. Bloons is very popular, with browser-based versions, Android versions, iOS versions, and even a Steam version of their most popular title, Bloons TD 5 (Steam game page:
http://store.steampowered.com/app/306020...some of the reviews are hilarious, btw). Their spin-offs also have multi-platform versions, including Bloons TD Battles (a PvP title), Bloons Monkey City, and Bloons Super Monkey. What makes the Bloons series so popular, is that most of their titles are Free-to-Play, with optional in-app purchases, and have long-term playability as your progress is saved. They are also cross-genre, with Tower Defense, city-building, PvP, and action. All of their games are designed for people to be able to play with just a few minutes at a time, on their mobile devices...very convenient for people with busy lives. For players who have more time to invest, there's the Steam and browser-based versions of the games. All of this in a cute, family-friendly, fun theme with good animation & artwork. The Bloons series is NinjaKiwi's most popular game series, but they also have fairly popular (and more mature) series with zombies and other more bloody action games...but I think the reasons for Bloons' success are obvious.
We could learn a
LOT from them. I think something like this, a family-friendly, casual game with lots of long-term playability is perfect for a HYPER mobile game.
It could be a tiered system:
First person -> starts story
Strategy -> continues story (delving into a warish game)
RPG -> finalized story with continuous updates, in a thriving world
This I think, is an excellent idea. MMORPGs have the most long-term playability of any genre, and the most potential for securing loyal players who will continue to invest time, money, and advertisement via word-of-mouth for years to come. But people often want the fast action and critical thinking of other genres too, so this tiered system is genius. Start a player out in first-person, as a kind of prologue to begin the story. Move into RTS to expand the player's world into one of war & conflict, and to introduce them to other races, worlds, and the game universe...this can also be MMO, to determine the player's starting situation for the next phase...ie, which sector of space are they in, starting relations to other races, and how much territory do they control and technology they have access to from the start. Finalize into an MMORPG, with conditions carried over from the first two phases, for the player to begin their own story in this universe. In certain scenarios or conditions, the game can temporarily shift back into RTS, and of course many aspects of the RPG can be FPS-styled to keep that feel as well. For example, when the player's ship(s) is/are docked at a station...they can walk around the station, interacting with other players, in a first-person perspective. The player can personally pilot their flagship, while also commanding a fleet of other ships, to retain some of the RTS feel.
So the first two phases of the game can essentially introduce the player to two major aspects of the game, while also setting the stage, and the final long-term phase will be a multi-genre mix of FPS, RTS, and MMORPG. No other game like this currently exists, and I think this is perfect for the "flagship" HYPER game. It will take a lot of investment, both time and funds, but so incredibly worth it. HYPER is a groundbreaking cryptocurrency, and needs a groundbreaking game to carry its flag.