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Topic: [ANN] [ICO] VIBEHub | Crypto Based Virtual Reality Marketplaces & Hubs - page 117. (Read 114384 times)

full member
Activity: 616
Merit: 145
🚀🚀 ATHERO.IO 🚀🚀
What will be your monetization source?
WIll you take any fee from creator or audience?


We go into how we will monetize in our whitepaper, we have 4 revenue streams. Taking a percentage of income generated from live streams, charging for our digital assets, VR advertisements and charging fees to other platforms who want to be on VibeHub

I hope the VR advertisement is optional and can be turned of for something like a higher fee. Where i think Vibehub has most potential is the educational sector and advertisement would kinda kill that Smiley

If you put unskippable ads in education sector then I must say it will hurt the stats. For entertainment and other sectors, it is ok to have them. Live streams should be the main attraction. Have you thought about asking WWE for this matter?? I heard they are working on something VR related.

That's what I said before! Also, can you imagine old matches revived in VR ? Wouldn't be glorious to see Steve Austin v The Rock from WM17 but like if you're watching it live?
hero member
Activity: 1078
Merit: 504
What will be your monetization source?
WIll you take any fee from creator or audience?


We go into how we will monetize in our whitepaper, we have 4 revenue streams. Taking a percentage of income generated from live streams, charging for our digital assets, VR advertisements and charging fees to other platforms who want to be on VibeHub

I hope the VR advertisement is optional and can be turned of for something like a higher fee. Where i think Vibehub has most potential is the educational sector and advertisement would kinda kill that Smiley

If you put unskippable ads in education sector then I must say it will hurt the stats. For entertainment and other sectors, it is ok to have them. Live streams should be the main attraction. Have you thought about asking WWE for this matter?? I heard they are working on something VR related.
full member
Activity: 210
Merit: 105
What will be your monetization source?
WIll you take any fee from creator or audience?


We go into how we will monetize in our whitepaper, we have 4 revenue streams. Taking a percentage of income generated from live streams, charging for our digital assets, VR advertisements and charging fees to other platforms who want to be on VibeHub

I hope the VR advertisement is optional and can be turned of for something like a higher fee. Where i think Vibehub has most potential is the educational sector and advertisement would kinda kill that Smiley
full member
Activity: 314
Merit: 100
I think that as the world becomes so small, people want to learn a lot of new and different things from the rest of the world, and education streams need something like that.Even if it's a virtual date, these days are getting crazier, so I guess that's a good thing.
full member
Activity: 616
Merit: 145
🚀🚀 ATHERO.IO 🚀🚀
Do you have plans to expand to marketplaces like boxe matches, MMA matches, Wrestling matches etc....I can really see a market especially in wrestling, maybe a whole federation based on virtual reality
full member
Activity: 490
Merit: 100
how to purchase this feature? i will try if i have VR soon.
I guess you can purchase it on Oct 15th 2017

VibeHub Goes Live Oct 15 2017
VibeHub web platform goes live using the Vibe coins now they are in circulation

But you can try the beta by signup on their website http://www.vibehub.io/
sr. member
Activity: 798
Merit: 262
What will be your monetization source?
WIll you take any fee from creator or audience?


We go into how we will monetize in our whitepaper, we have 4 revenue streams. Taking a percentage of income generated from live streams, charging for our digital assets, VR advertisements and charging fees to other platforms who want to be on VibeHub
Advertisement is great source of income but i hope it wont be like youtube that when your in a session suddenly a big picture will pop, and how much percentage will the platform take from the creators.

That's another beautiful thing about VR, VR ads will be entirely different then what you see today. We can design ads so that they appear in a blimp for example, they will more  aesthetically pleasing than what you see today in current ads.

Initially we won't take anything from creators, but as the platform gains more popularity we will take 10 percent  Smiley

10% seems huge to me. Why would anyone leave 10% of their income?

10 percent is extremely low, artists and educators keeping 90 percent of income streaming on a platform is an amazing net income and quite simply unheard of. Youtube, twitch etc only offer advertisement revenue which is split and subs on twitch and those are split 50/50.

The income opportunities on VibeHub are much larger



Oh sorry it's for advertisements. Yeah, it's pretty low.
I was thinking about the things for which customer has to pay.
sr. member
Activity: 616
Merit: 263
Users have huge experiences in the use of virtual reality. Users feel that they are experiencing real places, hearing real sounds and seeing real things. Many have the feeling of using virtual reality technology more and more. It is highly valued by people with disabilities. Because by using virtual reality, they can explore the real world. The films produced for the RV allow the audience to see everything around them in each scene. Thus, it creates an interactive viewing experience for the audience.
I completely agree, when I first put on Oculus Rift glasses watched several interactive videos, and games - I was experienced an inexpressible feelings - now this direction is very intensively growing. In this industry, as well as in the near future, it will be worth it!
The first time i tried the Oculus i got dizzy. It takes some time to adjust to this, this is due to the low quality of the hardware. However with the newer hardware this will all change.
VIBEHub is a great initiative .. i hope some big players will incorporate the platform.
full member
Activity: 490
Merit: 104
Users have huge experiences in the use of virtual reality. Users feel that they are experiencing real places, hearing real sounds and seeing real things. Many have the feeling of using virtual reality technology more and more. It is highly valued by people with disabilities. Because by using virtual reality, they can explore the real world. The films produced for the RV allow the audience to see everything around them in each scene. Thus, it creates an interactive viewing experience for the audience.
I completely agree, when I first put on Oculus Rift glasses watched several interactive videos, and games - I was experienced an inexpressible feelings - now this direction is very intensively growing. In this industry, as well as in the near future, it will be worth it!
sr. member
Activity: 1792
Merit: 293
👉bit.ly/3QXp3oh | 🔥 Ultimate Launc
how to purchase this feature? i will try if i have VR soon.
full member
Activity: 364
Merit: 100
Project seems more promising each day when I read this thread understanding more and more by the q&a  Smiley
full member
Activity: 588
Merit: 100
I know you will have your own space in VibeHub but will it also be used as social media community?  Maybe it would be smart to also implement that into the platform. You can probably watch those 360 pictures with VR glasses and home made videos in the future.

I think that far off at this point. First things first, make the platform and ensure that it works properly. Everything else can be added later as vibehub grows.
sr. member
Activity: 980
Merit: 276
$CYBERCASH METAVERSE
What will be your monetization source?
WIll you take any fee from creator or audience?


We go into how we will monetize in our whitepaper, we have 4 revenue streams. Taking a percentage of income generated from live streams, charging for our digital assets, VR advertisements and charging fees to other platforms who want to be on VibeHub
Advertisement is great source of income but i hope it wont be like youtube that when your in a session suddenly a big picture will pop, and how much percentage will the platform take from the creators.

That's another beautiful thing about VR, VR ads will be entirely different then what you see today. We can design ads so that they appear in a blimp for example, they will more  aesthetically pleasing than what you see today in current ads.

Initially we won't take anything from creators, but as the platform gains more popularity we will take 10 percent  Smiley

10% seems huge to me. Why would anyone leave 10% of their income?

10 percent is extremely low, artists and educators keeping 90 percent of income streaming on a platform is an amazing net income and quite simply unheard of. Youtube, twitch etc only offer advertisement revenue which is split and subs on twitch and those are split 50/50.

The income opportunities on VibeHub are much larger



So it will be easier to arrange with them. Good strategy.

I believe at some point you are hoping to raise 10 percent to near 50s.

full member
Activity: 168
Merit: 100
Users have huge experiences in the use of virtual reality. Users feel that they are experiencing real places, hearing real sounds and seeing real things. Many have the feeling of using virtual reality technology more and more. It is highly valued by people with disabilities. Because by using virtual reality, they can explore the real world. The films produced for the RV allow the audience to see everything around them in each scene. Thus, it creates an interactive viewing experience for the audience.
full member
Activity: 224
Merit: 100
VibeHub Co-Founder
What will be your monetization source?
WIll you take any fee from creator or audience?


We go into how we will monetize in our whitepaper, we have 4 revenue streams. Taking a percentage of income generated from live streams, charging for our digital assets, VR advertisements and charging fees to other platforms who want to be on VibeHub
Advertisement is great source of income but i hope it wont be like youtube that when your in a session suddenly a big picture will pop, and how much percentage will the platform take from the creators.

That's another beautiful thing about VR, VR ads will be entirely different then what you see today. We can design ads so that they appear in a blimp for example, they will more  aesthetically pleasing than what you see today in current ads.

Initially we won't take anything from creators, but as the platform gains more popularity we will take 10 percent  Smiley

10% seems huge to me. Why would anyone leave 10% of their income?

10 percent is extremely low, artists and educators keeping 90 percent of income streaming on a platform is an amazing net income and quite simply unheard of. Youtube, twitch etc only offer advertisement revenue which is split and subs on twitch and those are split 50/50.

The income opportunities on VibeHub are much larger

sr. member
Activity: 798
Merit: 262
What will be your monetization source?
WIll you take any fee from creator or audience?


We go into how we will monetize in our whitepaper, we have 4 revenue streams. Taking a percentage of income generated from live streams, charging for our digital assets, VR advertisements and charging fees to other platforms who want to be on VibeHub
Advertisement is great source of income but i hope it wont be like youtube that when your in a session suddenly a big picture will pop, and how much percentage will the platform take from the creators.

That's another beautiful thing about VR, VR ads will be entirely different then what you see today. We can design ads so that they appear in a blimp for example, they will more  aesthetically pleasing than what you see today in current ads.

Initially we won't take anything from creators, but as the platform gains more popularity we will take 10 percent  Smiley

10% seems huge to me. Why would anyone leave 10% of their income?
sr. member
Activity: 980
Merit: 276
$CYBERCASH METAVERSE
Hi,

Just one question regarding the ICO : I finally participated by using both Ledger Nano S and MyEtherWallet online...
I was able to see a few minutes after directly on MyEtherWAllet my VIBEX tokens so everything's ok.

Do I nedd to do something else because on your website there's this sentence :
"After you have contributed,
please add the same address to your Ethereum wallet under custom tokens:
Symbol: VIBEX
Decimals: 18"...

Is it for people who don't have VIBEX and VIBE token already on their list ?

No you don't. if you can already see it, why should you?

It's for just for make it visible, doesn't serve any purposes.
member
Activity: 104
Merit: 10
Hi,

Just one question regarding the ICO : I finally participated by using both Ledger Nano S and MyEtherWallet online...
I was able to see a few minutes after directly on MyEtherWAllet my VIBEX tokens so everything's ok.

Do I nedd to do something else because on your website there's this sentence :
"After you have contributed,
please add the same address to your Ethereum wallet under custom tokens:
Symbol: VIBEX
Decimals: 18"...

Is it for people who don't have VIBEX and VIBE token already on their list ?
full member
Activity: 224
Merit: 100
VibeHub Co-Founder
What will be your monetization source?
WIll you take any fee from creator or audience?


We go into how we will monetize in our whitepaper, we have 4 revenue streams. Taking a percentage of income generated from live streams, charging for our digital assets, VR advertisements and charging fees to other platforms who want to be on VibeHub
Advertisement is great source of income but i hope it wont be like youtube that when your in a session suddenly a big picture will pop, and how much percentage will the platform take from the creators.

That's another beautiful thing about VR, VR ads will be entirely different then what you see today. We can design ads so that they appear in a blimp for example, they will more  aesthetically pleasing than what you see today in current ads.

Initially we won't take anything from creators, but as the platform gains more popularity we will take 10 percent  Smiley
full member
Activity: 224
Merit: 100
VibeHub Co-Founder
I know you will have your own space in VibeHub but will it also be used as social media community?  Maybe it would be smart to also implement that into the platform. You can probably watch those 360 pictures with VR glasses and home made videos in the future.

We already have that built, that it was what our web based platform is for. You can post videos etc and receive tips from the community. Sign up for the preview beta here http://vibehub.io/platformtest/#/login
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