Whats the roadmap, milestones @jack
Im missing a bit as most of us what you guys are working towards.
Project is surrounded by clouds.
Also a lot is delayed
1. Blockswap
2. Bittrex
3. Bitbay
Also the whole waves/eth split market is doing more harm than good
Jack has explained it multiple times but still you keep posting it, again and again.
Why? To hear it again? Or to spread fud? ... Your post history says: fud
Number 2, I don't come here with updates regarding bittrex until I have a tangible update that is relevant to the community. The last responses I've given the past couple days and weeks still stand. I don't have any updates until the token is actually listed on the exchange. Take what happened with HitBTC. I didn't say anything until it was actively trading. That's all that you can hear from me regarding Bittrex. Number 3. There has been not delay for MGO regarding bitbay. They claimed they would launch their exchange platform trading GAME this weekend (not MGO). They announced this news, so we helped disperse the news to our gamecredits community. They haven't launched the entire exchange platform, and announced on their social media that they were pushing it off a couple days. Them not launching their exchange on time has nothing to do with our development or delays on our end. And like I said before, that was really news for GAME, although we believe we can be listed on BitBay in the future, and that is a goal of ours.
Blockswap I have also touched upon. We were working incredibly hard to release blockswap ASAP, and expected it to be out within a month or two after the crowdsale. However, we noticed some inherent flaws in current blockswap standards (which lead to ETT being hacked and investors loosing loads of money) so we didn't want to put anyone at risk so we changed our development style and efforts to produce a more secure standard. We hope to have an update for everyone as soon as possible, and I'm also working on negotiations with an exchange to create a eMGO and wMGO pair for those who want to use that (even if it isn't 1:1, it's just an option).