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Topic: [ANN] Oculus Rift Coin (ORC): The First Physically Mined Cryptocurrency (Read 4210 times)

member
Activity: 99
Merit: 91
I think that one problem you would run into is that the mining would need to be a problem that is not solvable by a computer but has an intrinsic characteristic that makes it more amiable for a human.  Most of these types problems that I would be able to think of would involve some form of 3-d visualization.  The other problem that would be encountered would be that you would then have to have an algorithm judge the goodness of the solution.  Therefore, you would have alittle bit of a conflict because you should have a problem that is uniquely suited to humans solving but whose solution can be judged by a computer.  The only thing that is similar to this thought is the protein folding game.  http://en.wikipedia.org/wiki/Foldit
hero member
Activity: 854
Merit: 658
rgbkey.github.io/pgp.txt
I suggest you that before investing, solve this problem.
Bots.
I can assure you, there is no way you can make an accurate human verification.
Problem here is that even if you slow down bots, you will slow down people and those with 10000 bots will be 10000 faster than any person.
Bots are a huge problem for your idea. Also the approach you are giving it. The oculus Rift is just a screen, has nothing to do with the system you want to create so stop focusing on it. (also, bots don't need screens)
I'll help you by debunking every single counter argument you have against bots. I have said it countless times in here so I get tired of it, but I'm a game dev and an entrepreneur. I know about this stuff and that's one of the reasons why I'm interested and I don't want you to lose a great deal of money before really evaluating the project.  

I solved the problem pertaining to bots as I set here eating my Bees Brother's honey caramels: Let 'em run!

Still do everything possible to thwart the practice, but advertisers, the key source of revenue with this endeavor, would already know such may exist beforehand, as they already do with other enterprises incorporating ad-based funding, basing their purchases on that knowledge. I simply have such facts penned on the appropriate page directed toward potential advertisers on the site so that they won't be surprised later. Thus, the onus would be on me: To many bots, less ad revenue; Continue to thwart the practice, ad revenue remains constant or increases.

Again, thank you so kindly for your very valuable post.

~Bruno Kucinskas
TIL you're my brother.
legendary
Activity: 1918
Merit: 1570
Bitcoin: An Idea Worth Spending
I suggest you that before investing, solve this problem.
Bots.
I can assure you, there is no way you can make an accurate human verification.
Problem here is that even if you slow down bots, you will slow down people and those with 10000 bots will be 10000 faster than any person.
Bots are a huge problem for your idea. Also the approach you are giving it. The oculus Rift is just a screen, has nothing to do with the system you want to create so stop focusing on it. (also, bots don't need screens)
I'll help you by debunking every single counter argument you have against bots. I have said it countless times in here so I get tired of it, but I'm a game dev and an entrepreneur. I know about this stuff and that's one of the reasons why I'm interested and I don't want you to lose a great deal of money before really evaluating the project.  

I solved the problem pertaining to bots as I set here eating my Bees Brother's honey caramels: Let 'em run!

Still do everything possible to thwart the practice, but advertisers, the key source of revenue with this endeavor, would already know such may exist beforehand, as they already do with other enterprises incorporating ad-based funding, basing their purchases on that knowledge. I simply have such facts penned on the appropriate page directed toward potential advertisers on the site so that they won't be surprised later. Thus, the onus would be on me: To many bots, less ad revenue; Continue to thwart the practice, ad revenue remains constant or increases.

Again, thank you so kindly for your very valuable post.

~Bruno Kucinskas
sr. member
Activity: 434
Merit: 250
I suggest you that before investing, solve this problem.
Bots.
I can assure you, there is no way you can make an accurate human verification.
Problem here is that even if you slow down bots, you will slow down people and those with 10000 bots will be 10000 faster than any person.
Bots are a huge problem for your idea. Also the approach you are giving it. The oculus Rift is just a screen, has nothing to do with the system you want to create so stop focusing on it. (also, bots don't need screens)
I'll help you by debunking every single counter argument you have against bots. I have said it countless times in here so I get tired of it, but I'm a game dev and an entrepreneur. I know about this stuff and that's one of the reasons why I'm interested and I don't want you to lose a great deal of money before really evaluating the project. 
legendary
Activity: 1918
Merit: 1570
Bitcoin: An Idea Worth Spending
The purpose of providing the following image is to show what I've envisioned (possibly room for improvement) pertaining to what and how the symbols on the QE are generated.



For the advantage QM located in Colorado, the following Symbol could be created: KPHHC3

Stone Type: Kush
Color: Purple Haze
Location: Happy Canyon
Hardness: 3

The total number of 10 character symbols currently mathematically possible is (519 X 9) if the first letter is always capitalized. Somebody, check my math.

~TMIBTCITW
legendary
Activity: 1918
Merit: 1570
Bitcoin: An Idea Worth Spending

Thanks for the links, bud, but what I was thinking about was a brainwave reading device that proves that brainwaves MUST be active during the quarrying process via VR to thwart any bot that may try to game the system. Again, the brainwaves are NOT read, just proves that there's brain activity during the quarrying via PoB (Proof of Brainwaves).
hero member
Activity: 854
Merit: 658
rgbkey.github.io/pgp.txt
I'm curious as to how much it may cost to develop this, for I believe the funds could be raised via Kickstarter. $100K? $200K? $500K?
How much do the developer kits cost anyways?

To answer your question, about $300, but my question pertains to developing my idea and not OculusVR.
I understood, no idea really. I think if there was a 3D competetive bitcoin game with real bitcoins involved somehow, I would be all over it. There have been minecraft servers and leetcoin is still working, but a real bitcoin game would be so cool.
legendary
Activity: 1918
Merit: 1570
Bitcoin: An Idea Worth Spending
I'm curious as to how much it may cost to develop this, for I believe the funds could be raised via Kickstarter. $100K? $200K? $500K?
How much do the developer kits cost anyways?

To answer your question, about $300, but my question pertains to developing my idea and not OculusVR.

With keywords like Oculus, Minecraft and Bitcoin listed on Kickstarter, I'm confident that at least 20K people would dole out at least $10 USD each to be a Quarry Master and own the naming rights to their first 5 uniquely coined exchange symbols, especially when they learn they'll be sold at $10 USD a whack after launch.
hero member
Activity: 854
Merit: 658
rgbkey.github.io/pgp.txt
I'm curious as to how much it may cost to develop this, for I believe the funds could be raised via Kickstarter. $100K? $200K? $500K?
How much do the developer kits cost anyways?
legendary
Activity: 1918
Merit: 1570
Bitcoin: An Idea Worth Spending
I'm curious as to how much it may cost to develop this, for I believe the funds could be raised via Kickstarter. $100K? $200K? $500K?
hero member
Activity: 854
Merit: 658
rgbkey.github.io/pgp.txt
https://bitcointalksearch.org/topic/annhuc-huntercoin-human-mine-able-crypto-currency-gameworld-300538

although not the same.. it has some similarities (the first human mineable crypto currency)

Development of the client is complete - release is scheduled for next week sometime



Thanks for the link, bud, although my mining quarrying idea would actually use the player's hands to move slabs of rocks.

Sadly, ONLY 1,386,890 views on the following Minecraft via Oculus Rift video: https://www.youtube.com/watch?v=0rJD0giGN6Y. Looks like I'm going to have a rough road to climb to find enough people interested in this endeavor of mine. Perhaps, I should have gone with World of Goo and build bridges using balls of goo.

yes sounds awesome, i can imagine it
can't wait to get an oculus rift
Me too, I have money but I'm not willing to give up my coins just yet lol
legendary
Activity: 1807
Merit: 1020
https://bitcointalksearch.org/topic/annhuc-huntercoin-human-mine-able-crypto-currency-gameworld-300538

although not the same.. it has some similarities (the first human mineable crypto currency)

Development of the client is complete - release is scheduled for next week sometime



Thanks for the link, bud, although my mining quarrying idea would actually use the player's hands to move slabs of rocks.

Sadly, ONLY 1,386,890 views on the following Minecraft via Oculus Rift video: https://www.youtube.com/watch?v=0rJD0giGN6Y. Looks like I'm going to have a rough road to climb to find enough people interested in this endeavor of mine. Perhaps, I should have gone with World of Goo and build bridges using balls of goo.

yes sounds awesome, i can imagine it
can't wait to get an oculus rift
legendary
Activity: 1918
Merit: 1570
Bitcoin: An Idea Worth Spending
https://bitcointalksearch.org/topic/annhuc-huntercoin-human-mine-able-crypto-currency-gameworld-300538

although not the same.. it has some similarities (the first human mineable crypto currency)

Development of the client is complete - release is scheduled for next week sometime



Thanks for the link, bud, although my mining quarrying idea would actually use the player's hands to move slabs of rocks.

Sadly, ONLY 1,386,890 views on the following Minecraft via Oculus Rift video: https://www.youtube.com/watch?v=0rJD0giGN6Y. Looks like I'm going to have a rough road to climb to find enough people interested in this endeavor of mine. Perhaps, I should have gone with World of Goo and build bridges using balls of goo.
legendary
Activity: 1807
Merit: 1020
https://bitcointalksearch.org/topic/annhuc-huntercoin-human-mine-able-crypto-currency-gameworld-300538

although not the same.. it has some similarities (the first human mineable crypto currency)

Development of the client is complete - release is scheduled for next week sometime

legendary
Activity: 1918
Merit: 1570
Bitcoin: An Idea Worth Spending
True, the brand and the "child-labour" thing can be probably easily be solved, that's just a matter of how to market/sell the thing.

However the fact, that you don't actually need a human (and not even an oculus rift at all) to quarry, is definitely going to be tricky, I can't think of any solution other than running the actual code on some remote server and just streaming the contents to the user and streaming back the user-input to the server... but with that "solution" you'd have a centralized system, which is the complete opposite of what any "coin" should look like. And even in that case it is possible to create a bot (see World of Warcraft oder any other client/server-game)

I guess I morphed this from mining for coins to getting paid via crypto for quarrying stones through an exchange, thus eliminating the centralize system you spoke of.

I'm still leaning toward that somehow the actual donning of the VR gear on the head reading subtle brainwaves can thwart any bot. Would that work?
legendary
Activity: 1918
Merit: 1570
Bitcoin: An Idea Worth Spending
While I hope that the last post I replied to somehow disappears  Grin, allow me to further share what I've envisioned. (the fuckin' woodshop could wait, for I have lights there--and heat)

Pool Owners:

Anybody who "coins" a name for their type of stone to be quarried, is automatically head of that pool of quarriers represented by a symbol, viz. SACG7 that I created for illustration purposes a few posts back. One of the main tasks of the quarry operators is to garner more VR workers to quarry their particular or latest stones. The more workers a Quarry Master (just made that up--fuck the woodshop, I want to play NOW) has on average, and the more slabs (so long blocks) they have quarried to date, the better price they can obtain (split among the the QM and his workers depending on their stats) via...

The Quarry Exchange (QE):

The quarry exchange will list all the different types of stones currently being quarried along with all viable stats so that an advertiser can make an informed decision as to where they would like to see their adverts placed and at what price point, of which is predicated on the activities of the various quarries. All ad revenue WILL be paid out via only bitcoins or the most viable alt coins to date, decided upon by the payees. Ergo, the newest Quarry Master would start amassing cryptocurrencies, albeit minute, the very moment they quarry the first slab of their registered stone. The QE takes care of the payroll, taking a small cut from the revenue generated, dispersed fairly among the QMs and QEs depending on how many slabs they quarried, with the QM receiving a premium for his efforts.

Quarry Masters (QM):

As mentioned, anybody can become a Quarry Master, but must pay $10 USD via cryptocurrency (c-c) to have each stoned to be quarried listed on the exchange. They get this back in the form of advert revenue once they reach a certain milestone, different for all QM operations because it's predicated on their past and ongoing performance. A QM can freelance as a QW or for other QMs.

Quarry Workers (QW):

A quarry worker is just that, somebody who works the various quarries run by a QM, freely quarrying elsewhere on a whim, albeit gravitating toward the best producing QM's operation(s), read best paying. A QW can become a QM if they have quarried a yet-to-be-determined X slabs, thus not having to pay a registration fee for their first registered stone. Subsequent registrations of symbols for quarry operations would be at $10 USD via c-c each or again by quarrying X slabs.

Quarry Advertising (QA):

To be further discussed, but wanted to mention at least one aspect here. An advertiser, viz. for some new highly anticipated xBox game, would be able to post advert slots available to quality QM's boards via the QE, whereupon the QM could opt-in depending on their liking for the product and/or what it pays, an important aspect considering that they'll want to keep their QWs happy by continuing to pay them well. Likewise, a QM can request what products they would like to be advertise, predicated on their team's preference.

Moreover, a QM or QW can permanently display a certain product's image that they desire to own, i.e. an xBox game, in the upper right-hand corner, of which a timer counts down the number of slabs yet to be quarried is also seen. Once the goal is reached, a notice pops up on the screen stating that the product is now in the queue to be shipped to their registered address ASAP. This feature is above and beyond where the larger advertised item's image is placed on the screen (or in view, given this is VR).

Slabs, Blocks & Shapes:

I'll use the easiest 3-D object--a cube--to illustrate these three concepts.

The first cube-shaped slab quarried is picked up via VR from Point A and place at Point B. Block 1 is now complete and hauled away, for lack of a better term. The resulting shape was a cube, I cube-shaped slab in size.

Block 2 consists of 8 (23) cube-shaped slabs. Once stacked via VR, that resulting cube is hauled away.

Block 3 (bored yet?) consists of 27 (33) cube-shaped slabs. Again, once stacked via VR, that resulting cube is hauled away.

Thus, to date, 3 cube blocks have been created using 36 cube-shaped slabs.

Of course, the math works out differently for triangle- and square-based pyramids, let alone a dodecahedron or some other polyhedron, regular or irregular. And, we're not limited by classic geometric shapes growing ever so proportionally larger, resulting more blocks once each is completed, albeit this IS one of the deciding factors an advertising would be seeking out of a quality QM. A QMB (Quarry Master Builder) may be commissioned, or build as a spec, some monstrosity consisting of tens of thousands of variously shaped slabs that, once completed, would pay off handsomely, split between the QM(B) and QWs.

Bear in mind, the bigger the project and the longer it'll take to build, the better the payday. The QM would also have a say as to who the QWs will be, based on his settings or via special invites or a combination of both. A QW can also request to be on certain projects, waiting in the queue (no pun intended) FUCK IT! waiting in the Q for his chance to quarry on some favorable project. All the while, each and every quarrier will see the same advert, prominently displayed, along with an image of their desired gear in the upper right-hand corner slowly counting down the number of slabs quarried till they're able to have product in hand.

More info forthcoming. Hope you like what you've read so far. I sure the hell do.

~Bruno Kucinskas
newbie
Activity: 55
Merit: 0
True, the brand and the "child-labour" thing can be probably easily be solved, that's just a matter of how to market/sell the thing.

However the fact, that you don't actually need a human (and not even an oculus rift at all) to quarry, is definitely going to be tricky, I can't think of any solution other than running the actual code on some remote server and just streaming the contents to the user and streaming back the user-input to the server... but with that "solution" you'd have a centralized system, which is the complete opposite of what any "coin" should look like. And even in that case it is possible to create a bot (see World of Warcraft oder any other client/server-game)
legendary
Activity: 1918
Merit: 1570
Bitcoin: An Idea Worth Spending
I can see you are not a really tech savy person.
Let me introduce you to a whole new world of bots.
If it is profitable, then the development of complex bots can be paid.
a complex bot system would be a virtual cluster of multiple bots running.
What does this mean?
You can have X instances of virtual computers running the same little task, in this scenario: the bot. If you limit the speed on which someone can gather resources from your system the cap is on the speed, you can scale up the someone. If the task is not heavy on resources then I could easily run a thousand bot instances from a medium sized server and it would gather what a thousand people could gather if they were at it 24/7.

I like your idea, but it is naive. Take as an example MMORPGs economies, way before cryptocoins people farmed gold for WoW and sold that gold for $, that's pretty much what you want to do. How does blizzard manage to keep the economies working even though there are thousands of hackers and hundreds of gold farming companies? Easy, they control the market and regulate it. They force inflation or deflation by introducing new items in the market and generating demand for it. That's something you won't be able to do since to be able to do that, you need to control the universe. Blizzard controls the WoW universe, that's why they can force demand on items they want, force inflation or deflation by increasing or decreasing drop rates, etc.

My point is that it is not possible to try and regulate the coins gathering with human intervention, it can be always simulated. Whatever a human can do, a computer can do better. (lets not get on the emotional side, that's not what I mean by my statement. Subjective matters are the exception to this rule)

Upon reading your post, I was met head-on with logansryche's thread: https://bitcointalksearch.org/topic/rochelle-hub-theater-49734. There, he was met head-on by bitcoiners who tore his idea apart, but he threw it right back at them with further craziness. Luckily, I'm not that headstrong, and your post makes me think about what's actually reality, but not yet deterred.

Thank you kindly for your input while I digest the above while in the woodshop later today.

~TMIBTCITW
legendary
Activity: 1918
Merit: 1570
Bitcoin: An Idea Worth Spending
Im sick so i didnt read all of this but it seems to me your looking for someone with a dev unit .. i have one . as well as google glass if you want to try them on both BUT ( and this is a big but cause i really do like my toys)  i'm not sending you hardware.

also if child labor laws apply here ( not really sure if they do ) i thought there was an exception for family owned business's

I'm definitely not requesting VR units to be shipped to me. I'm only seeking individuals who have such units that are interested in this project, first to discuss what is and isn't possible to do with these things. Then, if it's possible, start developing software to interact with the VR units, along with coding in a scoring mechanism, of sorts. Luckily, for me, I know more about gaming than coding them, having seen my nephew play MineCraft--ONCE--and the following is the only gaming code symbol I know: < >. That's not to say that I can't develop this project, for I've seen firsthand two guys in the porn industry help develop ASIC-based bitcoin miners, of which they just started to ship out en masse this week.  Shocked
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