While I hope that the last post I replied to somehow disappears
, allow me to further share what I've envisioned. (the fuckin' woodshop could wait, for I have lights there--and heat)
Pool Owners:Anybody who "coins" a name for their type of stone to be quarried, is automatically head of that pool of quarriers represented by a symbol, viz.
SACG7 that I created for illustration purposes a few posts back. One of the main tasks of the quarry operators is to garner more VR workers to quarry their particular or latest stones. The more workers a Quarry Master (just made that up--fuck the woodshop, I want to play NOW) has on average, and the more slabs (so long blocks) they have quarried to date, the better price they can obtain (split among the the QM and his workers depending on their stats) via...
The Quarry Exchange (QE):The quarry exchange will list all the different types of stones currently being quarried along with all viable stats so that an advertiser can make an informed decision as to where they would like to see their adverts placed and at what price point, of which is predicated on the activities of the various quarries. All ad revenue WILL be paid out via only bitcoins or the most viable alt coins to date, decided upon by the payees. Ergo, the newest Quarry Master would start amassing cryptocurrencies, albeit minute, the very moment they quarry the first slab of their registered stone. The QE takes care of the payroll, taking a small cut from the revenue generated, dispersed fairly among the QMs and QEs depending on how many slabs they quarried, with the QM receiving a premium for his efforts.
Quarry Masters (QM):As mentioned, anybody can become a Quarry Master, but must pay $10 USD via cryptocurrency (c-c) to have each stoned to be quarried listed on the exchange. They get this back in the form of advert revenue once they reach a certain milestone, different for all QM operations because it's predicated on their past and ongoing performance. A QM can freelance as a QW or for other QMs.
Quarry Workers (QW):A quarry worker is just that, somebody who works the various quarries run by a QM, freely quarrying elsewhere on a whim, albeit gravitating toward the best producing QM's operation(s), read best paying. A QW can become a QM if they have quarried a yet-to-be-determined X slabs, thus not having to pay a registration fee for their first registered stone. Subsequent registrations of symbols for quarry operations would be at $10 USD via c-c each or again by quarrying X slabs.
Quarry Advertising (QA):To be further discussed, but wanted to mention at least one aspect here. An advertiser, viz. for some new highly anticipated xBox game, would be able to post advert slots available to quality QM's boards via the QE, whereupon the QM could opt-in depending on their liking for the product and/or what it pays, an important aspect considering that they'll want to keep their QWs happy by continuing to pay them well. Likewise, a QM can request what products they would like to be advertise, predicated on their team's preference.
Moreover, a QM or QW can permanently display a certain product's image that they desire to own, i.e. an xBox game, in the upper right-hand corner, of which a timer counts down the number of slabs yet to be quarried is also seen. Once the goal is reached, a notice pops up on the screen stating that the product is now in the queue to be shipped to their registered address ASAP. This feature is above and beyond where the larger advertised item's image is placed on the screen (or in view, given this is VR).
Slabs, Blocks & Shapes:I'll use the easiest 3-D object--a cube--to illustrate these three concepts.
The first cube-shaped slab quarried is picked up via VR from Point A and place at Point B. Block 1 is now complete and
hauled away, for lack of a better term. The resulting shape was a cube, I cube-shaped slab in size.
Block 2 consists of 8 (2
3) cube-shaped slabs. Once stacked via VR, that resulting cube is hauled away.
Block 3 (bored yet?) consists of 27 (3
3) cube-shaped slabs. Again, once stacked via VR, that resulting cube is hauled away.
Thus, to date, 3 cube blocks have been created using 36 cube-shaped slabs.
Of course, the math works out differently for triangle- and square-based pyramids, let alone a dodecahedron or some other polyhedron, regular or irregular. And, we're not limited by classic geometric shapes growing ever so proportionally larger, resulting more blocks once each is completed, albeit this IS one of the deciding factors an advertising would be seeking out of a quality QM. A QMB (Quarry Master Builder) may be commissioned, or build as a spec, some monstrosity consisting of tens of thousands of variously shaped slabs that, once completed, would pay off handsomely, split between the QM(B) and QWs.
Bear in mind, the bigger the project and the longer it'll take to build, the better the payday. The QM would also have a say as to who the QWs will be, based on his settings or via special invites or a combination of both. A QW can also request to be on certain projects,
waiting in the queue (no pun intended) FUCK IT! waiting in the Q for his chance to quarry on some favorable project. All the while, each and every quarrier will see the same advert, prominently displayed, along with an image of their desired gear in the upper right-hand corner slowly counting down the number of slabs quarried till they're able to have product in hand.
More info forthcoming. Hope you like what you've read so far. I sure the hell do.
~Bruno Kucinskas