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Topic: [ANN] Play a bomberman game with bitcoin! - page 3. (Read 11972 times)

member
Activity: 109
Merit: 10
October 29, 2014, 11:22:42 AM
#34
Looks fun!

It's on tomorrow's to do list.
hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 29, 2014, 11:13:23 AM
#33
When will we see SIMcoin on this?

Obviously, when it's done Smiley
legendary
Activity: 1708
Merit: 1000
Reality is stranger than fiction
October 29, 2014, 11:12:18 AM
#32
When will we see SIMcoin on this?

hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 29, 2014, 10:25:19 AM
#31
An Online version might be a great addition to it.

I agree, but that requires rewriting the server part to use websockets, which are also not so good for fast gaming, compared to UDP.

But if enough people are interested, I can hire somebody to do the conversion.
full member
Activity: 182
Merit: 100
October 29, 2014, 09:23:45 AM
#30
An Online version might be a great addition to it.
hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 29, 2014, 07:54:55 AM
#29
Furthermore, I think there should be a limit on how negative a person can go.

Yeah, this can be done. Added to my to-do, will probably be in the next version.
sr. member
Activity: 1456
Merit: 326
Eloncoin.org - Mars, here we come!
October 29, 2014, 07:19:39 AM
#28
- negative balance players. The idea is to steal another players coins right? I believe a person in positive that kills a person in negative still gets a reward?

You don't get a reward for killing people with negative balance.

- you need a way to validate accounts. If you go negative its too easy to just make a new account... why struggle back from -10000 when you can just make a new account and get +tive credits?

You don't have to struggle back. It's a faucet mode, going negative doesn't matter.

- make the mass gold coin drop only occur when people are playing.

It's already that way. If you don't destroy walls, eventually they all will be filled with coins and the Super Prize fund won't be replenished anymore.


- Increase the board size by "alot" and make it so you can have 10 people playing. I remember a giant bomber man game years back that was a huge field with lots of players. Would be some good chaos

There are some technical limitations to this and it also doesn't guarantee more fun.

- assign people a skill level based on their k:d ratio (don't count suicides to prevent people changing rank at will). Maybe 2 faucet rooms to cover noobs and pros. I'm not very good and i must admit it frustrates me being owned constantly... infact i don't think i have a single kill.

This can easily be gamed.

- add some advertising or something in it and utilise the rewards from that to increase the occurance of coins to accomodate increased player numbers

The faucet mode is not the primary mode of the game. As soon as there are enough players playing regular games it will probably be discontinued.

I can see how the negative balance can be frustrating though for someone that's unable to farm. As for the removal of the faucet mode, if someone is in the negative balance, then they won't be able to join any other rooms, as each room costs 100 satoshis (if I remember right). Furthermore, I think there should be a limit on how negative a person can go. Haha, for le newbies that struggle to obtain kills but want to have fun nonetheless.
hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 29, 2014, 06:48:37 AM
#27
- negative balance players. The idea is to steal another players coins right? I believe a person in positive that kills a person in negative still gets a reward?

You don't get a reward for killing people with negative balance.

- you need a way to validate accounts. If you go negative its too easy to just make a new account... why struggle back from -10000 when you can just make a new account and get +tive credits?

You don't have to struggle back. It's a faucet mode, going negative doesn't matter.

- make the mass gold coin drop only occur when people are playing.

It's already that way. If you don't destroy walls, eventually they all will be filled with coins and the Super Prize fund won't be replenished anymore.


- Increase the board size by "alot" and make it so you can have 10 people playing. I remember a giant bomber man game years back that was a huge field with lots of players. Would be some good chaos

There are some technical limitations to this and it also doesn't guarantee more fun.

- assign people a skill level based on their k:d ratio (don't count suicides to prevent people changing rank at will). Maybe 2 faucet rooms to cover noobs and pros. I'm not very good and i must admit it frustrates me being owned constantly... infact i don't think i have a single kill.

This can easily be gamed.

- add some advertising or something in it and utilise the rewards from that to increase the occurance of coins to accomodate increased player numbers

The faucet mode is not the primary mode of the game. As soon as there are enough players playing regular games it will probably be discontinued.
legendary
Activity: 1596
Merit: 1021
October 29, 2014, 06:29:45 AM
#26
Loving it but have a few recommendations.

- negative balance players. The idea is to steal another players coins right? I believe a person in positive that kills a person in negative still gets a reward? Maybe this should not be the case to reduce new players being fodder until they improve?

- you need a way to validate accounts. If you go negative its too easy to just make a new account... why struggle back from -10000 when you can just make a new account and get +tive credits?

- make the mass gold coin drop only occur when people are playing. Would this encourage people to play consistently rather than idle waiting for the coin drops? I can see bots abusing that later if its the case. Though mind you they'd just move every so often i guess to look like they are playing.

Things i'd like to see
---------------------
- Increase the board size by "alot" and make it so you can have 10 people playing. I remember a giant bomber man game years back that was a huge field with lots of players. Would be some good chaos

- assign people a skill level based on their k:d ratio (don't count suicides to prevent people changing rank at will). Maybe 2 faucet rooms to cover noobs and pros. I'm not very good and i must admit it frustrates me being owned constantly... infact i don't think i have a single kill.

- add some advertising or something in it and utilise the rewards from that to increase the occurance of coins to accomodate increased player numbers
member
Activity: 73
Merit: 10
October 29, 2014, 12:41:00 AM
#25
great idea, but what's your point?get BTC by playing game?
hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 27, 2014, 01:20:13 PM
#24
I actually just tested that, and sequence pressing doesn't work..I just kept turning in a circle.

You press Up and start running up. Then you see a free left spot. Normally you would release the Up button and then press Left, trying to do it at the exact moment.

Well, you don't have to do it this way. If you are running up and want to turn left, you just press Left and wait for the character to turn, _then_ release Up.

This way you don't need to catch the exact moment to turn.

I think it'd be cool if you could implement a chatbox!

Almost finished Wink

Also, when someone does get bombed, maintain the delay respawn timer, but (if I remember right) make it so the player cannot be affected by more than one bomb? Or is that an intended function

Yes, something like this should be a nice addition.
sr. member
Activity: 1456
Merit: 326
Eloncoin.org - Mars, here we come!
October 27, 2014, 01:10:32 PM
#23
Ahh. I see; well, I'm in the negatives haha. Was still learning the gameplay when the guy decided to get me. I actually just tested that, and sequence pressing doesn't work..I just kept turning in a circle. I think it'd be cool if you could implement a chatbox! Also, when someone does get bombed, maintain the delay respawn timer, but (if I remember right) make it so the player cannot be affected by more than one bomb? Or is that an intended function
hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 27, 2014, 01:03:14 PM
#22
that guy has a LOT of coins already.

370,000 satoshis is not "a LOT" Smiley I have 1 M and it's still only 0.01 BTC.

It's annoying when the avatar doesn't move the full block so I just keep running into the wall haha

It takes getting used to, but once you do, it's quite playable.

Try pressing keys in sequence, like: press Up, then press Left, then release Up after you turned, etc.

It will detect that you want to change direction and turn at the first available free left spot.
sr. member
Activity: 1456
Merit: 326
Eloncoin.org - Mars, here we come!
October 27, 2014, 12:56:17 PM
#21
Loving the concept. I just got destroyed by someone though...that guy has a LOT of coins already. It's annoying when the avatar doesn't move the full block so I just keep running into the wall haha
hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 27, 2014, 12:32:55 PM
#20
Wow, in room 1 players already placed more than 10,000 bombs!

And spent 21 man-hours playing Smiley
hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 27, 2014, 05:52:33 AM
#19
Great match  Grin.

Yeah, I am now the worst player in the whole table Grin

It's actually quite playable even over a VPN, works fast today.
member
Activity: 80
Merit: 10
October 27, 2014, 05:49:13 AM
#18
Great match  Grin.
hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 26, 2014, 04:05:42 AM
#17
LOL, jungian and Ratins - nice match! Enjoyed watching it Smiley

Damn, need to add chat box to the game...
hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 26, 2014, 03:48:51 AM
#16
By the way, if you can do game graphics, please PM me with samples of your work, I might have a job for you Wink

It doesn't have to be anything fancy, but look nice and have a consistent style.
hero member
Activity: 840
Merit: 1002
Simcoin Developer
October 25, 2014, 05:58:13 PM
#15
And here are our top players Smiley

https://cryptoplay.net/players.php
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