Key-word.
Micro-transactions.Micro transactions will consume Pennies. At the very least we can use them for videogames. We just need developers to adopt the coins.
Once Pennies become quiet popular,we would work on lobbying for social media business to use Pennies.
On the Penny forum,it sounds like there's a game that's being redeveloped to use pennies.
Thorns of War is a game where everything is built or crafted by the players. It started as a vast forest full of monsters, streams, and not much else. Players chop down the trees, hire AI-controlled hirelings, build buildings and roads, pan for gems, tin, silver, and gold, or fight PvP in the east for stone quarries, mithril springs, and portals. The game will be converted to a real money economy using, if all goes as planned, pennies.
https://www.facebook.com/towrpgI'm trying to contact the owner of Bit-coin Broker. I'm considering paying him to redevelop the plugin,or create a version that would use Pennies instead of Bitcoin.
http://www.curse.com/bukkit-plugins/minecraft/bitcoin-brokerI'm also trying to contact the owner/developer of a bitcoin Pachinko gambling game,so that he or we can re-purpose it for pennies.
https://bitcointalksearch.org/topic/pachinko-plinko-pinball-zero-conf-animated-betting-game-99-return-150371Actually I love the idea about microtransactions. It really is suited well in that regard with no decimals. It is also so cheap that you could get by with 0 confirmations for most of the smaller transactions.
I have to wonder though what would motivate a developer unless they're sitting on a lot of CENTS already. Thats the main problem, why build a service to acquire something you can't sell?
You need to find a few guys who knew about the bug and for some time and have trillions and have them give developers a stake in the coin.
We start small,and the momentum will build and eventually become unstoppable.
Let's start with a mincraft plugin or two,and a few facebook games.
If we do that, Pennies would build a "resume" that we could use to recruiter developers to adopt it.
Second life has user created content.
We ought to pitch the idea that gamers can earn pennies on one server or game,and use on an entirely new server or an entirely different game.
People could earn pennies doing odd jobs on a mine craft server,and they could use those pennies to gamble or what ever on Second life,and maybe pay people to follow them on twitter.