It was the Bitcointalk forum that inspired us to create Bitcointalksearch.org - Bitcointalk is an excellent site that should be the default page for anybody dealing in cryptocurrency, since it is a virtual gold-mine of data. However, our experience and user feedback led us create our site; Bitcointalk's search is slow, and difficult to get the results you need, because you need to log in first to find anything useful - furthermore, there are rate limiters for their search functionality.
The aim of our project is to create a faster website that yields more results and faster without having to create an account and eliminate the need to log in - your personal data, therefore, will never be in jeopardy since we are not asking for any of your data and you don't need to provide them to use our site with all of its capabilities.
We created this website with the sole purpose of users being able to search quickly and efficiently in the field of cryptocurrency so they will have access to the latest and most accurate information and thereby assisting the crypto-community at large.
Every Spells of Genesis (SoG) backer and current asset holder has helped shape the new “true ownership economy”. T |
Every Spells of Genesis (SoG) backer and current asset holder has helped shape the new “true ownership economy”. The results are stunning! SoG assets transactions
add up to over 80% of all Counterparty transactions and some of our cards are the most valuable assets on the platform. We have sold almost 9,000 cards for a total of over 3,600,000 BitCrystals (BCY). Together we became a trendsetter for the future of digital game economies. The exchange of Blockchain-based assets is still in its infancy and there is a lot to be explored and learned. Since the very beginning, we believed in a world where the game studio and the community are co-owning and co-building their projects. This is our vision, we are striving to turn it into reality. The community is bringing even more value to the game with examples like sogassets.com, an unofficial but invaluable source of information for trading cards, and sogparty.com, a Counterparty wallet dedicated to SoG assets. Third-party projects are flourishing even though we are still in the game production phase. Together we are setting the trends and we want to go even further in our exploration. Seen that a big part of the fun in a trading card game is the secondary market, we want to empower it by encouraging user-to-user exchanges and third-party digital retailers. Our second objective is to bring blockchain-based assets and transactions to mainstream users, the non-bitcoiners out there. To reach these two targets we are going to change the timing of public offers. Not having 100% of the inventory available at any one time will create more excitement during sales, while favoring a secondary market growth. We are also creating some free assets, playable without having to pay for them. These freebies will allow people without Bitcoin or any other digital currency to get familiar with swapbots and the Decentralized Exchange (DEX). They will be rewarded with freebies allowing them to enter the blockchain ecosystem smoothly. Furthermore we are changing the name of our stores to merchants, so the Partner Store will now be Partner Merchant, the Premium Store will be Premium Merchant, and the Public Store will be Public Merchant. Card Types There are two types of cards in SoG: off-chain cards are those you get by summoning Gold in-game and blockchain cards are the ones offered by Merchants (former Stores).There are 4 types of blockchain cards available from different Merchants and are described below. Public Cards Those offered first by the Partner Merchant and then, a month later, by the Public Merchant. Premium Cards Those offered first by the Partner Merchant and then, a month later, by the Premium Merchant. Special Cards Those offered directly by the Public Merchant without passing by the Partner Merchant first. An example of a special card is XAJIBOSS, a card released for a special occasion, available for sale only during a very limited period and offered directly to the public. To keep the special cards really exceptional, we’ve set a cap of maximum 1 special card release every 10 Public or Premium cards. We did offer special cards before but it should be considered a new type of blockchain card we offer from now on. Free Cards Those offered directly by the Public Merchant, they won’t be sold for BitCrystals, but only for “Free Assets”, more about that in the Free Assets System section below. This is a new type of blockchain card we’re going to introduce in order make it easier for new players to enter the blockchain ecosystem. This will give them a feel of game assets ownership as well as experience in acquiring cards for free. Merchants The Merchants are expected to arrive in Askian in the first week of April. Partner Merchant The Partner Merchant will keep offering Public and Premium cards for BitCrystals. As always, all the Public and Premium cards will be first available at the Partner Merchant. One month later they will then be offered by the Premium Merchant or by the Public Merchant. 80% of the total supply of each Public card and 40% of the total supply of each Premium card will be available at the Partner Merchant. Each card will be available for a week if we keep the current release rhythm, or until the next card release, or until the end of the allocated stock (if this occurs first). Premium Merchant The Premium Merchant will offer 40% of the total supply of the Premium cards. Those will be available one month after the card release on the Partner Merchant. Each card will be on sale for a week, then it will be replaced by another offer. If there is any stock left, it may reappear later. Some Free Assets may appear on the Premium Merchant too. EverdreamSoft (EDS) will keep 20% of the total supply of each card. For the cards produced in partnership with another project, EDS reserves the right to allocate a reasonable amount of the card supply (out of the 20% kept by EDS) to the partner project. Public Merchant The Public Merchant will sell Public blockchain cards for BitCrystals and distribute Free Assets, including free cards, for other Free Assets. The Public cards will be available a month after their release on the Partner Merchant, but the exact date of availability won’t be guaranteed - it may occur at any moment starting from one month after the card release. The number of cards available for sale will be limited for each sale. All items will be sold using flash sales, lasting a few hours or days. This should also make sales more exciting. Free Assets System The purpose of a Free Asset is to be exchanged for another Free Asset, or for a free blockchain card. Free Assets and free blockchain cards won’t be sold or bought with BCY or any other cryptocurrency. Free Assets will be represented by different minerals such as coal, tin, copper or iron and each asset will have three stages (e.g. iron1, iron2, iron3). You will be able to exchange with the Merchant a set amount of iron1 for iron2, iron2 for iron3, and finally a certain amount of iron3 for a free blockchain card. There are several ways to get a Free Asset. The different minerals can be acquired as rewards while playing, for a specific achievement and/or the leaderboard rank. You can also get them because you own another blockchain asset in your wallet. In this case, your mineral asset will be “generated” by the other asset in your wallet which may be a free asset, or any other blockchain asset (e.g. you could get one copper1 for each SARUTOBICARD, or for each coal1 you have). Future This new model is an experiment we want to try out but it may be changed in the future depending on community feedback. Thanks to your support and enthusiasm we are constantly improving the distribution model. Together, we are creating the most entertaining use of the blockchain that will inspire game creators for the next decade. March 25, 2016, 06:41:24 AM
There is this posted on tumbrl and LTBc forum. I guess someone forgot to paste it here. Oh and thx for my testing reward
SEASON 3 IS OVER, ENJOY YOUR REWARDS! Wow, this season was crazy! Over 220 000 waves cleared! You have helped us a lot to discover what is needed to be done to improve the game, thank you. Your rewards are on their way to your wallets… As announced, we have distributed a common pot of 17 810 BCY, an equivalent of 1 500 USD. Now we’ll let you take a breath and enjoy your Easter Holidays and we’ll bring you the new season - and an updated version of the gameplay - in the beginning of April! You can still play and check your position on the leaderboard, the counter is still on and be reset before the new release. Thanks for being with us! Oh and there was posted some future plans. They were latter deleted since it seems are not yet for public and for those bitcoinrock said: Bravo! March 24, 2016, 10:19:00 AM
Bravo!
March 24, 2016, 09:31:49 AM
One full deck sold out and some other cards. Next cards are now for sale. First price is SoG official shop price and second is mine what I am asking(ofc you can offer some cheaper or packet price). I am selling all this cards so make your offer fast because probably manyof these cards go even much cheaper for first who make acceptable offer. Cards where read "auction" go for that who offer best price with PM or in Slack. I am selling only with DEX and can take BCY or XCP (or you send first price and I send card after that). Here you can see my card address: http://api.moonga.com/RCT/cp/cards/blockchainCards/1FrbMcddiM1v3HMpUqygjZYCamBykWCWao Last one of each card I will save for myself so last deck can't buy. 3x BAZAARCARD 1000 BCY -> 530 BCY 1x BCYDRAGON 2600 BCY -> 1980 BCY 1x BEARWHALECD 1200 BCY -> 630 BCY 1x BLOCKSIZECD -> auction 3x BLOCKTRAILCD 800 BCY -> 430 BCY 1x BTCDRAGONCD 1300 BCY -> 830 BCY 1x CARDAIRBITZ 1200 BCY -> 730 BCY 1x CARDAMBER 1200 BCY -> 730 BCY 8x CARDASTEMA 1200 BCY -> 640 BCY 4x CARDAUGUR 1150 BCY -> 590 BCY 2x CLEFCARD 1460 BCY -> 780 BCY 3x CNPCARD 150 BCY -> 75 BCY 1x DARYENCARD 300 BCY -> 160 BCY 1x DOGECOINCARD 900 BCY -> 380 BCY 1x EMERALDCARD 1100 BCY -> 640 BCY 3x ETHEREUMCARD 1095 BCY -> 540 BCY 2x ETHXCPCARD 1025 BCY -> 510 BCY 2x FDCARD -> auction 3x GEMZCARD 2546 GEMZ -> 160 BCY 4x GENESISCARD -> auction 3x GOBLINCARD 600 BCY -> 430 BCY 6x GOXCARD 1150 BCY -> 630 BCY 3x LTBCARD 1200 BCY -> 640 BCY 1x LTCDRAGON 150 BCY -> 75 BCY 1x MERCHANTCARD 40 BCY -> 40 BCY 1x MINERCARD 1100 BCY -> 630 BCY 3x RIPPLECARD 2000 BCY -> 1280 BCY 1x RUBYCARD 1100 BCY -> 640 BCY 1x SAPPHIRECARD 1100 BCY -> 640 BCY 3x SARUTOBICARD 60 BCY -> 35 BCY 1x SATOSHILITE 600 BCY -> 340 BCY 3x SAYOSIATAX 150 BCY -> 85 BCH 1x SGDARKNESS 1200 BCY -> 730 BCY 3x SHAPESHIFTCD 0.30 BTC -> 0.20 BTC 1x SHIELDWALLCD 290 BCY -> 160 BCY 3x SJCXCARD 3500 SJCX -> 2250 BCY 2x SWARMCD 1094 BCY -> 540 BCY 1x TALISMANCARD 2000 BCY -> 1540 BCY 1x WAGATECARD 1100 BCY -> 640 BCY 1x WHEREBCYCARD 1000 BCY -> 630 BCY 5x XAJIARKETAAR 1350 BCY -> 720 BCY 16x XAJIBASILAAR 1000 BCY -> 430 BCY 1x XAJIBESAAR 1000 BCY -> 530 BCY 1x XAJIBOSS -> auction 12x XAJIJASPAAR 1200 BCY -> 460 BCY 1x XAJIYEREMAAR 1350 BCY -> 720 BCY 3x XCPCARD 1000 BCY -> 540 BCY 8x ZAIFCARD 1200 BCY -> 630 BCY i sent you a direct message on the slack. looking to grab the LTCDRAGON and the SHIELDWALLCD. i'd like two of both, actually... let me know.... March 23, 2016, 10:08:01 PM
One full deck sold out and some other cards. Next cards are now for sale. First price is SoG official shop price and second is mine what I am asking(ofc you can offer some cheaper or packet price). I am selling all this cards so make your offer fast because probably manyof these cards go even much cheaper for first who make acceptable offer. Cards where read "auction" go for that who offer best price with PM or in Slack. I am selling only with DEX and can take BCY or XCP (or you send first price and I send card after that). Here you can see my card address: http://api.moonga.com/RCT/cp/cards/blockchainCards/1FrbMcddiM1v3HMpUqygjZYCamBykWCWao Last one of each card I will save for myself so last deck can't buy. Great Seller. I bought a deck from flayway a couple hours ago. March 23, 2016, 10:04:50 PM
One full deck sold out and some other cards. Next cards are now for sale. First price is SoG official shop price and second is mine what I am asking(ofc you can offer some cheaper or packet price).
I am selling all this cards so make your offer fast because probably manyof these cards go even much cheaper for first who make acceptable offer. Cards where read "auction" go for that who offer best price with PM or in Slack. I am selling only with DEX and can take BCY or XCP (or you send first price and I send card after that). Here you can see my card address: http://api.moonga.com/RCT/cp/cards/blockchainCards/1FrbMcddiM1v3HMpUqygjZYCamBykWCWao Last one of each card I will save for myself so last deck can't buy. 3x BAZAARCARD 1000 BCY -> 530 BCY 1x BCYDRAGON 2600 BCY -> 1980 BCY 1x BEARWHALECD 1200 BCY -> 630 BCY 1x BLOCKSIZECD -> auction 3x BLOCKTRAILCD 800 BCY -> 430 BCY 1x BTCDRAGONCD 1300 BCY -> 830 BCY 1x CARDAIRBITZ 1200 BCY -> 730 BCY 1x CARDAMBER 1200 BCY -> 730 BCY 8x CARDASTEMA 1200 BCY -> 640 BCY 4x CARDAUGUR 1150 BCY -> 590 BCY 2x CLEFCARD 1460 BCY -> 780 BCY 3x CNPCARD 150 BCY -> 75 BCY 1x DARYENCARD 300 BCY -> 160 BCY 1x DOGECOINCARD 900 BCY -> 380 BCY 1x EMERALDCARD 1100 BCY -> 640 BCY 3x ETHEREUMCARD 1095 BCY -> 540 BCY 2x ETHXCPCARD 1025 BCY -> 510 BCY 2x FDCARD -> auction 3x GEMZCARD 2546 GEMZ -> 160 BCY 4x GENESISCARD -> auction 3x GOBLINCARD 600 BCY -> 430 BCY 6x GOXCARD 1150 BCY -> 630 BCY 3x LTBCARD 1200 BCY -> 640 BCY 1x MINERCARD 1100 BCY -> 630 BCY 3x RIPPLECARD 2000 BCY -> 1280 BCY 1x RUBYCARD 1100 BCY -> 640 BCY SAPPHIRECARD 1100 BCY -> 640 BCY 3x SARUTOBICARD 60 BCY -> 35 BCY 3x SAYOSIATAX 150 BCY -> 85 BCH 3x SHAPESHIFTCD 0.30 BTC -> 0.20 BTC 3x SJCXCARD 3500 SJCX -> 2250 BCY 2x SWARMCD 1094 BCY -> 540 BCY 1x TALISMANCARD 2000 BCY -> 1540 BCY 1x WAGATECARD 1100 BCY -> 640 BCY 1x WHEREBCYCARD 1000 BCY -> 630 BCY 4x XAJIARKETAAR 1350 BCY -> 720 BCY 15x XAJIBASILAAR 1000 BCY -> 430 BCY 11x XAJIJASPAAR 1200 BCY -> 460 BCY 1x XAJIYEREMAAR 1350 BCY -> 720 BCY 3x XCPCARD 1000 BCY -> 540 BCY 8x ZAIFCARD 1200 BCY -> 630 BCY March 23, 2016, 07:24:01 PM
Thing is you dont need 49 cards. you can have only 4 cards in hand at one time. yes you probably will need few sets, but for sure no one will need 49 cards to be able to play well. This doesn't matter if you expect this game to get popular and for millions of people to download it and play the barrier to entry is much too high. And someone looking from the outside will most likely associate this with a scam when the average price for 1Card is $130 USD based on the prices mentioned earlier. So a deck of 4 avg. priced cards would set you back a mere $500. I am a huge gammer and stream on twitch daily. I don't know anyone who pays $500 for in game items or let alone for the entire game. If the price of the "unique" cards were cheaper then it would be much more inviting to join. Ok so as I was typing this message I had an idea which may or may not work. If the unique cards could be "split" meaning the owner of a card would get 2 and could sell 1 based on the number of active players in the game or something like that. This would allow early adopters to sell cards for a small profit and grow the ecosystem. This way a "unique" card could cost say $5 but the "uniqueness" will be determined by the number of active users or something of the sort. Obviously this need more thought but I think lower priced cards while remaining some sense or uniqueness or rarity would allow the game and ecosystem to grow beyond the crypto community. There cant be split. if there were 1000 cards issued, you cant get 1001th card. I think a way around will be that new cards will have lower value ( i think it is already happening with last issued cards), and since will be same strength as old ones, but few times cheaper, people will just ignore old to expensive cards. they will of course ignore buying them from spellsofgenesis swapbot, not from people that already bought and will need to put them on sale at lover price if wanted to get rid off. you can certainly make gaming rules that make a percent of a satoshi card playable. You own a whole satoshi card, but lets say you only needed .01 satoshi card to play it.... now you can sell your playable percentage and have basically 100 collectible assets instead of one. I think that also needs to be decided before cards are issued. actually satoshi card is a divisible asset, so you can move only a part from your counterparty vallet. Most other cards you can move only as whole. You can learn more if you go check about counterparty asset. March 23, 2016, 06:30:50 PM
Thing is you dont need 49 cards. you can have only 4 cards in hand at one time. yes you probably will need few sets, but for sure no one will need 49 cards to be able to play well. This doesn't matter if you expect this game to get popular and for millions of people to download it and play the barrier to entry is much too high. And someone looking from the outside will most likely associate this with a scam when the average price for 1Card is $130 USD based on the prices mentioned earlier. So a deck of 4 avg. priced cards would set you back a mere $500. I am a huge gammer and stream on twitch daily. I don't know anyone who pays $500 for in game items or let alone for the entire game. If the price of the "unique" cards were cheaper then it would be much more inviting to join. Ok so as I was typing this message I had an idea which may or may not work. If the unique cards could be "split" meaning the owner of a card would get 2 and could sell 1 based on the number of active players in the game or something like that. This would allow early adopters to sell cards for a small profit and grow the ecosystem. This way a "unique" card could cost say $5 but the "uniqueness" will be determined by the number of active users or something of the sort. Obviously this need more thought but I think lower priced cards while remaining some sense or uniqueness or rarity would allow the game and ecosystem to grow beyond the crypto community. There cant be split. if there were 1000 cards issued, you cant get 1001th card. I think a way around will be that new cards will have lower value ( i think it is already happening with last issued cards), and since will be same strength as old ones, but few times cheaper, people will just ignore old to expensive cards. they will of course ignore buying them from spellsofgenesis swapbot, not from people that already bought and will need to put them on sale at lover price if wanted to get rid off. you can certainly make gaming rules that make a percent of a satoshi card playable. You own a whole satoshi card, but lets say you only needed .01 satoshi card to play it.... now you can sell your playable percentage and have basically 100 collectible assets instead of one. March 23, 2016, 05:47:19 PM
Thing is you dont need 49 cards. you can have only 4 cards in hand at one time. yes you probably will need few sets, but for sure no one will need 49 cards to be able to play well. This doesn't matter if you expect this game to get popular and for millions of people to download it and play the barrier to entry is much too high. And someone looking from the outside will most likely associate this with a scam when the average price for 1Card is $130 USD based on the prices mentioned earlier. So a deck of 4 avg. priced cards would set you back a mere $500. I am a huge gammer and stream on twitch daily. I don't know anyone who pays $500 for in game items or let alone for the entire game. If the price of the "unique" cards were cheaper then it would be much more inviting to join. Ok so as I was typing this message I had an idea which may or may not work. If the unique cards could be "split" meaning the owner of a card would get 2 and could sell 1 based on the number of active players in the game or something like that. This would allow early adopters to sell cards for a small profit and grow the ecosystem. This way a "unique" card could cost say $5 but the "uniqueness" will be determined by the number of active users or something of the sort. Obviously this need more thought but I think lower priced cards while remaining some sense or uniqueness or rarity would allow the game and ecosystem to grow beyond the crypto community. You do realize these cards being released right now are collectible cards with a limited number , for people who in the future might wish to collected sets or specific cards. When the game is released you will be able to buy cheap card packs with multiple cards inside them. There will be thousands upon thousands of very cheap cards for sale, You have tried to give a solution to a problem that doesn;t and will not exist, on every single sale page "As these cards are collector items, it's expected that they will acquire more value in the future." March 23, 2016, 05:14:55 PM
Thing is you dont need 49 cards. you can have only 4 cards in hand at one time. yes you probably will need few sets, but for sure no one will need 49 cards to be able to play well. This doesn't matter if you expect this game to get popular and for millions of people to download it and play the barrier to entry is much too high. And someone looking from the outside will most likely associate this with a scam when the average price for 1Card is $130 USD based on the prices mentioned earlier. So a deck of 4 avg. priced cards would set you back a mere $500. I am a huge gammer and stream on twitch daily. I don't know anyone who pays $500 for in game items or let alone for the entire game. If the price of the "unique" cards were cheaper then it would be much more inviting to join. Ok so as I was typing this message I had an idea which may or may not work. If the unique cards could be "split" meaning the owner of a card would get 2 and could sell 1 based on the number of active players in the game or something like that. This would allow early adopters to sell cards for a small profit and grow the ecosystem. This way a "unique" card could cost say $5 but the "uniqueness" will be determined by the number of active users or something of the sort. Obviously this need more thought but I think lower priced cards while remaining some sense or uniqueness or rarity would allow the game and ecosystem to grow beyond the crypto community. There cant be split. if there were 1000 cards issued, you cant get 1001th card. I think a way around will be that new cards will have lower value ( i think it is already happening with last issued cards), and since will be same strength as old ones, but few times cheaper, people will just ignore old to expensive cards. they will of course ignore buying them from spellsofgenesis swapbot, not from people that already bought and will need to put them on sale at lover price if wanted to get rid off. March 23, 2016, 12:53:32 PM
Thing is you dont need 49 cards. you can have only 4 cards in hand at one time. yes you probably will need few sets, but for sure no one will need 49 cards to be able to play well. This doesn't matter if you expect this game to get popular and for millions of people to download it and play the barrier to entry is much too high. And someone looking from the outside will most likely associate this with a scam when the average price for 1Card is $130 USD based on the prices mentioned earlier. So a deck of 4 avg. priced cards would set you back a mere $500. I am a huge gammer and stream on twitch daily. I don't know anyone who pays $500 for in game items or let alone for the entire game. If the price of the "unique" cards were cheaper then it would be much more inviting to join. Ok so as I was typing this message I had an idea which may or may not work. If the unique cards could be "split" meaning the owner of a card would get 2 and could sell 1 based on the number of active players in the game or something like that. This would allow early adopters to sell cards for a small profit and grow the ecosystem. This way a "unique" card could cost say $5 but the "uniqueness" will be determined by the number of active users or something of the sort. Obviously this need more thought but I think lower priced cards while remaining some sense or uniqueness or rarity would allow the game and ecosystem to grow beyond the crypto community. March 23, 2016, 08:46:55 AM
So I've been playing the beta game and its really cool. It's quite fun and I can see how it would be even better on a mobile device. GREAT JOB!!! I looked into getting some bitcrystals and they are around 20 thousand Satoshis at todays price if I am correct. https://poloniex.com/exchange#btc_bcy Here's the problem: 1x Full deck with all 49 cards. Price 85 000 BCY. When someone start selling decks of virtual cards in a game that is still in the beta phase for $6400 USD equivalent... This is just insanity. I don't care if the cards are "out of stock", they allow me to shoot little balls of light in a video game, not worth the price of all included family vacation!!! With that being said, best of luck with the development of the game and I guess I hope when it's finally released I'll generate and fuze cards some moron will pay thousands of dollars for. Thing is you dont need 49 cards. you can have only 4 cards in hand at one time. yes you probably will need few sets, but for sure no one will need 49 cards to be able to play well. Now that bcy worth 19.000sat (7,8 cent. $) i think that we have some problem with many old card price. For example https://swapbot.tokenly.com/bot/spellsofgenesis/bearwhalecd#choose Bearwhale Card: 1200bcy is 93.6$ This price is Insane expecialy for a 3000 pcs. issued card. At this price tag I think that it is almost impossible to sell any other card. I have to proposal to fix this: 1) cut the price or 2) Burn some Bearwhale Card not alreadybsold so the curent price will be more in line with the card rarity. The second solution probably is the best. A win win. Win for who own the card Win for EDS, probably a deflated card is more attractive for customers. For example, actually : https://counterpartychain.io/asset/BEARWHALECD 2830 Bearwhale cd are still in EDS stock, 2830x1200Bcy is 3.396.000bcy, that is: 264.888$ @19.000satxbcy and @416$xbtc Are we kidding? At 1200bcy price tag, probably the MAX reasonable number of card in circulation is 500pcs , so 2500 berawhalecd sholud be burned This is a big problem that was statued few months ago in this thread. And BearWhale card is a perfect sample of it. As i remember BearWhale card come to swapbots right at time when crowdsale ended and everyone was full of BitCrystals. And price raised sky high by numbers of cards sold. So many including me bought few of them at expensive price. Later that was changed. I guess i can call buing few of those as a bad investment. BearWhale emission should be reduced to 1200 cards as the others are. Other problem of cards i see, that strength of card is not perfectly correlated with its rareness and price. Lets take a look at Aji-Jaspaar , there are 1000 cards, stats are not that bad 18\3\3 price is already at 1000 Bitcrsytals ($70), but card is only a common one. I did not played Monga so have no experience, but please be carefull if people will pay $70+ for a common card. How will be dealt with high price of cards I really dont know. 1) cut the price in not an option without scamming those that bought them at higher price in past. Altho it was clearly stated that price will be only higher. Jump to:
|