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Topic: [ANN] Terra Virtua: Virtual Reality Entertainment Platform - page 15. (Read 29113 times)

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Small bounty update. More to come!



If interested please get in touch with us in our Telegram: https://t.me/TerraVirtua
newbie
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I love your project, VR is an excellent solution to taste . These are only the beginnings of this technology, so it is perfectible, but it offers great and good gaming moments.  Smiley
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An action shot of our CEO Gary Bracey during his talk about gaming from 8-bit to blockchain!





Video: https://goo.gl/UGawqb

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Big day at Crypto Games conference in Kyiv today with CEO Gary Bracey kicking off the event at 10:10 a.m. speaking about video games from 8-bit to blockchain!

https://cryptogames.events




______________________


Also:

A nice write up from Gamasutra (here) about how Terra Virtua is working with government and industry to support the creative sector and diversity. We are very proud of our CTO Kish Hirani who got to participate in a reception for this at 10 Downing Street in London hosted by Theresa May!



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The Terra Virtua world tour keeps rolling along!

Details:

1th May: Cryptogames Events in Kyiv - CEO Gary is Keynote Speaker
12th May: Blockchain INDO in Jakarta, Indonesia    
14th-16th May: Consensus 2018 in New York City

See our short video here for more info: https://www.reddit.com/r/TerraVirtua/comments/8icnep/join_us_on_our_terra_virtua_world_tour_over_the/

If you are going to be at any of these events, please come say hi and get a free demo of our VR world!





____________________________




Our Keith Ramsdale writes about the endless possibilities of VR: https://medium.com/terravirtua/the-endless-possibilities-of-vr-24cf0f981825







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Big congrats to our Kish Hirani (CTO) who was invited to 10 Downing Street yesterday to support diversity in the creative and gaming industry -- so cool!



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Our CSO Peter Bergstrom is speaking about how blockchain will revolutionize game publishing @ Blockchain INDO on Saturday in Jakarta. More info:


https://cryptoeventindo.com/





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ICO Analysis: Terra Virtua
Published on May 8, 2018
By Daniel Mitchell

I’ve spoken a little about Terra Virtua in the past, having recently covered their pre-ICO launch event which took place in London, UK back in March. The reason I have decided to take a deeper delve into the project, the platform and their token-based ecosystem, is because I am objectively excited to see them succeed; having a personal vested interest in both cryptocurrency and video-games.
Verdict
The team’s collective experience across mainstream entertainment, VR and videogames; combined with their impressive marketing presence and calendar of events / exhibitions, speaks volumes about their potential for penetrating the mainstream.
Additionally, Terra Virtua have already shown off working prototypes of various aspects of their platform (including at the ICO pre-sale launch event).
Despite all their efforts however, their biggest challenge will be to introduce consumers within an already fledgling market (virtual reality) to their even newer cryptocurrency-based platform.
Arguably, the executive team would benefit greatly from adding another cryptocurrency specialist to their ranks as their expertise arguably leans too far towards video games / VR at present.
If they succeed, then the token’s potential could be astronomical due to the milestones being rapidly surpassed by both industries.
Risks
    There is already at least one other platform which seeks to combine VR & AR (augmented reality) with decentralized blockchain ecosystems. Although competitor ‘CEEK’ focuses almost exclusively on virtual reality music concert experiences, the similarities with Terra Virtua could pose a risk of mutual destruction if either project ends up failing or becomes involved with a scandal. Sansar is a closer competitor which we mentioned earlier but its presence is small -2
    It can be difficult to convert consumers to a new ecosystem. Terra Virtua (like Abyss) is attempting to disrupt the digital distribution market for video-games. It’s a huge industry whose market leaders are not only long-established, but also held in high esteem by their consumers (e.g. Steam, GOG) -2
    VR has made great strides in the past six years or so but has yet to fully break through into the mainstream (think: Ready Player One). It’s also not the first time such tech has been attempted, and like early VR and 3D movies – there is still a big risk that it won’t catch on -4
    No announced plans for exactly what chain they plan on moving to after Ethereum or what might influence their decision in that respect -1
Growth Potential
    Terra Virtua are putting various other ICOs to shame with their extensive marketing and touring efforts. This can make or break a new cryptocurrency and is also representative of the value and investment the team are willing to contribute towards their project’s success. They have a history and on-going schedule of attendances at trade shows, exhibitions, conferences, and other industry events. Additional marketing initiatives of note include the publication and broadcasting of localised and translated PR copy, digital media campaigns, and active official social media channels +4
    You can often verify whether an unknown ICO can be trusted by looking at their leadership team and key partnerships. These two factors are among Terra Virtua’s strongest assets – with graphics card giants Nvidia, and video-game production house Epic Games already on board and more likely to follow +3
    A content platform is only as good as the content it platforms. Beyond the larger partnerships that Terra Virtua has announced, it is important to consider that their platform offers significant benefits to the smaller video-game developer as well. TVT reduced commission fees from the platform, as well as less middle-men (payment processors, banks, etc) compared to fiat-based analogues. The ‘Terra Forma’ toolset adds a second dimension to this with the introduction of new creative thinkers to the portfolio of developers +3
    Terra Virtua will be 100% platform agnostic and works on both the Vive and Oculus VR ‘headsets’ as of writing. In theory, it could also work with Sony PlayStation VR – although nothing official has been said on that front. Cross-compatibility issues have previously created a division between competing PC video-game marketplaces (such as Origin & Steam) and each respective proprietary offering from console manufacturers (Sony PlayStation, Nintendo) [+2]
    Notable blue-chip corporations are heavily invested in the success of virtual reality, and the leading consumer hardware is being produced by the likes of HTC, Facebook and Sony. The potential for Virtual Reality is huge, and as the primary and most successful use-case for VR appears to be video-games: Terra Virtua could be a defining force for a decentralized future of digital entertainment +1
    Terra Virtua will provide users with options for accessing many of their platform’s services outside the enclosure of a VR headset, with mobile and desktop apps. This vastly expands the potential for long-term engagement of users with the ecosystem +1
Disposition
I’ve tried the hardware, read the whitepaper, and been following the marketing so far and it’s safe to say I am happy to recommend that you investigate the coin yourself!
In full objectivity, I consider this ICO to be valued at a 5/10

Proof: https://hacked.com/author/daniel-mitchell/

Thanks for sharing! What do you all think of the review? Does it capture the project in your opinion? Smiley
copper member
Activity: 420
Merit: 0
My biggest hangup in gaming (and VR gaming) is not wanting to go and buy new games at full pop.   I wait and wait and wait until they are on massive discounts, end up buying too many of them, and then never get around to playing 1/2 of them.  A subscription model is exactly what i want for VR.  Thank you guys for this!


Ya we definitely understand your pain with this feedback, it's a fairly common opinion. Terra Virtua would help solve that problem. Smiley
member
Activity: 184
Merit: 10
ICO Analysis: Terra Virtua
Published on May 8, 2018
By Daniel Mitchell

I’ve spoken a little about Terra Virtua in the past, having recently covered their pre-ICO launch event which took place in London, UK back in March. The reason I have decided to take a deeper delve into the project, the platform and their token-based ecosystem, is because I am objectively excited to see them succeed; having a personal vested interest in both cryptocurrency and video-games.
Verdict
The team’s collective experience across mainstream entertainment, VR and videogames; combined with their impressive marketing presence and calendar of events / exhibitions, speaks volumes about their potential for penetrating the mainstream.
Additionally, Terra Virtua have already shown off working prototypes of various aspects of their platform (including at the ICO pre-sale launch event).
Despite all their efforts however, their biggest challenge will be to introduce consumers within an already fledgling market (virtual reality) to their even newer cryptocurrency-based platform.
Arguably, the executive team would benefit greatly from adding another cryptocurrency specialist to their ranks as their expertise arguably leans too far towards video games / VR at present.
If they succeed, then the token’s potential could be astronomical due to the milestones being rapidly surpassed by both industries.
Risks
    There is already at least one other platform which seeks to combine VR & AR (augmented reality) with decentralized blockchain ecosystems. Although competitor ‘CEEK’ focuses almost exclusively on virtual reality music concert experiences, the similarities with Terra Virtua could pose a risk of mutual destruction if either project ends up failing or becomes involved with a scandal. Sansar is a closer competitor which we mentioned earlier but its presence is small -2
    It can be difficult to convert consumers to a new ecosystem. Terra Virtua (like Abyss) is attempting to disrupt the digital distribution market for video-games. It’s a huge industry whose market leaders are not only long-established, but also held in high esteem by their consumers (e.g. Steam, GOG) -2
    VR has made great strides in the past six years or so but has yet to fully break through into the mainstream (think: Ready Player One). It’s also not the first time such tech has been attempted, and like early VR and 3D movies – there is still a big risk that it won’t catch on -4
    No announced plans for exactly what chain they plan on moving to after Ethereum or what might influence their decision in that respect -1
Growth Potential
    Terra Virtua are putting various other ICOs to shame with their extensive marketing and touring efforts. This can make or break a new cryptocurrency and is also representative of the value and investment the team are willing to contribute towards their project’s success. They have a history and on-going schedule of attendances at trade shows, exhibitions, conferences, and other industry events. Additional marketing initiatives of note include the publication and broadcasting of localised and translated PR copy, digital media campaigns, and active official social media channels +4
    You can often verify whether an unknown ICO can be trusted by looking at their leadership team and key partnerships. These two factors are among Terra Virtua’s strongest assets – with graphics card giants Nvidia, and video-game production house Epic Games already on board and more likely to follow +3
    A content platform is only as good as the content it platforms. Beyond the larger partnerships that Terra Virtua has announced, it is important to consider that their platform offers significant benefits to the smaller video-game developer as well. TVT reduced commission fees from the platform, as well as less middle-men (payment processors, banks, etc) compared to fiat-based analogues. The ‘Terra Forma’ toolset adds a second dimension to this with the introduction of new creative thinkers to the portfolio of developers +3
    Terra Virtua will be 100% platform agnostic and works on both the Vive and Oculus VR ‘headsets’ as of writing. In theory, it could also work with Sony PlayStation VR – although nothing official has been said on that front. Cross-compatibility issues have previously created a division between competing PC video-game marketplaces (such as Origin & Steam) and each respective proprietary offering from console manufacturers (Sony PlayStation, Nintendo) [+2]
    Notable blue-chip corporations are heavily invested in the success of virtual reality, and the leading consumer hardware is being produced by the likes of HTC, Facebook and Sony. The potential for Virtual Reality is huge, and as the primary and most successful use-case for VR appears to be video-games: Terra Virtua could be a defining force for a decentralized future of digital entertainment +1
    Terra Virtua will provide users with options for accessing many of their platform’s services outside the enclosure of a VR headset, with mobile and desktop apps. This vastly expands the potential for long-term engagement of users with the ecosystem +1
Disposition
I’ve tried the hardware, read the whitepaper, and been following the marketing so far and it’s safe to say I am happy to recommend that you investigate the coin yourself!
In full objectivity, I consider this ICO to be valued at a 5/10

Proof: https://hacked.com/author/daniel-mitchell/
newbie
Activity: 18
Merit: 0
My biggest hangup in gaming (and VR gaming) is not wanting to go and buy new games at full pop.   I wait and wait and wait until they are on massive discounts, end up buying too many of them, and then never get around to playing 1/2 of them.  A subscription model is exactly what i want for VR.  Thank you guys for this!
copper member
Activity: 420
Merit: 0
Terra Virtua ICO review from Hacked.com (behind paywall if you visit the site often): https://hacked.com/ico-analysis-terra-virtua/
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Just a couple weeks left on the Terra Virtua Pre-ICO before the mainsale starts and the bonus goes away. We are making great progress towards our hardcap!

Do KYC here and lock in 30% asap: https://www.terravirtua.io/login




This Friday:






https://cryptogames.events

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It has been a big last few days for Terra Virtua. Here's a round up of what we've been up to + our media coverage:

-Terra Virtua project review on YouTube from 'Cryptos with Enki' on YouTube
-VR is the next step for gaming and entertainment by our Peter Bergstrom
-Korean gaming outlet 'Inven' interviewed our CEO Gary and covered VR + Terra Virtua // [인터뷰] 오아시스가 현실로? '테라 버츄아'의 비전 원문보기
-An awesome shout out for Terra Virtua from #Altcoin Devvie on Twitter




Gary and Jawad at Futurama Blockchain summit in Dubai -- speaking and meeting potential investors!






Gary interviewing with the Russian press!





copper member
Activity: 420
Merit: 0
The AR/VR market is growing rapidly! Terra Virtua fits into the consumer portion (green), which slated to be a $19 billion market by 2025. Lots of potential.

copper member
Activity: 420
Merit: 0
I'm a gamer and I love your project, VR is an excellent solution to taste virtual reality for video games. These are only the beginnings of this technology, so it is perfectible, but it offers great and good gaming moments.  Smiley



Thanks! Let us know if you have any specific questions? Smiley
newbie
Activity: 17
Merit: 0
I'm a gamer and I love your project, VR is an excellent solution to taste virtual reality for video games. These are only the beginnings of this technology, so it is perfectible, but it offers great and good gaming moments.  Smiley
copper member
Activity: 420
Merit: 0
CEO Gary Bracey speaking about Terra Virtua on stage at Futurama Blockchain Summit in Dubai today!





copper member
Activity: 420
Merit: 0
Hello! What is the minimum purchase amount of TERRA tokens in the pre ICO and main ICO period?

Pre-ICO minimum is 1 ETH. Mainsale will be .1 ETH.
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