Hi Friends, we have always said that your opinion is important, so we need to know what you think about this:
Hello, everybody.
The Player Coin team is still working on the project and we are advancing in the development of the API so that gamedevs can integrate PLACOS purchases and sales into their games.
We have quite an advanced API, but we have two system design possibilities that affect the system philosophy.
We have advocates for the two alternatives in the PLACO team and we have thought that, since the community is so active and interested, it could help us to decide which is the best option. We would especially appreciate the views of interested gamedevs.
Please note that we offer the infrastructure for gamedevs to do their job and integrate the PLACOS buying and selling into their games, but the responsibility for what happens in each game depends exclusively on the developer. We cannot assume responsibility for third party developments.
In the API we will allow you to pay with PLACOS for game enhancements, collect PLACOS (in case a developer decides that players can sell things or want to give special prizes) and also transfer PLACOS between players (to encourage player marketing). All these options will be linked to the players' accounts in a virtual wallet from where payments will be made and collected (this part is already working).
The doubt we have is the treatment of transactions in games:
- On the one hand we can make the transaction immediate: You buy an improvement in the game and it is immediately deducted from your account and passed to the game developer, the game developer gives you a reward and are coins that you can use at the moment in that or other game, etc.
Through this system the transactions are immediate and all available capital is available at the moment. It's simpler and doesn't complicate the payment system, but it means that if some developer were to cheat to hook users could empty their virtual wallet accounts without their permission. Also, if a player found in the game's rewards system a bug could empty the developer's wallet without the developer being able to avoid it.
- The other option is to establish that each transaction has a time of maturation - say 24 hours - during which those amounts are not available for use. When the ripening time expires, these quantities will enter the wallet, but until then they would not be available. There would be an exception in case you have an outstanding amount of a game and want to buy in it: in that case your total would be the amount of PLACOS of your wallet plus the amount the game owe you. In any case the sender of the transfer (the player buying in the game or the gamedev giving rewards) could confirm the transfer manually provided from your account.
I hope that I have clearly explained the two options available to us. One allows immediate access to funds, but has certain security risks. The other is safer (in the sense that it gives you 24 hours to check that the transfer is correct) but limits the amount of PLACOS available and therefore the gaming experience.
We will leave you a few days to give your opinion on this while we are working on other aspects of the system. Thank you all for getting involved in the project and making it yours.
Regards and thanks to advance