The guy saying the coin is dead and talking about two fails putting people off is extremely narrow minded. He does not see the bigger picture.
We will have an insane amount of people from OUTSIDE the crypto community buying into this coin once the game is launched and real money to coin2 services are in place.
Whether crypto investors will stay invested or not will not make a blind bit of difference. We are all a spec in the ocean compared to what is coming.
Once the gamers poor in every single crypto investor could sell up and the coin still wouldn't die.
I understand someone saying a coin is dead if it is at 1 sat and has no trading for months but to say it now about this coin is nothing other than laughable.
Just to backup what Venmo said. As one of the outside investors that Venmo has spoken to, I have invested in Coin2 because I can see it's potential. I have bought in at a higher price than the coin is currently trading at. Am I worried? No. I can see the potential of what the coin could achieve and I believe that the risk will be worth it. If it drops any further then I will happily add to my already considerable holding.
As we get closer to the release of the game and the publicity machine is turned on then the interest in Coin2 will increase. But by then there will be fewer coins in play because some of the "older?" wiser folk here will have hoovered them up at rock bottomed prices and be determined to hold onto them not just for a few days or weeks but years (this is where the real value lies). This will help drive the value up even faster. At the moment just over 25,000 C2 will take you into the top 100 list (aprox £42 at current prices). Note: the top 20 holders at the moment account for almost 80% of all coins.
Now just assume we get 0.01% of online gamers (700,000,000 according to
http://venturebeat.com/2013/11/25/more-than-1-2-billion-people-are-playing-games/). That would be an extra 70,000 people looking to purchase C2. As an indication of numbers of players of other games have a look at the following link :
http://en.wikipedia.org/wiki/Comparison_of_massively_multiplayer_online_role-playing_games#Statistics_table Looking at this does 70,000 seem unreasonable with a bit of publicity and a bit of time? I would prefer to see a slow buildup of users to give the team an opportunity to get to grips with all the inevitable teething problems. Some might argue that once established (given a little bit of time) it might be closer to 300,000. Now if the top 20 holders were to hold for 12 months and you have some or all of these new users fighting over the remaining 20,000,000 coins which they need to be able to play their new favourite online game (whether that be 10,000/ 70,000 or 300,000) I wonder where the price will be?