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Topic: [ANN][Elacoin RETARGET IMMINENT] (Read 1414 times)

member
Activity: 112
Merit: 10
May 29, 2013, 09:28:43 PM
#22
Guys, we're discussing this on freenode right now in #elacoin if you want to jump in on the discussion. Thanks! I'm happy to see there are people interested in the future of elacoin Smiley
member
Activity: 112
Merit: 10
May 29, 2013, 03:34:13 PM
#21
3.93% profitability Roll Eyes Diff could go back to zero, and it still wouldn't be worth mining.
FFS YOU CAN'T JUST CHANGE A COIN AFTER RELEASE!!!! IF YOU WANT THE COIN TO SUCCEED, PUT SOME FUCKING THOUGHT INTO IT, BEFORE YOU RELEASE IT

1. we didn't release the coin. Milkshake did. Milkshake is no longer around.
2. elacoin is open source, anyone can make changes to the source and release if they want.
3. elacoin is beta, and as such is subject to have issues that need to be fixed(bitcoin is beta too Tongue).
4. we are trying to put some thought into it, and one thought we've had is that we need a windows client that can be downloaded and others can compile without issue.

However, I will agree with you on this... we have time. There's no need to rush on anything, the 3 mhash the network has now isn't going to just up and disappear. whatever we do, it should be well reasoned and there should be some consensus before we do it. Discussing is good.

At the current difficulty and reward(and bitcoin exchange value), elacoin should be worth about a dollar a piece. I think that's a pretty nice and convenient value, so we should try to keep it around there. That means coin reward should be about diff/4. When diff hits 8, reward will be 3. When diff hits what it is for litecoin (602) reward will be ~150. Litecoin is doing just fine at a much lower reward/diff ratio, so I don't see any need to make the reward ratio any bigger. Leaving it as it is would have it at about half of litecoin, which really isn't too bad either.


also I think halving the reward every 9 months is a bit too much, but I'd have to go look some charts n' stuff to decide what I think it should be. And other numbers. n' stuff.
hero member
Activity: 672
Merit: 501
May 29, 2013, 11:01:07 AM
#20
ok, i'm done changing, am "test" compiling now, who would like to tell me how to compile for windows, or would the source code suffice?

Make sure you have instructions for us with windows qt also....
legendary
Activity: 882
Merit: 1000
May 29, 2013, 10:58:39 AM
#19
ok, i'm done changing, am "test" compiling now, who would like to tell me how to compile for windows, or would the source code suffice?
full member
Activity: 156
Merit: 100
May 29, 2013, 10:44:59 AM
#18
so should i do it or not?  Huh

pls, do it Smiley
hero member
Activity: 672
Merit: 501
May 29, 2013, 10:43:21 AM
#17
so should i do it or not?  Huh
so should i do it or not?  Huh

I would do it.
full member
Activity: 224
Merit: 100
May 29, 2013, 10:40:19 AM
#16
so should i do it or not?  Huh

Do whatever you want to it! Go Go Go!
Just poke us here in this thread when we need to do something.
legendary
Activity: 882
Merit: 1000
May 29, 2013, 10:27:47 AM
#15
so should i do it or not?  Huh
hero member
Activity: 672
Merit: 501
May 29, 2013, 10:07:06 AM
#14
Nearly any action will increase the value of this coin  Wink

^this.
sr. member
Activity: 280
Merit: 250
May 29, 2013, 10:04:10 AM
#13
Nearly any action will increase the value of this coin  Wink
legendary
Activity: 882
Merit: 1000
May 29, 2013, 07:44:56 AM
#12
-1

Reasoning is the same as Kyune stated above:

I see no reason to change the constant, that just devalues any blocks mined so far (which have all had value of 1)...just change the divisor under the difficulty so the reward ramps up quicker as more people mine the coin.

Everyone that has mined Elacoin so far (and that includes me) have understood the reward parameters to be a certain set of established numbers with a certain slope as block count rises, that you're proposing to change.  Effectively, you're proposing to wipe the vast majority of the value (if any) held by anyone who mined prior to your fork.

the math has been done and we have devised a way that increases reward and does not devalue the current holders, it actually increases value.
full member
Activity: 182
Merit: 100
fml
May 29, 2013, 07:10:28 AM
#11
3.93% profitability Roll Eyes Diff could go back to zero, and it still wouldn't be worth mining.
FFS YOU CAN'T JUST CHANGE A COIN AFTER RELEASE!!!! IF YOU WANT THE COIN TO SUCCEED, PUT SOME FUCKING THOUGHT INTO IT, BEFORE YOU RELEASE IT
sr. member
Activity: 347
Merit: 250
May 29, 2013, 07:07:21 AM
#10
-1

Reasoning is the same as Kyune stated above:

I see no reason to change the constant, that just devalues any blocks mined so far (which have all had value of 1)...just change the divisor under the difficulty so the reward ramps up quicker as more people mine the coin.

Everyone that has mined Elacoin so far (and that includes me) have understood the reward parameters to be a certain set of established numbers with a certain slope as block count rises, that you're proposing to change.  Effectively, you're proposing to wipe the vast majority of the value (if any) held by anyone who mined prior to your fork.
sr. member
Activity: 350
Merit: 250
May 29, 2013, 05:46:58 AM
#9
any change to elacoin is welcomed Tongue otherwise it will be buried in a while - as it is dead since "birth"
legendary
Activity: 882
Merit: 1000
May 29, 2013, 05:45:10 AM
#8
 Grin Grin
its looking good

i need more votes and help to get this thing going when i release the updated client
legendary
Activity: 882
Merit: 1000
May 29, 2013, 05:38:56 AM
#7
I saw your post in the original thread.  I think increasing the retarget frequency is probably a good idea.

But if you are going to change the original subsidy formula

Code:
int64 nSubsidy = ((1 + (diff / 24)) * COIN) / (1 + (nHeight / 194400));

I see no reason to change the constant, that just devalues any blocks mined so far (which have all had value of 1)...just change the divisor under the difficulty so the reward ramps up quicker as more people mine the coin.

Something like:

Code:
int64 nSubsidy = ((1 + (diff / 2)) * COIN) / (1 + (nHeight / 194400));



ok, i'll run a simulation on it and see the results.

so

sr. member
Activity: 287
Merit: 250
May 29, 2013, 05:12:26 AM
#6
I saw your post in the original thread.  I think increasing the retarget frequency is probably a good idea.

But if you are going to change the original subsidy formula

Code:
int64 nSubsidy = ((1 + (diff / 24)) * COIN) / (1 + (nHeight / 194400));

I see no reason to change the constant, that just devalues any blocks mined so far (which have all had value of 1)...just change the divisor under the difficulty so the reward ramps up quicker as more people mine the coin.

Something like:

Code:
int64 nSubsidy = ((1 + (diff / 2)) * COIN) / (1 + (nHeight / 194400));

legendary
Activity: 882
Merit: 1000
May 29, 2013, 04:58:15 AM
#5
hehehe , my 2 cents

+1
full member
Activity: 156
Merit: 100
May 29, 2013, 04:57:07 AM
#4
+1
sr. member
Activity: 462
Merit: 250
PXC Research Team
May 29, 2013, 04:54:22 AM
#3
+2
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