Pages:
Author

Topic: [ANN][GMTY] Gamity: Gamification+Quality (Industrial Gamification) - page 2. (Read 1844 times)

newbie
Activity: 11
Merit: 0
Thanks a lot man!
This meens so much to our small team!
Wow how fast it is here! 5 minutes - 5 responds! Great!

[/quote]

project seems good and interesting, will add it on my watchlist.
[/quote]
legendary
Activity: 1876
Merit: 1003
Can translate into English what Vitalik said about this project I watched that video but didn't understand the view of this genius. Although presentation is also in Russian so hard to know about the concept of this platform.
newbie
Activity: 18
Merit: 0
Looks interesting. Will check it out tonight!! Roll Eyes Roll Eyes Roll Eyes
full member
Activity: 254
Merit: 100
The Experience Layer of the Decentralized Internet
Your website is not loading well. Any bounty program? Chinese or Korean translation, pls pm me thanks!
full member
Activity: 238
Merit: 100
hello, your idea is interesting
but why your whitepaper is in ms word?
may i read about whitepaper , roadmap, team and developer, all about token in english language

hero member
Activity: 2632
Merit: 787
Jack of all trades 💯
We won at 'Blockchain: New Oil of Russia' hackhaton with Gamity project and want to present it.
http://gamity.io
('Blockchain: New Oil of Russia' is the biggest Europe blockchain hackhaton, that was finished on the end of august, 2017)



Hackhatone 5 minutes presentation:
https://www.youtube.com/watch?v=sf3ONUC5rbY

Vitalik Buterin about gamity:
https://www.youtube.com/watch?v=d4h3r0xVWqc


We launched PRE-ICO with 250,000 and 500,000$ goals, and you can buy preGamity tokens on http://gamity.io
It will be possible to exchange 1 preGamity token to 2 Gamity when we will start ICO on next months. (50% benefit)
For buying, send any Ether to our adress and you will get preGamity tokens on you wallet, which sent transcation within 24 hours.
Make sure that you have access to the wallet keys, do not send Ether from exchanges.
You can register light wallet on http://myetherwallet.com


There are global problem: 87% of employees in the world are not involved in the work.
The work seems to them boring and uninteresting.

The problem of involvement in the whole world usually solved by the "carrot and stick"
Meanwhile:
58% of people around the world are playing videogames instead of working.
45% of those are females.
30 years - average age of those employees
The videogame market in the world is $99,6 bln



We have a global solution: The implementation of the game in the company's business processes.
We going to develop Gamity on Ethereum blockchain, based on the DAO contracts.



Unlike saleforse and another centralized solutions, we make Gamity on Blockchain.
This will solve the problem of trust, and will allow to scale Gamity for the whole world.


If we connect other factories and plants to a centralized gamification system, there will always be a person or an authority that will control everythin
Any plant or factory  will not want to give control to such an important system for anyone centralized.
Such a company, if desired, will be able to raise prices for services, charge additional commissions, at its discretion, choose
factories where the system will be introduced, to delay the payment of bonuses, to block old customers etc.

Blokchain solves these problems, removes the human factor from the system, makes it transparent and completely solves the issue of trust.
Thanks to this, it will be much easier to introduce gaming into other factories and companies, we will be able to scale Gamity and distribute it to the whole planet.
Moreover, due to the decentralization of Gamity, factories, factories, enterprises and any interested people will be able to implement the system independently, without our approval and participation.

project seems good and interesting, will add it on my watchlist.
newbie
Activity: 11
Merit: 0
We won at 'Blockchain: New Oil of Russia' hackhaton with Gamity project and now have made a decision to move Level 2 and present it here =)
http://gamity.io
('Blockchain: New Oil of Russia' is the biggest Europe blockchain hackhaton, that was finished on the end of august, 2017)

http://92.53.104.234/photo_small.png

Hackhatone 5 minutes presentation:
https://www.youtube.com/watch?v=sf3ONUC5rbY

Vitalik Buterin about gamity:
https://www.youtube.com/watch?v=d4h3r0xVWqc

We launched our first smart-contract after summer 2017 with 250,000 and 500,000$ goals and would be very happy when each one of you,
dear bitcointalk readers, may have a look at our small, but interesting handmade website https://www.gamity.io

We welcome you to discuss our small, but we believe, important project that could change a lot of lives for the better.
During preliminary token sale period
it will be possible to exchange 1 preGamity token (that could be bought even for 0,1$ during open public smart-contract pre-sale that was available until 2017)
to 2 Gamity tokens (GMTY) when we will start token sale in 2018. (50% benefit)
For buying, send any Ether to our adress and you will get preGamity tokens on you wallet, which sent transcation within 24 hours.
Make sure that you have access to the wallet keys, do not send Ether from exchanges.
You can register light wallet on http://myetherwallet.com
We also plan step-by-step upgrades, so soon we could possibly add bitcoin and other currencies processing!


There is a global problem: 87% of employees in the world are not involved in the work.
The work seems to be too boring and uninteresting for all these people!

The problem of involvement in the whole world usually solved by the "carrot and stick"
Meanwhile:
58% of people around the world are playing videogames instead of working.
45% of those are females.
30 years - average age of those employees
The videogame market in the world is $99,6 bln - so it's almost like two biggest cryptocurrencies together =) We may learn something from that!

http://92.53.104.234/presentation.png

We have a global solution: The implementation of the game in the company's business processes!
This is called "soft gamification". Later on, depending on the DAICO stats, "hard gamification" may appear, when Game is developed before the business processes!
We are going to develop Gamity on Ethereum blockchain, based on the DAO contracts and later on develop our own Gamity DAO when we have enough resource and experience!
But again, later on, we plan to have closer look at other blockchains, at this moment of time - we also plan to work with Steemit/Golos blockchains to build a community package for our system!



Unlike saleforse and another centralized solutions, we make Gamity on Blockchain.
This will solve the problem of trust, and this will allow to scale Gamity for the whole world step by step.


When we connect other factories and plants to a centralized (in the beginning) gamification system, there will always be a person or an authority that will control everything ...
Any plant or factory will not want to give control to such an important system for anyone centralized in the nearest future ...
Such a company, if desired, will be able to raise prices for services, charge additional commissions, at its discretion, choose
factories where the system will be introduced, to delay the payment of bonuses, to block old customers etc. = make life of people harder, not easier...

Blokchain solves these problems (and not only them), removes the human factor from the system, makes it transparent and completely solves the issue of trust.
Thanks to this, it will be much easier to introduce Gamity to other factories and companies, so despite borderlines we will be able to scale Gamity and distribute it to the whole planet through factories first!
Moreover, due to the decentralization of Gamity, factories, enterprises, logistics and any other interested processes will be able to implement the system independently, without our approval and participation!

So in the end, we want people who work at all the industrial factories worldwide upgrade their level of work with fun, based on blockchain! To delete all the unnecessary middle-hands
away from factories as soon as possible, so that our kids could live in a much better world than we did...

Dear Friends!
Support of each one of you may give our small project a chance to become global not in decades, but in years!
We would appreciate any word of you, good or bad, so please speak to our team here!

As far as main details of the project are in russian at the moment - we add materials and upgrade the basic website step by step everyday starting from September 2017, so please don't judge us too strong =)
We do not spend thousands of ETH into marketing, we try making it all by ourselves to save the Gamity spirit =)

Please welcome to our first experience on bitcointalk.
With Best Regards
Gamity team
Pages:
Jump to: