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Topic: [ANN][HUC] Huntercoin Beta ENDED - Asic/GPU/Human Merge Mine-able World - page 2. (Read 14519 times)

sr. member
Activity: 331
Merit: 250


thx )

hU4NHU2sioyihkTLZyUrErxQKM89Bny3jQ
sdp
sr. member
Activity: 469
Merit: 281
I have come up with some suggestions for Huntercoin:
Protocol:

Fast coin has 12 second blocks.  Perhaps we could reduce huntercoin's turn length.

Client:

Immediate Feedback:  Instead of showing 'pending' when a character is ordered to move, make this character have its red line immediately drawn to the destination specified on.  Then send out the packet to the rest of the network.  When the turn finishes, the game could just leave this alone, correct it (if say the character was killed), or redraw it (perhaps easier to code).  Responsiveness:  When a player arrives at a waypoint in the game, the client has to issue another move command to the network.  When this happens, the user is to make this character move in some other direction for the next block and has to wait a whole minute before he issue his move command.   Correction:  What is more, a user might decide that he needs to correct his move after deciding to move.

Each player should have a 'next move' variable.  map.  After all of the transactions have been processed, broadcast the commands that exist in the map to the network.  Then empty the map.  If some player already has a command pending, then put that in this 'next move' map.  If there is already one there just discard the old.



sr. member
Activity: 267
Merit: 250
Ah ok ty

btw will the coins from the beta be lost at final version?

yes..




@ Snail Why you didnt mention this before? I have already collected some coins and I thought the coins will stay in final version. Sad Sad Sad Sad Sad


I ALSO THOUGHT THE SAME .........AND AM STILL MINING........ Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy

I did

btw, how much are you mining with? (i noticed someone had quite high hash rate)

@Jacky, why did you leave your characters with over 1.5k coins on them anyway?? i killed them and stole your coins lol

p.s. very sorry if you thought the coins were live, the OP clearly states testnet is enforced and in the thread it's mentioned that the coins will not carry on..

There will be an update in a week or 2 which will improve the game considerably.


I mining with my GPUs (2,3GHs) but didnt found a block.

Can i get some Coins for testing?
hPawfZPDGFVXV2eABisgXKfb8Ki9VkYMnX
legendary
Activity: 1807
Merit: 1020
Ah ok ty

btw will the coins from the beta be lost at final version?

yes..




@ Snail Why you didnt mention this before? I have already collected some coins and I thought the coins will stay in final version. Sad Sad Sad Sad Sad


I ALSO THOUGHT THE SAME .........AND AM STILL MINING........ Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy

I did

btw, how much are you mining with? (i noticed someone had quite high hash rate)

@Jacky, why did you leave your characters with over 1.5k coins on them anyway?? i killed them and stole your coins lol

p.s. very sorry if you thought the coins were live, the OP clearly states testnet is enforced and in the thread it's mentioned that the coins will not carry on..

There will be an update in a week or 2 which will improve the game considerably.

hero member
Activity: 644
Merit: 500
Ah ok ty

btw will the coins from the beta be lost at final version?

yes..




@ Snail Why you didnt mention this before? I have already collected some coins and I thought the coins will stay in final version. Sad Sad Sad Sad Sad


I ALSO THOUGHT THE SAME .........AND AM STILL MINING........ Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy
sr. member
Activity: 420
Merit: 250
Ah ok ty

btw will the coins from the beta be lost at final version?

yes..




@ Snail Why you didnt mention this before? I have already collected some coins and I thought the coins will stay in final version. Sad Sad Sad Sad Sad
legendary
Activity: 1807
Merit: 1020
Ah ok ty

btw will the coins from the beta be lost at final version?

yes..

member
Activity: 99
Merit: 10
Ah ok ty

btw will the coins from the beta be lost at final version?
legendary
Activity: 1807
Merit: 1020
I got some coins now but how can i send them to my wallte from my char it isn t working for me O_o

btw i m missing a delete function for chars.

you can't delete characters, to cash coins in you need to bring them back to your spawn area, then they will appear in your wallet (assuming you make it there alive)
member
Activity: 99
Merit: 10
I got some coins now but how can i send them to my wallte from my char it isn t working for me O_o

btw i m missing a delete function for chars.
member
Activity: 99
Merit: 10
newbie
Activity: 49
Merit: 0
I send you a few coins.
member
Activity: 99
Merit: 10
what is testnet

edit: ok i opened it whit cmd

can i get some coins to creat a player
hQrbEbeLreaH8ZZB58axjtfKvpKnqA4WcF
sr. member
Activity: 490
Merit: 250
"This application has request the runtime to terminate it in an unusual way.
please contact the application´s support team for more information."

windows 7

You need to run the wallet in -testnet mode
member
Activity: 99
Merit: 10
"This application has request the runtime to terminate it in an unusual way.
please contact the application´s support team for more information."

windows 7
legendary
Activity: 1807
Merit: 1020
hFfC9K7j8GJCftGAp5xNC9UN8sjSUn4G6D
thanks
Who and for what? Does it look like give away thread?

i already sent it him Cheesy

for testing...
legendary
Activity: 1344
Merit: 1001
hFfC9K7j8GJCftGAp5xNC9UN8sjSUn4G6D
thanks
Who and for what? Does it look like give away thread?
newbie
Activity: 14
Merit: 0
hFfC9K7j8GJCftGAp5xNC9UN8sjSUn4G6D
thanks
newbie
Activity: 49
Merit: 0
We walk faster with a better network hashrate right?
sr. member
Activity: 403
Merit: 251
Is it possible to reduce ping time and timeout?

Like this: https://github.com/sipa/bitcoin/commit/f9eeb06c10d826a56389b8473ec48549d4d57787
but just changing the numbers to 2 and 5 minutes is fine, i.e.

Code:
        // Keep-alive ping
//        if (pto->nLastSend && GetTime() - pto->nLastSend > 30 * 60 && pto->vSend.empty())
        if (pto->nLastSend && GetTime() - pto->nLastSend > 2 * 60 && pto->vSend.empty())
            pto->PushMessage("ping");

and

Code:
//                else if (GetTime() - pnode->nLastSend > 90*60 && GetTime() - pnode->nLastSendEmpty > 90*60)
                else if (GetTime() - pnode->nLastSend > 5*60 && GetTime() - pnode->nLastSendEmpty > 5*60)
                {
                    printf("socket not sending\n");
                    pnode->fDisconnect = true;
                }
//                else if (GetTime() - pnode->nLastRecv > 90*60)
                else if (GetTime() - pnode->nLastRecv > 5*60)
                {
                    printf("socket inactivity timeout\n");
                    pnode->fDisconnect = true;
                }


Additional traffic is only a few bytes every 2 minutes and it
really does help everyone with crappy internet connection to stay synced to the latest block and game turn,
as the connections tend to "stall" otherwise after some time. (connection showing up as 'established' when it's actually dead)

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