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Topic: [ANN][HUC] HunterCoin - Human Mine-able Crypto Currency GameWorld - page 5. (Read 38459 times)

full member
Activity: 140
Merit: 100
Lets wait and see
sr. member
Activity: 490
Merit: 250
While everyone is playing around with stupid shit coins, any update for this promising one ?
full member
Activity: 182
Merit: 100
BUMP because this is very innovative.

that an understatement... game changer pun intended. Merge mining this will be sick.

Farmville/ travia of crypto IMO
legendary
Activity: 2142
Merit: 1131
BUMP because this is very innovative.
legendary
Activity: 1807
Merit: 1020
New very short video showing where we are up to

http://www.youtube.com/watch?v=uYkXoFahtdo&feature=youtu.be

Changes Include:

Player (NAME) Cost is now much more expensive - 1 HUC - When you create a player it will create 3 Characters, labelled snailbrain, snailbrain.1, snailbrain.2 (1 name = multiple characters, to try to reduce number of transactions). Characters in a "name" will be queued then the user will click "GO" to initiate the move/transaction for all characters.
If a character dies, he will die permanently - (you would have 1 less character). If your MAIN character dies, i.e. snailbrain, then ALL your characters in that name will die. Protect your main character.
Auto Attack has been removed (for now)
Destruct has been Added - This will auto destruct your character and any surrounding enemies (we may amend this to having a 10-25% chance of killing friendlies). If a main Character Destructs, he will destroy a larger Radius (but all your characters under that name will be killed).
Moving Many characters or chatting will incur transaction fees.
HEARTS added to the Map - If you collect a Heart on the map, that name will gain 1 extra character, each Name can hold/control up to 50 Characters (expect higher transaction fees).
Algo is more likely to be Script (Merged Mined with LTC or probably ANY other script coin). This is not entirely set yet. If we get any support from some big sha256 pools we MAY stay with it.
Retarget Algo may retarget every block.

Map has been updated
sdp
sr. member
Activity: 469
Merit: 281
The git diff command seems to work backwards to what I expected.  The created diff was a reverse diff of the last change. Smiley
sdp
sr. member
Activity: 469
Merit: 281
I did a 'git pull' and I noticed something of a problem when the change came.
It reported    
Code:
2fb5b16..f51c05c  master     -> origin/master

I did a 'git diff' and I see that:

GetDataDir() now never gets called.   It seems like it is something you need for new installs.


Code:
--- a/src/init.cpp
+++ b/src/init.cpp
@@ -171,11 +171,7 @@ bool AppInit2(int argc, char* argv[])
             }
         }
     }
-
-    GetDataDir();    // Force creation of the default datadir directory, so we can create /testnet subdir in it
-
-    // Force testnet for beta version
-    if (VERSION_IS_BETA && !GetBoolArg("-testnet"))
+    else if (VERSION_IS_BETA)  // Force testnet for beta version
         mapArgs["-testnet"] = "";
 
     // Set testnet flag first to determine the default datadir correctly
diff --git a/src/util.cpp b/src/util.cpp
index 71a370f..ee5d39d 100644
--- a/src/util.cpp
+++ b/src/util.cpp
@@ -630,7 +630,10 @@ void ParseParameters(int argc, char* argv[])
 
     // Enforce testnet mode for BETA version
     if (VERSION_IS_BETA && !GetBoolArg("-testnet"))
+    {
         mapArgs["-testnet"] = "";
+        fTestNet = true;
+    }
 }
 

EDIT: the command was 'git diff -r f51c05c 2fb5b16'
EDIT: Is 2fb5b16 really the HEAD?  I have used other revision systems before.  Should 'git pull && git checkout' be enough to update the sources?
legendary
Activity: 1807
Merit: 1020

_____

New Video Demo 05/11/13
http://www.youtube.com/watch?v=QhB7wGX1CSk


where can i get the soundtrack for this video ?

pretty cool little idea there !

was going to put this one on.. but decided to keep it silent.. http://www.youtube.com/watch?v=g58pbxh_Exg

thanks, you can download/compile client and test now if you have time
hero member
Activity: 798
Merit: 1000
‘Try to be nice’

_____

New Video Demo 05/11/13
http://www.youtube.com/watch?v=QhB7wGX1CSk


where can i get the soundtrack for this video ?

pretty cool little idea there !
legendary
Activity: 1807
Merit: 1020
sdp
sr. member
Activity: 469
Merit: 281

I hate trying to watch youtube videos.  Could you please provide a torrent or some kind of download link?
legendary
Activity: 1807
Merit: 1020
Will there be some beta-testing phase (testnet) or we are about to immidiately jump onto live blockchain?

Decided to go ahead with an open beta

https://bitcointalksearch.org/topic/annhuc-huntercoin-beta-ended-asicgpuhuman-merge-mine-able-world-330533
legendary
Activity: 1807
Merit: 1020
Will there be some beta-testing phase (testnet) or we are about to immidiately jump onto live blockchain?

it's being tested atm.. (probably for another week or 2.. estimate).
hero member
Activity: 896
Merit: 500
Looks very interesting...keeping my eye on this one
legendary
Activity: 1807
Merit: 1020
New Huntercoin Video no2

Mapsize Increase -- 502x502 (4x bigger) - (half a day to get to the centre and back)
Pathfinding with Obstacle Avoidance.
Added Sprites
Customized Map Visualizer (much faster.. video does not do it justice)
and more

http://www.youtube.com/watch?v=QhB7wGX1CSk

excuse grammatical errors
sr. member
Activity: 280
Merit: 250
member
Activity: 70
Merit: 10
Expert Computer Geek

Which map do you like best? (or none?)

i like the second one!~will there eventually be animated elements?what about hexegon type grid?..hmm  Cool looking dope keep it up!/\


I also like Map number 2.. the 2 choke points would be good areas to "camp".. we are just a bit worried that the entire central area could be controlled... if we used Map 2, there would be only 2 banks in the opposite corners of the entrance to the centre square areas.. so it would be a massive long journey to get the coins from centre to the bank..

probably not animated.. maybe there can be 2 different sprites for facing left ..

Hexagon grid is possible, but we aren't going to do it in this

MAYBE it will look something like this:





LEGEND OF ZELDA!!! =) niceeee 1
legendary
Activity: 1807
Merit: 1020

Which map do you like best? (or none?)

i like the second one!~will there eventually be animated elements?what about hexegon type grid?..hmm  Cool looking dope keep it up!/\


I also like Map number 2.. the 2 choke points would be good areas to "camp".. we are just a bit worried that the entire central area could be controlled... if we used Map 2, there would be only 2 banks in the opposite corners of the entrance to the centre square areas.. so it would be a massive long journey to get the coins from centre to the bank..

probably not animated.. maybe there can be 2 different sprites for facing left ..

Hexagon grid is possible, but we aren't going to do it in this

MAYBE it will look something like this:



member
Activity: 70
Merit: 10
Expert Computer Geek

Which map do you like best? (or none?)

i like the second one!~will there eventually be animated elements?what about hexegon type grid?..hmm  Cool looking dope keep it up!/\
legendary
Activity: 980
Merit: 1000
Need a campaign manager? PM me
Sounds very interesting.
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