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Topic: [ANN][ICO] BASIS NEURO Platform - Neurofuture for all - page 53. (Read 71602 times)

newbie
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Could I buy your device by your tokens?
member
Activity: 126
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Could you tell me please about competitors? Which device is similar?

Sure!
NEUROSKY
Information: A company operating on the world market of neural technologies since 2004. It develops and implements a mobile headset with the function of a neural assistant, providing biometric data and personalized health indicators to a wide range of users. Drawbacks: The device has modest (relative to Basis Neuro) capabilities in recording brain activity (1 electrode instead of 3-4), and the quality of monitoring (control of the psychophysiological state) is therefore also of low quality.
EMOTIV
Information: The company was founded in 2011 and positions itself in the field of bioinformatics and human brain research using the electroencephalography (EEG) method. The mission of the company is to enable people to understand their own brains and accelerate brain research around the world. Advantages: EMOTIV develops and implements mobile headsets with the function of a neural assistant and neural control for research purposes. It has an affordable monitoring of brain activity for most users. Drawbacks: The company has absolutely no ready-made solutions for everyday use of the neural control function.
MUSE
Information: Interaxon launched its first product in 2014. Muse is a tool for brain fitness and cardiac activity monitoring. It develops and implements a mobile headset with the consumer-grade function of a neural assistant, and for relaxation and anti-stress for a wide range of consumers. Drawbacks: Mental control solutions are not implemented.
ANT NEURO
Information: ANT Neuro was set up in 1997 as a spin-off of the University of Twente, the Netherlands. The company was originally engaged in development of software for advanced source analysis (ASA) of EEG and MEG data. Advantages: The core business has focused on complete solutions for the recording and analysis of neurophysiological signals in neurological, psychological, physiological studies and related clinical use over the past few years. The company produces equipment (brain biopotentials amplifiers) for neural research. ANT Neuro products are used in many world-famous labs. Drawbacks: There are no ready-made solutions for private use outside the lab.
BLACKROCK MICROSYSTEMS
Information: Blackrock Microsystems is a legacy of high-tech innovation developed by Bionic Technologies, a spin-off of the University of Utah in 1997. Advantages: The mission of the company is to lead the market of implantable microsystems by meeting the current and future needs of the world community in neurobiological research. The company develops invasive stationary systems for monitoring brain activity of humans and animals, including for neurosurgical operations. Blackrock Microsystems equipment is used for research in DARPA projects. Drawbacks: The drawback of the technology is the need for surgical intervention to put sensors directly into the human brain.
MINDMAZE SA
Information: MindMaze is a computational neural platform that records and analyzes brain activity. The company develops non-invasive stationary systems for monitoring human brain activity and virtual reality helmets. The developers claim that innovative solutions for healthcare and gaming will soon be ready to transform these industries dramatically. Drawbacks: There are no solutions for mental control of devices.
NEUROWEAR
Information: The project team is located in Tokyo and is focused on creating the "communication in the near future" methods. The company borrows the technology for developing prototypes of new products and services based on biological signals, such as brain waves and heartbeats. Drawbacks: Neural headsets for entertainment are based on sensors and NeuroSky technology.
OPENBCI
Information: An open neural platform for researchers, engineers, artists, scientists, designers and developers in general. The mission of the project is to use the electrical signals of the human brain and body to further understand their functioning and expand one’s capabilities. The company develops mobile brain biopotentials amplifiers. The cost is $800 (frame) + $200-500-950 (amplifier) + $20 (batteries) + $150 (Wi-Fi communication module). Drawbacks: It is not a consumer-grade device.
PERSONAL NEURO DEVICES
Information: The company has been engaged in the development of portable all-purpose neural interfaces since 2010. They are positioned in the field of healthcare, military development and communication. Elon Musk and Facebook are working on the device commercialization and are ready to enter the market with a little delay. The purpose of neural headsets is to monitor recovery and rehabilitation after brain concussions. The company entered the Kickstarter neural platform to raise funds for product development; pre-order is available. Drawbacks: There is no working prototype.
NEURAL IMPULSE ACTUATO
Information: The company was engaged in the development of a prototype of a portable neural interface based on the proper technology. The functions of a neural assistant and neural control were announced. Drawbacks: All developments have ceased.
BRAIN LINK
Information: The company has been engaged in the development of portable consumer-grade neural interfaces for a wide range of users on the basis of NeuroSky technology and hardware since 2014. The software for brain training in areas that cover education, health and the entertainment industry is under development. The devices are sold in North America, Europe and the US, Japan, South Korea and mainland China. Drawbacks: No solutions for neural control are available.
FOCUS BAND
Information: The company's founders have been developing a non-invasive neural interface with a function of a neural assistant to control the brain state based on monitoring since 2009. The mission of the company is to create a FocusBand education system that can significantly reduce human stress and teach them methods of deep relaxation. The product is a consumer-grade neural interface. Drawbacks: No solutions for mental control of devices are available.
newbie
Activity: 74
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Could you tell me please about competitors? Which device is similar?
member
Activity: 126
Merit: 16
Do you have any working prototypes? What devices can be managed by this gadgets now?

The Basis Neuro Research Laboratory is a pioneer in the development of non-invasive neurotechnologies and neural interfaces. We have science experience in 10 years of experimental and theoretical work have resulted in dozens of publications, numerous software patents and, most importantly, working prototypes of devices on neuro-control. In our team is 8 persons who are care about science part, developing platform, blockchain integration, finance and marketing. We are all available in LinkedIn and Telegram for any emergency case.
newbie
Activity: 112
Merit: 0
Do you have any working prototypes? What devices can be managed by this gadgets now?
member
Activity: 126
Merit: 16
Do you have a roadmap?

2018
Improvement of sensors for reading neural signals that do not require the application of jell to the skin ("dry electrodes");
Development of the Basis Neuro neural platform;
Creation and introduction of the system to store and analyze data;
Launch of the first version of the neural interface for home use in the market;
Smart headphones with built-in neural interface;
Opening access to the beta version of the neural Basis Neuro platform and its scaling (initial blockchain integration).
2019
Creating a solution suite for b2b integration: performance monitoring, solutions for dangerous professions;
Developing the BrainFitness neural interface. Developing a neural interface to monitor sleep;
Neural control in VR. Monitoring in VR, games with a non-linear storyline;
Developing a web portal for interaction between the neural Basis Neuro platform participants and the launch of online sales and service;
Launching a lab for product developers based on the source neural Basis Neuro platform.
2020
Integration with individual IoT devices;
Concluding partnerships with major game developers;
Obtaining a medical license to use the interface for treatment and rehabilitation purposes.
2021
Launching the White Label for software and electronics intended for third-party developers.
newbie
Activity: 17
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Is it self-sufficient device? Can it work without smartphone?
newbie
Activity: 74
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Should I apply a special gel on a skin before use it?
member
Activity: 126
Merit: 16
Is the technology safe? Is there any effect on the brain?

The technology is absolutely safe for users. It excludes an active electromagnetic effect on a person and his brain, as well as any interference in mental processes, the psyche, the logic of decision-making.
newbie
Activity: 112
Merit: 0
Is the technology safe? Is there any effect on the brain?
member
Activity: 126
Merit: 16
What products can be developed on the platform?

We point out the main areas of work with the platform: video games, VR, IoT, medicine, neuro-marketing and neuro-monitoring. However, the technology of mental control can be integrated into any process, in any sphere of human life.
Examples of products:
• games in which the control of the character is realized exclusively by mental commands;
• games with a variable storyline, in which the plot changes depending on the mood and state of the person;
• applications that adapt the interface to the smartphone and tablet;
• helmets of virtual reality with an integrated neural interface for managing games and programs without a keyboard or joystick;
• applications that adapt the interface to work withIoT objects and the "smart home";
• medical wheelchairs on mental management for people with disabilities;
• prostheses controlled by the power of thought;
• systems based on neurostimulation to restore patients after a stroke;
• applications for monitoring the psychophysical state of specialists in hazardous occupations;
• applications for neuro-marketing, which allow to identify consumer preferences on the basis of objective data of mood changes and psychophysical state;
• helmets with an integrated neural interface for convenient management of mobile devices while riding a motorcycle:
• and many other products.
newbie
Activity: 112
Merit: 0
What products can be developed on the platform?
member
Activity: 126
Merit: 16
Elon Musk makes an excellent project, why is yours better?

Elon Musk develops invasive neurotechnologies, and Basis Neuro - non-invasive, which do not require the installation of sensors of brain activity directly into the cerebral cortex. The signals are read by external sensors, it is enough to put a headset on the head.

More:
ELON MUSK TRIES TO PHYSICALLY OPEN THE BRAIN, BUT WHY? PART 1.
https://blog.basisneuro.com/news/39/
newbie
Activity: 112
Merit: 0
Elon Musk makes an excellent project, why is yours better?
member
Activity: 126
Merit: 16
Do you have analogues or competitors?

The modern market of neural interfaces is represented by several companies that serially produce and sell their devices for a "broad" consumer. However, most of these devices have limited functionality and a number of disadvantages that do not allow the neural interfaces to become a truly mass product. The Basis Neuro technology solves most of these problems. Main indirect competitors: Neurosky, Emotiv, Muse, ANT Neuro, Blackrock Microsystems, MindMaze SA, Neurowear, etc. The analysis of competitors is presented in Whitepaper.
newbie
Activity: 112
Merit: 0
Do you have analogues or competitors?
member
Activity: 126
Merit: 16
How about a VR industry? Could you tell me more about it? I saw the VR-stadium among your partners.

Yes!
Example: PLAY BY FORCE OF THOUGHT — WHAT VR AND NEUROINTERFACES ARE CAPABLE OF
The neurointerface suggests to get rid of joysticks with their inappropriate and distracting control. You only need to express your intention to take an action — to jump, turn a wheel, pull the trigger — at the same time that field of neurons which is responsible for it in real life becomes more active, and your character in the virtual world will repeat it with accuracy.

More: https://blog.basisneuro.com/news/8/
brand new
Activity: 0
Merit: 0
How about a VR industry? Could you tell me more about it? I saw the VR-stadium among your partners.
member
Activity: 126
Merit: 16
Why is this platform/technology needed in the videogame industry?

To control the character in the game without a keyboard, computer mouse or joystick. Game developers will be able to adapt existing games to a neural interface or create new games with the ability to control the character mentally. Also, technology allows you to create individual and multiplayer games with a nonlinear storyline. The plot of the game is changed basing on an analysis of the users state in real time. The game itself is adjusted to the mood of the user and changes the plot, adapting to the players preferences.
newbie
Activity: 112
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Why is this platform/technology needed in the videogame industry?
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