It is a nice decisions because smartphone can be easily access and most people are now into mobile phone when they want to play games. The possibility of these concept would be probably high due to most of young are now engage in mobile gaming. Lets see what will be the next update of this project.
Mobile games are way more accessible but not sure how developed the social networking part is in them.
I think that is the opposite, what's difficult is to develop a blockchain where they can integrate or make a mobile game as a dApp like feature. If they can show that it will be working great, then the social network can easily be established afterward.
If you say so, then why will developers make the first games only for mobile devices? Perhaps they have an interesting development of games based on dApp? Curious to see this.
TOP DEVICES MOST FREQUENT GAMERS USE TO PLAY GAMES:
PC (62%),
DEDICATED GAME CONSOLE (56%),
SMARTPHONE (35%),
WIRELESS DEVICE (31%),
DEDICATED HANDHELD SYSTEM (21%)
With this, I think the project managers should reconsider their decision that they will focus first on developing games for mobile devices.
As to sum up from the past years many people are considered to loved playing games in PC which is more convenient to use. Even few decades we know that PC is the first thing to produce games rather that mobile phones. I love the statistics that been provided.
Totally agree with you, using PC for gaming is very convenient for the players. Also, many mobile gaming platforms have also shifted their venture to PC gaming platform so that they may gain huge market of players based on the statistics that have been given there is a broad range of market when it comes to PC players.
There was a period when PC game development was significantly neglected over consoles, however the tide has shifted again.
Indeed, I guess it was the newest thing at the time. But it seems a lot of pc games got that social networking part down and became more popular.