Interesting post in the french thread:
Ca semble prometteur mais je me souviens de l'ico de shadow token dont le jeu existait déjà et dont le cours après l'ico à complètement chuté!
Ici ils disent "La plupart des aspects du jeu sont terminés et nous nous concentrons actuellement sur le design et l'interface utilisateur.", y-a-t-il déjà une date de sortie prévue? On peut déjà voir l'évolution du projet?
It looks promising but I remember the ico shadow token whose game already existed and whose course after ico to completely dropped!
Here they say "Most aspects of the game are over and we are currently focusing on design and user interface.", Is there already a release date? Can we already see the evolution of the project?
Looking at Shadow Token it seems to be an investment vehicle, giving investors small rewards and merchandise.
Crystal Reign differs in that the token is essential to the in-game economy. The tokens are spent by guilds and individuals to service their armies and have a better chance of gaining the shard drops.
You might ask why people would spend shards just to earn more shards in the drops. This is where the bonus ETH plays a part. Some perks and items can be bought with ETH as well as CRS and 80% of the purchase is released in shard drops alongside the standard 1000CRS. This means that there is an Ether incentive for spending shards and conquering the shard drop tiles.
So if you want a
very rough estimate of the value of the shard then you could say:
1000CRS is equal to the ETH bonus for that tile (assuming that the user does not want a lower CRS balance after winning the drop).
What could the ETH bonus potentially be? Browser games like Evony were generating revenue of around $64k per day – this was without any in-game monetary incentives and without the ease of payment available to eth users. If we use this figure, then each individual drop has a bonus of around $5,600 ($64k/64 Tiles * 7 Days * 80%).
So with this very rough estimate and with all the assumptions we get a token value of $5.60
A couple of things I havent taken into account:
Probability: It may take more or less shards to have a good chance of winning the tile and this depends on the game ecosystem.
Speculation: Hoarding by guilds or speculators may influence gameplay as each shard has the potential to earn Eth. If you predict Eth will go up in value by 20% before the next shard drop then the current Eth bonus for that week is worth 20% more to you. This will increase demand for CRS as guilds will spend more to win the drop that week.
Scarcity: If there are 100,000 users, then on average each user should have around 50 shards if evenly distributed. This means that shards will be relatively scarce even with 10,000 players. Further still, around 20% of shards spent on purchases is taken out of circulation. Depending on the velocity of purchases this will provide a steady increase in the value of the coin.
Ultimately it is a balancing act. We want an in-game economy where players can take part and earn tangible rewards but at the same time there are many factors which could be unhealthy for the economy. We have allocated 3.28m shards each year for events which will help balance the economy.
With regards to release date, we have the alpha planned for the end of this month and the public beta set for May. Things are moving quickly though so these dates are more like deadlines. In 2 weeks we should have artwork ready to present screenshots publicly. Buildings are complete and we are just waiting on 3D models and UI redesign.