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Topic: [ANN][ICO] Crystal Reign | The First Grand Strategy MMO Built With Ethereum - page 3. (Read 1750 times)

full member
Activity: 350
Merit: 125
All bounties from past week (twitter, facebook, signature) will be paid out within next 24 hours.
full member
Activity: 350
Merit: 125
full member
Activity: 350
Merit: 125
jr. member
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Merit: 2
Hello Dev,may I combined my report fb @twitter?
full member
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Merit: 125
Why do not you want to make a bounty facebook? There is also a good advertising platform.


Hi, we have one - https://bitcointalksearch.org/topic/crystal-reign-facebook-campaign-ended-3072658
newbie
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Merit: 0
Alongside the telegram there is also the discord channel: https://discord.gg/B3bcZRx
newbie
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any talk groups like telegram or other chatting apps?
full member
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Merit: 125
Now have a telegram channel. Please join, will be looking to engage more with the community and answer any questions about the project: http://t.me/crystalreign
full member
Activity: 350
Merit: 125
We already have a Portugese translation, thanks.
And paid for the Arabic translation.

There are 7 days remaining of the 100% bonus in the ICO.
hero member
Activity: 1316
Merit: 407
Top Crypto Casino
newbie
Activity: 126
Merit: 0
arabic translation is ready, where do u want me to send it?
can you send the coins b4?

here is my address
0xCEb1b45b100F8D7153Bc8697483D407E3F1bBd93

will send u a pm with my email, u can write me there and get ur translation as soon as the coins arrive, or max tomorrow morning

newbie
Activity: 15
Merit: 0
Interesting post in the french thread:
Ca semble prometteur mais je me souviens de l'ico de shadow token dont le jeu existait déjà et dont le cours après l'ico à complètement chuté!

Ici ils disent "La plupart des aspects du jeu sont terminés et nous nous concentrons actuellement sur le design et l'interface utilisateur.", y-a-t-il déjà une date de sortie prévue? On peut déjà voir l'évolution du projet?

It looks promising but I remember the ico shadow token whose game already existed and whose course after ico to completely dropped!

Here they say "Most aspects of the game are over and we are currently focusing on design and user interface.", Is there already a release date? Can we already see the evolution of the project?

Looking at Shadow Token it seems to be an investment vehicle, giving investors small rewards and merchandise.

Crystal Reign differs in that the token is essential to the in-game economy. The tokens are spent by guilds and individuals to service their armies and have a better chance of gaining the shard drops.

You might ask why people would spend shards just to earn more shards in the drops. This is where the bonus ETH plays a part. Some perks and items can be bought with ETH as well as CRS and 80% of the purchase is released in shard drops alongside the standard 1000CRS. This means that there is an Ether incentive for spending shards and conquering the shard drop tiles.

So if you want a very rough estimate of the value of the shard then you could say:

1000CRS is equal to the ETH bonus for that tile (assuming that the user does not want a lower CRS balance after winning the drop).

What could the ETH bonus potentially be? Browser games like Evony were generating revenue of around $64k per day – this was without any in-game monetary incentives and without the ease of payment available to eth users. If we use this figure, then each individual drop has a bonus of around $5,600 ($64k/64 Tiles * 7 Days * 80%).

So with this very rough estimate and with all the assumptions we get a token value of $5.60

 

A couple of things I havent taken into account:

Probability: It may take more or less shards to have a good chance of winning the tile and this depends on the game ecosystem.

Speculation: Hoarding by guilds or speculators may influence gameplay as each shard has the potential to earn Eth. If you predict Eth will go up in value by 20% before the next shard drop then the current Eth bonus for that week is worth 20% more to you. This will increase demand for CRS as guilds will spend more to win the drop that week.

Scarcity: If there are 100,000 users, then on average each user should have around 50 shards if evenly distributed. This means that shards will be relatively scarce even with 10,000 players. Further still, around 20% of shards spent on purchases is taken out of circulation. Depending on the velocity of purchases this will provide a steady increase in the value of the coin.

Ultimately it is a balancing act. We want an in-game economy where players can take part and earn tangible rewards but at the same time there are many factors which could be unhealthy for the economy. We have allocated 3.28m shards each year for events which will help balance the economy.

With regards to release date, we have the alpha planned for the end of this month and the public beta set for May. Things are moving quickly though so these dates are more like deadlines. In 2 weeks we should have artwork ready to present screenshots publicly. Buildings are complete and we are just waiting on 3D models and UI redesign.
full member
Activity: 350
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Please check out our Twitter page - https://twitter.com/CrystalReignCRS
And give us a follow if you like.
We also have a twitter campaign coming shortly.
full member
Activity: 350
Merit: 125
hey, I can do the Russian translation - please reply!

do u need arabic? newbie but its my mother tongue and i m fluent in english Smiley

Yep, thanks. Send your eth address to OP once its done

it will be posted by tomorrow by max
[/quote]

You are both low ranked so can't post the embedded images in the thread. So do the translation and send to me and I will post on that board.
Also for all current and potential translators, I would like you to make follow up translated posts from either myself or the user crystal reign. I will increase the reward for doing so, thanks.
newbie
Activity: 126
Merit: 0
do u need arabic? newbie but its my mother tongue and i m fluent in english Smiley

Yep, thanks. Send your eth address to OP once its done
[/quote]

it will be posted by tomorrow by max
newbie
Activity: 15
Merit: 0
You doing a pretty good job. I like the idea of the game. At first I head "rock paper scissors" I was like -_- Then I read how there are other more strategic elements to manipulate the outcome. I also like the idea of map control. Rewarding players who own land for 24hours. You will need to put a player cap on it though so what cap will you use?

Around 128,000 is the limit at the moment due to gameplay constraints.

The map is 640,000 tiles and loads chunks of 50x50. In terms of performance, having each tile filled shouldn't be an issue. In terms of gameplay, we need a good amount of the map empty as the randomness of shard drops will be affected in a cluttered map. As each player can have 3 armies we have to assume each player counts for 4 tiles as armies can be camped on free tiles. 10% of the map is occupied by huntable animals and we want to leave 10% for shard drops. So around 20% of the map should be inhabitable, 128,000 players.

Expanding the map can be done fairly easily but we would rather do this after mobile release which is planned for December.

do u need arabic? newbie but its my mother tongue and i m fluent in english Smiley

Yep, thanks. Send your eth address to OP once its done
newbie
Activity: 126
Merit: 0
do u need arabic? newbie but its my mother tongue and i m fluent in english Smiley
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