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Topic: [ANN][ICO] FLUX - DECENTRALIZED GLOBAL GAMING ECOSYSTEM - page 17. (Read 28912 times)

newbie
Activity: 2
Merit: 0
interesting project  Wink
member
Activity: 378
Merit: 10
I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
What about Dmitry Lekhno? He took part in development of legend S.T.A.L.K.E.R series of games!  He consults the company on many issues, his contribution to the development of the product is priceless. 
Well, okay, one person… It isnt enough, taking into account that the company has a lot of advisors.
The Flux devs team is very experienced in gaming industry. Many of the employees were working on creation of major gaming projects. That’s why there’re mostly specialists working in various technical areas.
Can you give several examples of gaming projects that the Flux employees were working on in the past?
full member
Activity: 252
Merit: 100
I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
What about Dmitry Lekhno? He took part in development of legend S.T.A.L.K.E.R series of games!  He consults the company on many issues, his contribution to the development of the product is priceless. 
Well, okay, one person… It isnt enough, taking into account that the company has a lot of advisors.
The Flux devs team is very experienced in gaming industry. Many of the employees were working on creation of major gaming projects. That’s why there’re mostly specialists working in various technical areas.
member
Activity: 196
Merit: 10
I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
What about Dmitry Lekhno? He took part in development of legend S.T.A.L.K.E.R series of games!  He consults the company on many issues, his contribution to the development of the product is priceless. 
Well, okay, one person… It isnt enough, taking into account that the company has a lot of advisors.
full member
Activity: 252
Merit: 100
I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
What about Dmitry Lekhno? He took part in development of legend S.T.A.L.K.E.R series of games!  He consults the company on many issues, his contribution to the development of the product is priceless. 
member
Activity: 196
Merit: 10
I’ve read an article about the advisors team of Flux. But, in fact, what’s so special about it? There’re no people experienced in gaming industry. They are technical specialists, in general. Development of such a product requires gamers.
newbie
Activity: 378
Merit: 0
Violation of what rules can the system ban the user’s account for? What will it be necessary to do in order to get unbanned?
This information will be available after the final release of the matchmaking platform.
newbie
Activity: 112
Merit: 0
Violation of what rules can the system ban the user’s account for? What will it be necessary to do in order to get unbanned?
member
Activity: 224
Merit: 10
What’s the goal of the company on the ICO?
I think they wont to collect the hard cap which is set at the level of $20 million.   
member
Activity: 238
Merit: 10
What’s the goal of the company on the ICO?
newbie
Activity: 378
Merit: 0
Will you help developers when adding a new game to your platform?
Yes, developers will get their own profit from using our platform!
newbie
Activity: 378
Merit: 0
Are you sure that Flux will not charge a commission? How will they earn money then. There is no commission for Virtual Goods (VG) VG to VG trading in FLUX.


As for the ways how FLUX will be profitable for its founders, it is thanks to paid matchmaking, virtual assets & skins marketplace fees, and conferences. We won’t add ads into the web and desktop version of FLUX, however we plan to integrate them into our streaming platform. Moreover, our team will finance promising games.
member
Activity: 364
Merit: 10
Will you help developers when adding a new game to your platform?
newbie
Activity: 87
Merit: 0
Are you sure that Flux will not charge a commission? How will they earn money then. There is no commission for Virtual Goods (VG) VG to VG trading in FLUX.
newbie
Activity: 212
Merit: 0
It's cool that Flux will not charge developers a commission when selling copies of games and in-game items. This will allow developers to get the most revenue.
Are you sure that Flux will not charge a commission? How will they earn money then?
Very simple! Do not forget that their main asset is the Matchmaking platform. The main income will go from there, so the creators of the project do not make sense to take money from developers.
And what commission will the platform take with the Matchmaking platform?
The platform will charge a commission for each bet: from 1 to 7 percent. The size of the commission, as I understand it, will depend on the level of the gamer.
And what level will need to be collected so that only 1% of the stake amount is taken from me?
member
Activity: 364
Merit: 10
It's cool that Flux will not charge developers a commission when selling copies of games and in-game items. This will allow developers to get the most revenue.
Are you sure that Flux will not charge a commission? How will they earn money then?
Very simple! Do not forget that their main asset is the Matchmaking platform. The main income will go from there, so the creators of the project do not make sense to take money from developers.
And what commission will the platform take with the Matchmaking platform?
The platform will charge a commission for each bet: from 1 to 7 percent. The size of the commission, as I understand it, will depend on the level of the gamer.
newbie
Activity: 212
Merit: 0
It's cool that Flux will not charge developers a commission when selling copies of games and in-game items. This will allow developers to get the most revenue.
Are you sure that Flux will not charge a commission? How will they earn money then?
Very simple! Do not forget that their main asset is the Matchmaking platform. The main income will go from there, so the creators of the project do not make sense to take money from developers.
And what commission will the platform take with the Matchmaking platform?
member
Activity: 364
Merit: 10
It's cool that Flux will not charge developers a commission when selling copies of games and in-game items. This will allow developers to get the most revenue.
Are you sure that Flux will not charge a commission? How will they earn money then?
Very simple! Do not forget that their main asset is the Matchmaking platform. The main income will go from there, so the creators of the project do not make sense to take money from developers.
newbie
Activity: 378
Merit: 0
It's cool that Flux will not charge developers a commission when selling copies of games and in-game items. This will allow developers to get the most revenue.
Are you sure that Flux will not charge a commission? How will they earn money then?

These are the commissions FLUX platform will charge:
1. FLUX Market is a marketplace for developers which is geared towards the monetization of competitive games. FLUX takes 0% commission for downloads or in-game purchases made via mobile applications for such types of games.
2. FLUX's matchmaking system usually takes a 1% to 7% commission on each bet placed by a gamer. It is distributed among FLUX to cover platform’s needs (10% of commission amount for SaaS, 15% for Marketing, 10% for Operations and Support, 10% for rewards and referral system payouts, 5% are saved as platform’s savings) and up to 50 % for Game Owner (Developer).
3. There is no commission for Virtual Goods (VG) VG to VG trading in FLUX. However, FLUX takes commission for VG buy/sell process between users in amount of 2%.
4. It will be possible to create skins in Steam workshop and by using a FLUX audience vote for accepting a certain skin. In case of acceptance, 20% of sales split between voters, 60% go to skin author, 20% go to FLUX.
full member
Activity: 406
Merit: 100
It's cool that Flux will not charge developers a commission when selling copies of games and in-game items. This will allow developers to get the most revenue.
Are you sure that Flux will not charge a commission? How will they earn money then?
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