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Topic: [ANN][ICO] FLUX - DECENTRALIZED GLOBAL GAMING ECOSYSTEM - page 41. (Read 28913 times)

newbie
Activity: 212
Merit: 0
The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
What’s the turnover in this market now?
According to the data of the need of 2017, the volume of global trading market of gaming industry has reached $7 billion USD.  This is an incredible characteristic and it will grow only!
How many games are sold each day?
It’s difficult to calculate the overall turnover in the market. But it’s known that 370 billion copies of PC games were sold on the Steam platform in 2017.
I’m wondering what’s the goal of the annual sales of PC games for Flux.
newbie
Activity: 378
Merit: 0
the sale of tokens has not even begun yet, and the project is already incredibly interesting. It's impressive. Tell me what will happen with the unsold tokens?

All of the unsold tokens will be burned.
full member
Activity: 406
Merit: 100
The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
What’s the turnover in this market now?
According to the data of the need of 2017, the volume of global trading market of gaming industry has reached $7 billion USD.  This is an incredible characteristic and it will grow only!
How many games are sold each day?
It’s difficult to calculate the overall turnover in the market. But it’s known that 370 billion copies of PC games were sold on the Steam platform in 2017.
member
Activity: 143
Merit: 10
the sale of tokens has not even begun yet, and the project is already incredibly interesting. It's impressive. Tell me what will happen with the unsold tokens?
newbie
Activity: 212
Merit: 0
The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
What’s the turnover in this market now?
According to the data of the need of 2017, the volume of global trading market of gaming industry has reached $7 billion USD.  This is an incredible characteristic and it will grow only!
How many games are sold each day?
full member
Activity: 406
Merit: 100
The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
What’s the turnover in this market now?
According to the data of the need of 2017, the volume of global trading market of gaming industry has reached $7 billion USD.  This is an incredible characteristic and it will grow only!
newbie
Activity: 212
Merit: 0
The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
What’s the turnover in this market now?
full member
Activity: 406
Merit: 100
The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
This info is the matter of argument ‘cause now they’re fighting against the piracy actively and it diminishes.   At least, big turnover of the funds in the PC games market tells about this.
member
Activity: 238
Merit: 10
The misfortune of the gaming market is that trading suffers from piracy very much. As far as I’ve heard, the turnover keep declining every year due to this.
newbie
Activity: 378
Merit: 0
Will you platform be specialized on the games related to eSports only?
No, however it's true that we will support mostly competetive games.
member
Activity: 378
Merit: 10
Will you platform be specialized on the games related to eSports only?
newbie
Activity: 378
Merit: 0
Will Flux even support streaming? It’s cool if it’s true.
Yes, it will!
full member
Activity: 378
Merit: 101
Will Flux even support streaming? It’s cool if it’s true.
newbie
Activity: 378
Merit: 0
How many copies of computer games do you plan to annually sell through the Flux platform within 3 years?

We're not making any estimates at this point, but do note that FLUX will generate revenue mostly due to the paid matchmaking, virtual assets & skins marketplace fees.


You write that many people are mistaken, saying that the market consists only of the game part. So, tell me, what parts it consists of? I just don't know that, but I’ve become very interested.

Well, besides the actual gameplay that is valuable, there's a lot of people interested in watching it (cybersport tournaments, streaming), trading virtual goods in games, buying related merchandise and so on.

So you are focusing on all sorts of Entertainment for the community, recently i see Refereum is one where people are getting paid by watching their games and purchases made inside the website, whether your team is building with more advanced options?
As for now we don't have plans on implementing something like this. Maybe in future.
newbie
Activity: 378
Merit: 0
What income are you gonna receive due to the streaming system which will work on your platform?
We would like to refrain from any predictions regarding this question.
newbie
Activity: 378
Merit: 0
Is it true that you will even cooperate with Twitch in order to develop yr own streaming system?
We are negotiating on the implementation of our own streaming platform. However, we won’t limit player’s choice. You can use twitch, integrating the broadcast into FLUX.
member
Activity: 700
Merit: 12
How many copies of computer games do you plan to annually sell through the Flux platform within 3 years?

We're not making any estimates at this point, but do note that FLUX will generate revenue mostly due to the paid matchmaking, virtual assets & skins marketplace fees.


You write that many people are mistaken, saying that the market consists only of the game part. So, tell me, what parts it consists of? I just don't know that, but I’ve become very interested.

Well, besides the actual gameplay that is valuable, there's a lot of people interested in watching it (cybersport tournaments, streaming), trading virtual goods in games, buying related merchandise and so on.

So you are focusing on all sorts of Entertainment for the community, recently i see Refereum is one where people are getting paid by watching their games and purchases made inside the website, whether your team is building with more advanced options?
member
Activity: 336
Merit: 10
What income are you gonna receive due to the streaming system which will work on your platform?
newbie
Activity: 168
Merit: 0
Is it true that you will even cooperate with Twitch in order to develop yr own streaming system?
full member
Activity: 392
Merit: 100
How many tokens has the company allocated to the ICO?
The company has allocated 40% of the tokens from the total emission to all the ICO rounds.
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