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Topic: [ANN][ICO] FLUX - DECENTRALIZED GLOBAL GAMING ECOSYSTEM - page 65. (Read 28913 times)

newbie
Activity: 378
Merit: 0
Is it true that the Flux project will give the opportunity to each ecosystem member to earn on their favorite business?
Exactly! It provides players with a matchmaking system, developers with market and monetization model, streamers with additional income, and establishes its own crowdfunding platform and trading marketplace.
full member
Activity: 266
Merit: 100
Is it true that the Flux project will give the opportunity to each ecosystem member to earn on their favorite business?
newbie
Activity: 378
Merit: 0
Why do you need to combine all the parts of the gaming industry ecosystem? Will it somehow make the gaming industry better?
This way everybody can earn the rewards they deserve in Flux token that can be easily exchanged on the open market.
member
Activity: 406
Merit: 10
Why do you need to combine all the parts of the gaming industry ecosystem? Will it somehow make the gaming industry better?
newbie
Activity: 378
Merit: 0
Do you need to sign up in the whitelist to participate in the ICO?
You can also just register and join public token sale.
newbie
Activity: 378
Merit: 0
When will it be possible to take a first look at the platform? They promise beautiful design and easy interface, I'd like to see it.
The final version of FLUX desktop will be released in April, 2018.  You will be able to check the interface soon. Stay tuned!
member
Activity: 364
Merit: 10
Do you need to sign up in the whitelist to participate in the ICO?
member
Activity: 224
Merit: 10
When will it be possible to take a first look at the platform? They promise beautiful design and easy interface, I'd like to see it.
newbie
Activity: 1
Merit: 0
Flux ICO is great
newbie
Activity: 378
Merit: 0
everything is so blurry. I would like to know the names of companies that you already work with. are there any at all? or are you just starting work on this?
Axon Partners is as a top-notch legal consulting company. Infopulse, BIONIC University and Provectus all provide us with strong technical support, with Provectus specialising in blockchain technology. Ambisafe help us with SaaS model specifically for the ICO. We are going to announce new partners soon, so get ready!
We are also partners with InDevLab, Remme and Infopulse.

You can read about the latter partnerships here https://medium.com/@FLUX_GAMES/flux-and-remme-announce-strategic-partnership-ededc29f60 and here https://www.infopulse.com/news/infopulse-partners-flux-bring-blockchain-esports.
member
Activity: 210
Merit: 10
“Marketplace for sensor data”
everything is so blurry. I would like to know the names of companies that you already work with. are there any at all? or are you just starting work on this?
newbie
Activity: 252
Merit: 0
The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
That’s strange. I thought that people played computer games less. What results can the industry boast of now?

According to analysts, that are listed in the Flux white paper, now the industry has 2.3 billion users, and the annual income in this field is 105 billion dollars.
I wonder what can computer games developers offer, to accelerate this market growth?
Now, the segment of games with augmented and virtual realities is rapidly developing. People are more and more interested in them. This will be the next stage in the development of the computer industry, I think. And these games will attract many new users to the market.
And what growth can be expected in the coming years? It's just that the larger the market grows, the better it is for Flux, am I right?
sr. member
Activity: 392
Merit: 250
The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
That’s strange. I thought that people played computer games less. What results can the industry boast of now?

According to analysts, that are listed in the Flux white paper, now the industry has 2.3 billion users, and the annual income in this field is 105 billion dollars.
I wonder what can computer games developers offer, to accelerate this market growth?
Now, the segment of games with augmented and virtual realities is rapidly developing. People are more and more interested in them. This will be the next stage in the development of the computer industry, I think. And these games will attract many new users to the market.
newbie
Activity: 252
Merit: 0
The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
That’s strange. I thought that people played computer games less. What results can the industry boast of now?

According to analysts, that are listed in the Flux white paper, now the industry has 2.3 billion users, and the annual income in this field is 105 billion dollars.
I wonder what can computer games developers offer, to accelerate this market growth?
sr. member
Activity: 392
Merit: 250
The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
That’s strange. I thought that people played computer games less. What results can the industry boast of now?

According to analysts, that are listed in the Flux white paper, now the industry has 2.3 billion users, and the annual income in this field is 105 billion dollars.
member
Activity: 322
Merit: 12
The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
That’s strange. I thought that people played computer games less. What results can the industry boast of now?
sr. member
Activity: 392
Merit: 250
The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
This is wrong. There is still a rapid increase in the number of market participants and in annual turnover. Now there are no signs, indicating that the decline will begin soon. Everything will be just the opposite!
member
Activity: 322
Merit: 12
The gaming market is certainly very big, but what is the prospect? It seems to me that now it is at its peak and that it will soon begin to "fall". It can play a cruel joke with Flux.
newbie
Activity: 378
Merit: 0
Will your service be closely connected with Steam gaming platform or will your work independently of the others?
One of our aims is decentralization of the gaming industry. Thus said, we won't disregard partnerships!
member
Activity: 406
Merit: 31
What is the maximum number of tokens, that a single investor will be able to purchase?
As far as I know, there will be no maximum limits.
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