1. Where would one go to register as part of the 450k people who have regiestered?
2. Do you have any evidence of these numbers?
3. How come your release dates are so specfic? Is the product in a working alpha stage already and using tokens?
4. Will the beta use the tokens?
5. You mention using the game APIs. But these games are almost certainly not using your own custom APIs at the moment. So how do you connect to them?
6. Who are your competitors?
7. Why announce the ICO so close to the sale date?
8. Why do all the links on the site go nowhere? Coin Telegrapph, NewsBTC, Coinhills, etc.
We are grateful to you for your interest in our project. We will answer your questions with great pleasure:
1. You can log in in our main portal
https://worldofbattles.io/ We will be glad to see you among the registered players.
2. We have the internal confirmed statistics on which we rely. Disclosure of personal information of the registered players is impossible within the current legislation. Wait, please, for December, and you will be convinced of truthfulness of these indicators.
3. We have approached to creating the project having worked out all possible details, we have responsibilities to investors and players of the platform. We can't conduct business negotiations without specific dates, numbers, sums and a clearly created business plan. It is important for us and for our partners. The alpha version was tested without using WoB tokens. It would make transfer of this token into ICO difficult.
4. The beta version will be tested with using WoB tokens. We hope that you will take part.
5. We almost don't use game API in that way on which the majority of the operating platforms rely. At the moment we carry out a large number of negotiations and consultations with representatives of Hearthstone, League of Legends, Dota 2, CounterStrike: GO, StarCraft 2, WESA, IeSF and world eSportsteams. On the basis of the got advice we actually have found all possible ways of implementating the project in the form in which we describe it in our WP. We also actively hold testing by the help of the existing Steam possibilities.
6. In the form in which we're preparing the platform and in those game formats which will be presented there, we find it difficult to call competitors as nobody has realized this task before.
7. We have approached to creating our project as much as possible taking into account each step. To realize everything that we have thought over, we need additional investments as the project without exaggeration will be large-scale within the eSport industry + we bear responsibility to investors and future holders of WoB tokens and we understand that interest also has to be based on transparent understanding of the fact when possible investments can bring specific results within the stated time period.
8. More and more editions are being added at the moment, we include them into the list on the first-served basis. Today these changes will be finished. We apologize for inconvenience. We hope that they won't affect impressions about our project.
We thank you for your devoted time to our project and drawing up questions once again. If you have specifications in the future, then you will always be able to write directly to any member of our team
https://ico.worldofbattles.io/#!/team
Have a nice day.
Thank you very much for your reply. It is a very interesting project. I would just like to follow up with a few more questions:
1. Was the alpha version tested with any tokens at all? Obviously not the ICO ones
In any case, how about a video of the app working? A tested app should definitely have more than an image
2. Regarding the release dates. I still find it odd that they are so specific. Are you that certain you will meet them? There are usually delays with these projects. Often months!
3. I need more info regarding the timeline decision of the ICO. Most ICos announce themselves weeks or months before the sales start. However, you announced this literally 2 days before the sale. Just curious as to why since you have little time to advertise or get feedback.
4. Since you don't use in-ame APIs, can you give me an example of how you access the ames result for the match decision to be made?
5. I notice that not much is allocated for development from the token sale. Why is this? Also, no money seems to be allocated for marketing.
6. Would be good to provide more detailed calculations for the revenue projects. They seem a bit optimistic atm. I doubt 42% of players will actually bet on a daily basis. I'm goin to assume 1% though and taht would mean around 50cents per player per day. If it catches on 5%-10% use it then great but it will usually involve smaller amounts I think. Optimistic projections, but a tenth of that would still be pretty good.
Sorry to bust your balls but when I'm interested, I ask a lot of questions