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Topic: [ANN][ICO][NCR] ☀️ Neos VR: The First Metaverse Built From Within ☀️ (Read 749 times)

legendary
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So I will actually update this as, wow, funny how things turn out.

So the NEOSVR team had a big fight or something, they did a boardroom coup to kick the CEO out and remove NCR from the game.

Allegedly, the ceo siphoned off lots of money from neosvr.
Allegedly, the neosVR team consipired to kill ncr in secret.  They sold their crypto to players and users in game p2p, then hit uniswap and dumped within days of each other.  Every last ncr they had.  Only when the token was sub 1$ and obviously murdered did they release a statement saying they would still allow ncr "as a third party app"
lmao

so another rug pull, but this time it turns out they really, really, really hate crypto and wanted to inflict maximum damage on everyone involved.  savage.  And also the CEO, who knows how much he made.

allegedly this is what happened if we follow transactions on the blockchain and personal p2p transaction logs from some users.  This all happened in november, info came out in january and feb.
68 million, 18 000 ETH poof
legendary
Activity: 2294
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Now the money is free, and so the people will be
Alright, updates, updates, updates.  Let's have a look at what's going on.
->MMC22 competition is live in a week or so with over 100k NCR as prize money, so go ahead and enter its worth it.

As for NCR....well that's another story.  So since the pump up to 10$ almost and the following inevitable dump (as all shitcoins do) to 3$ there have been a few concerning issues with the ICO.

The Neos team has indicated that staking will begin in Q1, but no other news has been given.  Recently over 1million ncr has come out of the deployer address (no eth going in), but no explanation was given other than "book keeping".  In any case, staking will only dilute small holders who wont put up the fees to stake their ncr and does nothing really for liquidity or in game economy.  No other changes have been proposed publicly.

The patreon has grown to be one of the biggest patreon's out there.  That is because you get NCR with your patreon pledge, depending on the amount.  They opened up a lot of high tier packages, the top ones which give access to so called "board meetings" where strategy and other issues are discussed with the team members.  So basically in a way, some users have complained this is a pay for inside information thing, and aren't too happy about it.  It creates a lot of rumors and hype/fear cycles that team members/board members/some ncr channel moderator can trade on.  It does raise a big ethical question.

The contract still has 5000 ETH in it, which is a large amount.  However, the actual amount deposited is over 2-3x that amount.  There was a big "buyback", which raised a bunch of red flags, at around 6$, then 5$ which basically served to permit large (and small i guess) pumpers/team members to cash out without crashing the price.  That also raised a big ethical question.

---

Now for the actual game (which is still fun and still has amazing people in it)

The last update/build for the client was pushed on November 10th as per steamdb.  So almost 3 months, no updates.  Take into consideration this is a game that used to have basically DAILY updates.  The lead dev has not been seen for that time and there are rumors of conflict within the team.  So no updates have been pushed to the client and none are scheduled afaik. 

The last tweet from the lead dev is from November.
The last tweet from the official account is from December 3rd afaik, but has retweeted a bunch of stuff.

No real official communications since then.  So basically, get a bunch of money and go silent.

From this point we can go a few ways -> maybe they will update the client and release new features, etc and expand NCR capabilities, maybe with a staking contract and a L2 solution in game.  Who knows ?  Just as likely that nothing will happen for a while and that indicates other possibilities, like the company getting bought out, taking the ETH with them and leaving all ncr holders with, well, NCR tokens.  ncr tokens do not entitle the hodler to anything really, there is no DAO or claim on the ETH in the contract address.

So I do not know what happens from here, however it is a really good game and platform but I have to say the number of red flags popping up are just too numerous and important to ignore.

This will be my last post on this topic, SLATFATF.
legendary
Activity: 2294
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Now the money is free, and so the people will be
So, few updates, new year and all.  Well, the ncr price has dropped back down to 3$ from the peak at around 9-10$, market cap 100-150m.  prices go up, prices go down, ya know the drill.

In other news, the team and Solirax now have a VERY nice war chest to continue dev work for years to come.  From what I know -> 2 people were hired to work on the technicalz, there will be a new website/update and the ICO will be ended before reaching the end of batch 500.  The remaining coins, so far, will be reserved for a staking pool to increase liquidity in the markets for trading.  I have no details.  Timeline for this will be end of Q1/early Q2.  End of ICO will possibly mean listing on a major CEX.  In game this changes nothing really.

In more important news, a new UI will be unveiled at a TBD date in 2022 and there will be other quality of life/performance improvements to the platform.  Player numbers are up but statistics are hard to come by because of the split of the steam version / standalone version with NCR enabled.  There are more and more VR users and 2022 will be a great year for new VR gear including new tracking tech, haptics (gloves) and new headsets.

Again I am not a member of the team or anything and this is all unofficial news.  The team did take a break for the holidays and i'm sure a lot of discussion has gone on regarding the future of the platform.  Users and traders have complained of lack of marketing/communications/PR to promote the game but team considers upcoming QOL improvements necessary before onboarding large amounts of users.  That did create some friction but IMO its smooth sailing from here on out.

Happy new years everyone, 2021 was an amazing year for VR, and neos, and 2022+ will only get better. 
legendary
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Now the money is free, and so the people will be
We are now at 8.96$ - Batch 404/500 !
legendary
Activity: 2294
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Now the money is free, and so the people will be
2 weeks later here is the ICO update:

Price now over 1$, 23M market cap (50M fully diluted).

NCR minting price:
$1.031842834

Total minted so far:
22,908,534.28 / 50M NCR

Batch Progress:
8,534.28 / 100,000 NCR

Minted via Ethereum:
20,144,151.83 NCR

Minting Batch:
230/500

Minted via Patreon:
1,864,382.45 NCR

Next Batch:
+1.25% minting price





*1.87$*

NCR minting price:
$1.873160896

Total minted so far:
27,769,078.31/ 50M NCR

Batch Progress:
69,078.31 / 100,000 NCR

Minted via Ethereum:
24,804,695.86 NCR

Minting Batch:
278/500

Minted via Patreon:
1,864,382.45 NCR

Next Batch:
+1.25% minting price


[moderator's note: consecutive posts merged]
legendary
Activity: 2294
Merit: 1182
Now the money is free, and so the people will be
Big news for Neos in the past week or two!

New standalone build is available.  Neosine standalone launcher is in the works.  Steam version will have NCR/KFC functionality disabled by default to respect its guidelines for games.

Halloween weekend was a blast, ever larger amounts of people on the platform.  read up on the latest dev log right here :  https://store.steampowered.com/news/app/740250/view/3063004249985932235

See a brand new really cool circuit simulator in VR : https://www.youtube.com/watch?v=q_Vua5z4UwA

NCR is now on Batch #135/500 for the ICO, up 35% over the last 24 hours, because it is now also listed on coinmarketcap : https://coinmarketcap.com/currencies/neos-credits/

NCR minting price:
$0.317019169

Total minted so far:
13,434,314.21 / 50M NCR

Batch Progress:
34,314.21 / 100,000 NCR

Minted via Ethereum:
11,141,516.51 NCR

Minting Batch:
135/500

Minted via Patreon:
1,792,797.70 NCR

Next Batch:
+1.25% minting price
legendary
Activity: 2294
Merit: 1182
Now the money is free, and so the people will be
MMC21 competition is over !  Was a lot of fun to go through the submissions and see what people have made.  Really high quality worlds, items, tools and avatars !

see :
https://store.steampowered.com/news/app/740250/view/4626878047727213964
and
https://store.steampowered.com/news/app/740250/view/4626878047731226655

legendary
Activity: 2294
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Now the money is free, and so the people will be
Update time !

From Karel, CEO,
Quote
Neos Credits ICO is now at batch 110/500. NCR price increased to $0.232, more than 387% of where we started.
We're approaching a major milestone of 11 million Credits minted and halfway point for 1 NCR to be worth more than 1 USD (batch 228/500) soon after.
As always thank you everyone for your incredible continuous support of Neos. Neos wouldn't exist and grow without you.

see the weekly update here : https://store.steampowered.com/news/app/740250/view/2861465630042424481
There is a LOT of stuff in there, collider changes, migration to cloudflare CDN and a preview of a new world : The Universe Experience, which looks awesome.
Have a great week in NEOS everyone.  Also the MMC competition has ended, now is time to vote for your favorite entries.
legendary
Activity: 2294
Merit: 1182
Now the money is free, and so the people will be
New week new updates !  Lots going on in NeosVR.

Friday NCR Meetup 16:30 EST in game

Batch now at 106/500, price @ 0.2211 usd -> Increasing stats for activity, see etherscan here
https://etherscan.io/token/0xdb5c3c46e28b53a39c255aa39a411dd64e5fed9c#tokenAnalytics



For game updates, there are new optimizations such as DynamicBoneChain simulations are multithreaded, new import animations from JSON functionality, precision grabbing and more !
Read the updates on steam:
https://store.steampowered.com/news/app/740250/view/2859212562094610111

Player count is also increasing.  The MMC competition with substantial NCR cash prizes is still going on, so many players are in private worlds working on their submissions.

Til next week !
legendary
Activity: 2294
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Now the money is free, and so the people will be
No problem !  Facebook is pumping a lot of money into VR/AR, so that should help the overall acceptability.  I heard Apple is probably going to release some form of Augmented Reality at some point too.

New updates on NEOS VR !  First, since my last update, the mint has gone up 6 batches !!

NCR minting price:
0.2156947302

Total minted so far:
10,333,329.08 / 50M NCR

Batch Progress:
33,329.08 / 100,000 NCR

Minted via Ethereum:
8,204,928.63 NCR

Minting Batch:
104/500

Minted via Patreon:
1,728,400.45 NCR

Next Batch:
+1.25% minting price


In the metaverse news, the Metaverse Maker Competition has started and lasts all of september.  There are over 40 000 NCR and more in prizes for winners of various categories.
https://store.steampowered.com/news/app/740250/view/2944778418489926498

There is also an NCR Meetup every week in game, Fridays 16:00 ET.  Join up and ask any questions you may have to experienced players and NCR holders.  In the meetup we discuss how to improve and create an actual metaverse economy.
hero member
Activity: 2338
Merit: 953
Temporary forum vacation
I'll try to answer your question, for the capability

Thanks for the awesome reply fr4nkthetank,,, I have been looking at many many types of these online VR forms of interviews/presentations ala Decentraland but better. This was quite nice to see and as I said, first time I saw.

It is definitely quite intimidating as you say though as I went to the website and now realize from your response,,, I need some gear to do the same thing, which is probably going to affect adoption.
legendary
Activity: 2294
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Now the money is free, and so the people will be
I'll try to answer your question, for the capability - Anything you see Neos Team doing you can do, and more.  Everything is available to the public, but it can be intimidating to get started.  Some people have old school looking avatars because they've just kept the same avatar for years.  With eye tracking and face tracking, you can frown and have your avatar frown, etc.  I think everything is still limited by hardware and processing power but there have been massive improvements recently.

You can check out this video that explains avatars a lot : https://youtu.be/OHyl90_X9SQ?t=1092
Some people have haptics too, like in this video : https://youtu.be/Wj5ffKm_wmo?t=739

Ideally some day you will be able to have hyper realistic avatars that will show your actual emotion, just like looking at a real person.  Kinda like in the book Snowcrash.
NeosVR is free on steam !  I didn't make any of the videos, I just port news and updates to bitcointalk Smiley
hero member
Activity: 2338
Merit: 953
Temporary forum vacation
Videos to watch : team updates and games updates
https://www.youtube.com/watch?v=p-acWIWyzuk
https://www.youtube.com/watch?v=HcjywbqC5Yo

I still cant believe how professional and awesome the interview format is, all of it.  Just great.

Hey guys wow, just exploring all the stuff in projects/tokens board as usual and I have to saw your videos are,,, pretty cool;)

Still quality suffers a little bit and maybe the avatars are still a bit too limited but it is really a new type of format I have not seen before.

Can I ask how we can do the same thing? Is this capability open to public on Neos? I would like to try this:)
legendary
Activity: 2294
Merit: 1182
Now the money is free, and so the people will be
ICO update, near batch 100 !  Now also on Coingecko : https://www.coingecko.com/en/coins/neos-credits
and Patreon mint coming up too

Ethereum Minting Address*
0x7CCBac6D333838608be0c40E124381016F4c81Fc

NCR minting price:
$0.2002024295

Total minted so far:
9,720,366.90 / 50M NCR

Batch Progress:
20,366.90 / 100,000 NCR

Minted via Ethereum:
7,808,055.95 NCR

Minting Batch:
98/500

Minted via Patreon:
1,612,310.95 NCR

Next Batch:
+1.25% minting price
legendary
Activity: 2294
Merit: 1182
Now the money is free, and so the people will be
Updates !

https://store.steampowered.com/news/app/740250/view/2944778418464220113

-New branding, new look !
-BEPUv2 upgrade !

And much more, go read it on the steam page.

From my calculations, 3x more daily users vs a few months ago also.


Videos to watch : team updates and games updates
https://www.youtube.com/watch?v=p-acWIWyzuk
https://www.youtube.com/watch?v=HcjywbqC5Yo

I still cant believe how professional and awesome the interview format is, all of it.  Just great.
legendary
Activity: 2294
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Now the money is free, and so the people will be
I'm not updating every week....but there are updates every week !

Read up on it here :  https://store.steampowered.com/news/app/740250/view/2954910249011818495


NEOS festa 3 is on, showcasing what people can build pretty much entirely in the VR environment.  The Japanese community is awesome, check it out :

https://www.youtube.com/watch?v=Pp7hsBtCRZM

Again, if you like the project, consider supporting by signing up to the Patreon, where most of your contribution is paid back in NCR, the metaverse currency (ERC-20).

There is an Uniswap V3 pool NCR/USDC here :
https://info.uniswap.org/#/pools/0xdd005650ac6805457f4fa6ee1816813ce815e914
legendary
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Now the money is free, and so the people will be
New week new update !

Frooxius | CTO — 07/09/2021
Hello @everyone and welcome to another weekly update!

In big news, the VBLFC furry con is taking place this weekend, starting today!

This is the first con held officially in Neos VR and we are proud to host it on our platform. You can find more information at their Discord and Twitter or register at the website here:
https://virtual.goblfc.org/
https://twitter.com/virtualblfc?lang=en

They have a lot of exciting events planned. We hope everyone will enjoy their time there!

This week we have briefly shifted focus from BEPUv2 integration to integrating the SignalR push notification service for our messaging system and other cloud optimizations to improve responsiveness and fix a number of issues, such as message history not loading for certain users.  Thanks to this new system, the load on the cloud infrastructure has significantly dropped. This should keep the cloud responsive even during busy days with lots of people on and keep scaling as the community keeps growing.  It also opens up doors for new upcoming features and abilities, like full real time sync for cloud variables, cloud impulses and optimizing other parts of the cloud infrastructure. We also used it to improve security of the moderation system, ensuring that any account restrictions take immediate effect.  Security and moderation have received some more improvements as well, preventing some cases of ban evasion. You can now also restrict the in-game File Browser to only specific locations, or none at all.

-----------

legendary
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new update, check out the streaming center in VR !

Frooxius | CTO — Today at 2:19 PM
Hello @everyone and welcome to another of our weekly updates!

Since our major focus is on integrating BEPUv2, we have mostly smaller additions, tweaks and bugfixes to talk about, but hopefully still good ones. We also have some big news for the team itself!

@CanadianGit and @Raith (CytraX) | Moderation have now joined the official Neos team! Raith is going to continue his work as programmer on our ticket system and serve as one of the moderation leads,
while Canadian Git has been training moderators, making sure that tickets get responded to and otherwise ensuring that things run smoothly in the background.

With direct access to team communication channels, resources and having a direct voice in the team, they will help to ensure that Neos and its community keeps growing in a healthy and safe way.

To provide more communication channels, we have also started official Office Hours on the Discord! You can see more information in our previous announcements and on our Wiki page: https://wiki.neos.com/Office_Hours

The MTC Streaming & Recording hall has now also officially been released to the public! It not only serves as a good learning resource for Neos' camera system, microphone and Twitch integration, but a good utility world with a stage, different sets and highly customizable green screen.  We have also closed about 30 GitHub issues from the community, implementing numerous additions to the custom context menu system, better nullable support in LogiX, SteamVR detection for Oculus headsets, as well as fixing some elusive bugs, notably avatar legs randomly jumping up or getting twisted and some videos having glitchy audio.

Some smaller features have been added too, notably we expanded the ability to control access to headless sessions with cloud variables, including a custom message when access is denied or support for leg haptics with bHaptics. Read below for more info!

https://steamcommunity.com/games/neos/announcements/detail/4445596838372900039
legendary
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Freeform Camera

As  the last major addition to the first phase of our new Desktop mode we  have implemented a Freeform Camera mode, which makes the building  process without VR much easier. In this mode, you can decouple your view  from your avatar and freely fly around the scene. Currently it is bound  to the F6 key, but will be changed in the future.  The mode also  frees up your mouse cursor, allowing you to interact with the scenes and  gizmos without having to turn your view. To change the view, hold the  Ctrl on your keyboard and then the Right Mouse button to trigger panning  mode. You can release Ctrl afterwards. While panning the camera, you  can also use movement controls to fly around.

https://youtu.be/O3CAU6xAsWQ

You can also focus the camera on a specific object in the scene. Either  hover over it with the cursor in Freeform camera mode and press Ctrl+F,  or select it with the developer tooltip and press the F key. In focused  mode, the view will move with the object and you can use Alt+Right Mouse  button to orbit the view around and Scroll Wheel to zoom in and out.  While  you’re in this mode, Neos also shows a visual to represent your view to  other users in the world. This is fully customizable as well as it’s  simply a part of the avatar and we’ve already seen people do some  creative stuff with it!

Overall we hope that this mode will  complete a well rounded basic set of camera modes for both socialization  and building in the Desktop mode, with easy switching between first  person, third person, UI Aligned camera and Freeform, as well as  switching between desktop and VR when you have a VR headset.


UI Aligned Camera and other Desktop improvements


The  rest of the desktop features have received more features and polish as  well. We have fixed up lots of issues with the UI Aligned Camera in  particular and improved the general interactions to provide smoother and  more intuitive experience.  The view visual will now activate in  UI Aligned Camera mode as well, but only in scenarios where the targeted  UI would be too far away or outside the field of view of the actual  avatar. This way it doesn’t need to pop up when you’re interacting with a  UI that’s just in front of you or perhaps focusing on a video player  when watching with your friends.  We have added permission  components as well that let you control which of the camera modes are  available in your world. For example for any game worlds, you can only  allow first person mode, to avoid people peeking behind corners or  watching other players.  Existing worlds are auto-initialized  based on their streamer camera permissions since those are usually a  close proxy - e.g. if you’ve configured the streamer camera to disallow  watching other players, freeform camera mode will be disabled for that  role by default as well.  Various LogiX nodes were added as well,  for checking which camera mode is user currently in, whether the view  visual is active or which hand is configured as their primary. You can  find all the additions, tweaks and bug fixes in our build release logs  either here on Steam or on our official Discord.  While there’s  still a lot that we want to do with the Desktop (check out our GitHub  roadmap!), we think that in its current state it should provide a pretty good experience for both new and existing users and we can put our  focus on other issues.


ProblablePrime and Chroma joining the team

This  week we have brought on two new members to the Neos Team to help out  with Neos’ development, both on the technical and content side. Everyone  welcome ProbablePrime and Chroma!  ProbablePrime has been a member of the Neos community since early 2019 and many of you probably know him for his numerous Neos tutorials,  covering everything from setting up avatars to using a variety of Neos’  tools, components and LogiX nodes. With his industry experience with  software development and documentation, he’s joining our team as a  Technical Writer and Programmer.  Thanks to the access to Neos’  source code he’ll be able to provide better tutorials and documentation  on Wiki and any other upcoming resources, providing you with more in  depth information on how things work and how you can best utilize them.  Apart from documentation, ProblablePrime will be making contributions to  the codebase as well, helping to implement features, fix bugs and  overall improve Neos’ technical side.  Chroma has been helping out with production of the upcoming Neos trailer with his industry VFX and video editing experience,  as well as with building out the MTC Streamer room for the past few  months. He will be helping with future video and graphics production in  the future both for promoting Neos and in-game graphics.  We’re excited to have the new team members on to help with this project and we hope everyone gives them a warm welcome!


How our moderation ticket system works

Since  there have been some rumors floating around in the community about the  internal workings of our moderation ticket system, particularly with  team members not being able to see certain issues or people assuming  they have gotten automated responses, we have decided to show you some  of the internals so everyone can have a better picture of what happens  when you make a ticket.  The ticket system can be accessed by any  moderator or Neos Team member. Each ticket can be assigned to a  particular member, but all of them can be seen by everyone in the system  at any time, so any member can chime in and see what’s going on.  This  is a pretty important part, because we have been building a diverse  moderation team with different backgrounds and experiences, so different  members can provide unique insights based on the issue at hand, whether  it’s a social issue or more technical one like exploit. Typically most  issues undergo an internal discussion from many members (both moderation  and Neos Team where relevant) and are decided on as a group, to prevent  biases from a single individual.  Our  moderation Discord is also heavily tied into the ticket system, with a  live feed of tickets as well as a unique channel for each issue which  allows us to discuss the ticket internally before making a formal  response. Those channels can also be seen by every moderator and Neos  Team member who opted in for access.  Each ticket is archived for future reference after it is closed.  Responses  to the tickets have been another source of concern recently, with  assumptions that they’re fully automated and not actually looked at. We  do not actually have an automatic response system and all the messages  have been sent by a person reading the ticket as indication that someone  has seen it.  Unfortunately crafting a detailed response takes  time, particularly with issues that require more detailed analysis (e.g.  exploit reports or issues that require gathering evidence), so we  typically send a canned response within a day to make sure that the  reporter knows that the issue has been received and is now part of the  system.  To better reflect this, we’ve updated the canned  responses wording to make it more clear that the response is being sent  by a moderator or team member, but without identifying who they are to  prevent cases of moderator harassment and targeting.


Anonymous Reports


Related  to the feedback above and some other concerns that we have received, we  have also added the ability to send anonymous reports through the  moderation system! For any issues where the user doesn’t wish to be  identified, but wants to share concerns with the community, platform or  even the team, those can be a good way to do them in a safe manner.  To make an anonymous ticket, simply go to a page here: https://moderation.neos.com/anon.php This doesn’t require filling out email as regular tickets do to avoid  personal identification. Of course this also means that you won’t be  able to receive a response, so those tickets will only be processed  internally.  Such tickets will also prevent us from getting more  detailed information on the issue as well directly and as such depending  on the ticket might not be actionable, but we hope that it nevertheless  provides a good option to share your concerns for certain situations.


Moving To Azure Pipelines


With  the growing Neos Team and community, there has been an increasing need  to make certain parts of the development process more efficient and  reduce the number of manual tasks that goes into making new builds.  As  part of this process we have started an ongoing effort to restructure  and move Neos’ codebase and its dependencies into Azure Pipelines and  switch over to CI/CD workflow. This means that Neos’ own code and code  of the dependency libraries will now have scripts in the cloud that will  be responsible for building the latest binaries every time changes are  pushed to the repository.  This is a pretty big task, as we have  numerous dependencies, both native and managed (.NET) and will take some  time to fully setup, but will provide much smoother development  experience, reduce manual labor and errors when pushing out updates or  updating the dependencies and enable us to build custom update system  and orchestration services (dedicated servers).  As the first benefit of this transition, we have recently updated the Assimp library used for 3D model import to the latest version from source for both  Windows and Linux and we’ll be able to keep up with its latest  developments much easier from now on thanks to significantly reduced  amount of manual steps that went into each update.


Updated Roadmaps


Since  we often get questions about which features are planned and what’s  coming for different aspects of Neos, as well as repeated feature  suggestions, we have started organizing some of the major plans into  GitHub roadmaps to keep things better organized in a single place,  rather than scattered among many issues, Discord discussions and weekly  updates.  On our official public GitHub Projects page,  you can now find several new projects for different parts of Neos, each  with some major planned tasks and features, which should give you a  good idea of what’s coming and what’s being currently worked on.  However  it’s important to note that the roadmaps aren’t necessarily  comprehensive - there are too many issues overall and the nature of the  project often changes during the development, but the roadmaps should  provide a good idea of the broad strokes.  For example even though  we’re now finished with the first phase of desktop implementation,  there are still many things we have planned for it. By going to the  Desktop project on GitHub, you can find out what those things generally  are.  We’ll keep updating the roadmaps as we go and anytime a  common issue comes up, we’ll try to put it on the roadmap, instead of  repeatedly answering it on Discord or inside of Neos. This way we’ll  have a good central resource for members of the team, mentors and  everyone else to refer to on the plans for the project.


What's Next


With  the first phase of the desktop complete and some last polish and  bugfixes in place, we'll be refocusing on some other major and minor  issues soon. Before that happens though, Frooxius will be taking a  roughly week long break, to help reset and refocus after a long time  stress from dealing with development and daily issues.  This  means that there will be no Neos updates for roughly a week and likely  no weekly update next week either. While we pride ourselves in a quick  development cycle with typically multiple updates each week, we think  this is important for a long term sustainability of the development and  handling new features and daily issues with a fresh mindset.  We're  very thankful for everyone's ongoing support of this project, because  without your help we couldn't be continually moving forward,  implementing new features, tweaks and bugfixes on regular basis!
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Now the money is free, and so the people will be
Speaking of which, new week new updates !



(from Neos Team) update stream : https://youtu.be/W3byMwu-UE4
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Freeform Camera for Desktop, ProbablePrime and Chroma joining the team

Hello everyone and welcome to another weekly update!

We have  finalized the first phase of our desktop mode support with addition of  Freeform Camera mode! This lets you decouple the view fully from your  avatar and freely fly through the scene and use freeform cursor to  interact with items and gizmos.  The camera can also focus on  objects in the scene and orbit around them, making editing in desktop  significantly easier. Along with first person, third person, UI aligned  camera, new LogiX nodes and permissions for desktop, we think the  desktop is now well rounded for both socialization and building. There's  still much more we want to do with it, but we'll focus on other things  in the meanwhile.  Our team has grown by two new members as well!  Everyone welcome ProbablePrime and Chroma! ProbablePrime is joining as  technical writer and programmer. With access to source he'll be able to  provide you with even better tutorials and documentation on Neos, while  Chroma has been helping out with the upcoming Neos trailer and will be  helping with more media and graphics for Neos.  Based on some  concerns and misunderstanding in the community, we also unveil some  behind the scenes on the moderation system, to help everyone understand  how it works internally and what happens when you make a ticket. We have  also added ability to create Anonymous tickets too.

You can also  see latest progress on the MTC Streaming & Recording Hall from our  recent Friday livestream. We've also expanded our public roadmap to  provide more detailed overview of what's planned for different aspects  of Neos, so check them out if you're curious about what's in store!  MTC Streaming & Recording Hall Livestream Showcase

In  our last regular Friday 3PM PST livestream, we have showcased the  latest progress on the MTC Streaming & Recording Hall, another part  of our tutorial experience for new and existing players, focused on  everyone who wants to stream and record in Neos.  Similarly to the  MTC Avatar Room, we have designed this to not only serve as a tutorial  on the camera system in Neos and related ones, but also as a well  rounded hangout and utility world. You can find a stage with  configurable lighting for presentations, a green screen area with fully  configurable colors, backgrounds, tracking markers as well as a  streaming room with several different sets for streaming.


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