Also agree with this on the game potential for Karma coin.
Developing an app for Karma is certainly a good idea. However, we may be missing the broader market opportunity.
For example, let's say we build an app where people do X with/for Karma. It's somewhat popular and gets 10,000 downloads.
But what if we took the same time, resources, and developer and made an app for a much broader market (game, utility, whatever). Nevermind about Karma. It's also popoular, but doesn't have any marketplace friction like 'Karma' preventing people from using or understanding it. It gets 100,000 downloads or more.
We probably can't monetize the first, but we could monetize the second.
The second would cause the price of Karma to rise (because of the revenue from the project), which prompts more people to use Karma and install the wallet.
The first is just something cool we do for Karma.
If the end-game is to increase adoption and the price of our coin so we can do good things for the community and others, then the second option is preferable.
Why not doing both ?
-One fun game with KARMA elephant, people win real karmas, it would be a community game.
-One other app/game, no karma-oriented, reaching 100 000 downloads and bringing income and value.
Don't forget that the community entertainment is an important part for crypto-users. Dogecoin rised only with fun/entertainment.
Sure, it may not bring much value, but pure entertainment may catches focus on us and give smile to stressed people (and there is a lot with all those pumps, dumps, market manipulations...).