when would this cap be introduced, roughly vaguely in a year or two, three, five-10?
This could mean two things, "when will the cap be introduced?" or "when would the subsidy stop?" and I'm not sure which you intend to ask.
Introduced - Like any other change, this can only come down to "whenever the network agrees to do so."
Stopped - I don't image that we would change the subsidy curve itself, only change to let it fall to zero when it normally would if the specialized conditional to keep it from doing so had never been introduced.
Also once the 'server side' technical hooplah has been sorted,
There is no server side.
will you really not try and work on at least 3 or four games to introduce variety and allure,
We really will not. While it seems likely that we may introduce an option for different variants on the original MOTO challenge (maybe a race or an obstacle course) I don't think it is anyone's intent to try to use any different games. Doing so would likely very much complicate the mining process, in the best case.
Other games with other "engines" behind them will be other coins.
i mean you are now doing cryptocurrency work but once it could be promoted as something viable outside the ordinary crypto enthusiast spheres, other subcultures may find a game that you can play for money enjoyable, highly so, again Im referring to maybe kids anywhere but korea or japan those people love them games man...
Everyone everywhere loves games, but I'm not sure what that has to do with anything.
so that once the server side probs are resolved, a 'client side' problem solving schema has to be devised to unfold the sails and let the ship sail, otherwise it will just be something in cryptoenthusiast's sphere of knowledge. Its gotta get out there somehow, become part of some subculture of gamers and cellphone toting kids who wanna earn money playing games, outside cryptocurrency speculatrs and investors spheres of interest. You know, enter into other domains to make it grow - a sort of bridge into the world of cryptos for gameplayers who would play these games for actual money. You know a silly little game you sit on the train and play on the way home, and make some money on? If it caught on it could be huge...
You have to replace "it" with "they/them" in this statement. One offering alone could never accomplish that.
I do think that at least two more games would really be nice(more enjoyable gameplay, better graphics), even if it adds complexity.
It isn't just a matter of "adds complexity" it is a matter of "might (even accidentally) entirely invalidate the legitimacy of the mining process." This would be a devastating outcome, and there seems to me to be no good reason to even risk it when a new game can be much more readily made as a new network instead.
Just my opinion on 'client side' / marketing aspects, "viralability" yada yada.
These aspects can be approached without needing multiple games added to the same chain.
I wonder if this coin will ever become worth anything though. a pity, a brilliant idea that will never be promoted properly with a variety of nice games to play and look at, and any marketing.
Promotion/Marketing will resume in due time. Right now there is no sense in wasting time/energy (or any other resource) on marketing when we have much more pressing matters to attend to.
I can see this getting lost in the back end, and it being forsaken....
We have several people in the community who are all very interested in seeing this experiment through to the end, whatever end that may be. It will not be "forsaken" unless the chain halts, and even then I'm sure everything possible would be attempted to keep the chain hashing. If the network were going to "just give up" it probably would've happened by now. Instead we see the opposite, the committed participants are just making more and more commitment every day. (Hash rate appears to be way up this week, with some new participants in mining!)
i really doubt people will find the current game anything worth wanting to compete at ,
Why? What improvements do you think would make it a more appealing competition?
even if you can make a coupla cents that are worth somewhat more than your local yen...
Personally, I think that given the option between games that cost money, games that are free with advertisements, or games that pay you anything at all to play (even just "a coupla cents") the decision will not be a hard one for most.
(Assuming all three options are perceived as "fun" anyway.)
Really, from a player's perspective, its not a fun game... ... really really isn't lol...
Again, what would make it more fun? Don't answer "add more/different game types" because this isn't something that makes the game more fun, it is something that makes other games. What specific changes to the current MOTO challenge would make it more enjoyable?
just honesty from me... no offense WilliamLie2, but still brilliant technocery from you and HunterMinerCrafter!
Honesty is awesome, but we need actionable detail to be able to do much about anything! You can't just say "it isn't fun, fix it" because we really do not know what "fun" means to you, so we can't know what to fix. Fun is highly subjective.
In any case, we really can not afford to approach any sort of change until after the infrastructural issues are all addressed.