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Topic: [ANN][QTL] Quatloo, A DarkWaveGravity Scrypt Coin Mandatory UPDATE to v1.2.1 - page 97. (Read 408482 times)

legendary
Activity: 2688
Merit: 1240
i've prepped a QTL Pool already:


QTL Pool for you:


https://qtl.suprnova.cc




This is a Suprnova NG Pool, you can use your unified login there and all your pool workers from earlier setups too.

SSO Single-Sign-On on this Pool - You can also use your previously set up workers !
Payouts every 30 seconds
DDoS protected
Suprnova Quality, lots of experience in all kind of hashes - we had the first X13 Stratum and were among the first X11 !
Highly optimized Stratums and MPOS implementations.
Idle Worker Notifications
Two Factor Authentication if wanted
Support 24x7 via IRC,Mail,PM etc.
Only 1 % fee ! (thats 50% lower than most other Pools !)

Tested and Approvied Mining Rigs can be rented here: (Scrypt) http://www.miningrigrentals.com
legendary
Activity: 910
Merit: 1000
My inner Trekkie compels me.  I'll setup a P2Pool for this. 

Nice to see some new scrypt coins for a change!

Glad to have you aboard!  where are all the Trekkies?
sr. member
Activity: 350
Merit: 250
https://cryptassist.io
My inner Trekkie compels me.  I'll setup a P2Pool for this. 

Nice to see some new scrypt coins for a change!
legendary
Activity: 910
Merit: 1000
All is good with the new version.  We will launch on schedule.
legendary
Activity: 910
Merit: 1000
Ok, so that settles it. We'll go with DGWv3 from the start.  I've updated the thread to list it as the difficulty retargeting algorithm.  I'll get everything worked out and tested today.
legendary
Activity: 2688
Merit: 1240
I've reviewed DGW and it looks like the best be for a retargeting algorthm.  , but there were time warp vulnerabilites in its early implemetations of v1, v2. v3 seems to have solved that issue, So im leaning towards adopting it.

Correct, with an early implementation of DGW in GroestlCoin Time Warp was exploited, search the thread for it, make sure you use the recent versions where it is fixed.
I've read that thread and, Yes, I have the latest implementation.

Good, if you keep up that responsiveness, it'll surely be a great coin !
legendary
Activity: 910
Merit: 1000
I've reviewed DGW and it looks like the best be for a retargeting algorthm.  , but there were time warp vulnerabilites in its early implemetations of v1, v2. v3 seems to have solved that issue, So im leaning towards adopting it.

Correct, with an early implementation of DGW in GroestlCoin Time Warp was exploited, search the thread for it, make sure you use the recent versions where it is fixed.
I've read that thread and, Yes, I have the latest implementation.
legendary
Activity: 2688
Merit: 1240
I've reviewed DGW and it looks like the best be for a retargeting algorthm.  , but there were time warp vulnerabilites in its early implemetations of v1, v2. v3 seems to have solved that issue, So im leaning towards adopting it.

Correct, with an early implementation of DGW in GroestlCoin Time Warp was exploited, search the thread for it, make sure you use the recent versions where it is fixed.
legendary
Activity: 910
Merit: 1000
I've reviewed DGW and it looks like the best bet for a re targeting algorithm.  , but there were time warp vulnerabilities in its early implementations of v1, v2. v3 seems to have solved that issue, So i am leaning towards adopting it.
legendary
Activity: 910
Merit: 1000
Well... True!  You'll never please everyone anyways.  I'm glad I didn't just launch and waited a week.. This all has been helpful!  Yes , I'm thinking I will just have the premine out of the way in the first block.
legendary
Activity: 2688
Merit: 1240
I have to also remind you that a premine of only .1% would bring us to near 10000 block at launch anyways.


Why not make Block 1 as big as the whole premine sum, so you dont need so roll so many blocks...

I thought about that.. and people just cry about it being a sly way to hide premine then accuse the dev of dishonesty.

Huh wat ? :-) premine is premine ^^ Smiley

I don't care about premines < 1 %, so i'd like to see a "clean" blockchain without having 10.000 blocks already mined before the first pool fires up..

You're the dev.. you decide
legendary
Activity: 910
Merit: 1000
I have to also remind you that a premine of only .1% would bring us to near 10000 block at launch anyways.


Why not make Block 1 as big as the whole premine sum, so you dont need so roll so many blocks...

I thought about that.. and people just cry about it being a sly way to hide premine then accuse the dev of dishonesty.
legendary
Activity: 2688
Merit: 1240
I have to also remind you that a premine of only .1% would bring us to near 10000 block at launch anyways.


Why not make Block 1 as big as the whole premine sum, so you dont need so roll so many blocks...
legendary
Activity: 910
Merit: 1000
These different re targeting algorithms are fascinating and i've enjoyed digging into the code behind them... makes me want to create my own!  Eh, but that'll have to be for a future project. I was wary to implement them due to the talk about KGW and the time warp exploits.
legendary
Activity: 910
Merit: 1000
I will review DGWv2 as well, yes.  And I believe there is a v3  i'm looking at right now.
legendary
Activity: 910
Merit: 1000
I have to also remind you that a premine of only .1% would bring us to near 10000 block at launch anyways.
legendary
Activity: 2688
Merit: 1240
Ok The code changes are done and the tests show it will work fine.  Fixed retargeting until block 17011 , then retargeting every block afterwards using Kimoto Gravity Well.  Now I'm wondering one thing.. the new 6 hour retargeting until block 17011 may be too fast maybe? essentially that means for 2.25 min blocks.. 160 blocks.  That would be quick retargeting in the early mining of the coin, wouldn't it?

Yes.. Why KGM so late ? Why not do like 100 blocks with fixed retargeting, then KGM or DGW ?

KGM effectively fights any instamine as it adjusts very quick but if you introduce it so late, it's, in my opinion, pretty useless as someone with lots of hashes could try to grab many blocks until it kicks in

Well that is a good point.  17011 isn't all that late and the prospect of getting a decent chunk of coin in its early days is what attracts people  to mine it sometimes.  I'm conflicted on the exact way to settle on, but i do want it to follow normal difficulty retargeting for a short while then convert to KGW.  Suggestions?  Changes now are really easy to implement without delay of the launch date.

I hate 0 Reward Blocks.. So don't do a Blocks 2-1000 are 0 Reward, 1001-17011 are 5 and afterwards are "normal" reward - that kills the coin.

KGW is pretty old and - for me as a miner - kills the fun @ mining especially with so long block times as it adapts really fast and literally "works too well". But maybe that is what attracts people - we should hear other opinions.

I like DGWv2, it has all the features from KGW; but nicer "to the miner" as it does not adapts SO fast and let "swings" work, so if you throw lots of hashes at it, you get at least a decent chunk before it adapts back.. so there is at least a chance to get your investment back. I think that attracts more people.

But .. We need more opinions
legendary
Activity: 910
Merit: 1000
Ok The code changes are done and the tests show it will work fine.  Fixed retargeting until block 17011 , then retargeting every block afterwards using Kimoto Gravity Well.  Now I'm wondering one thing.. the new 6 hour retargeting until block 17011 may be too fast maybe? essentially that means for 2.25 min blocks.. 160 blocks.  That would be quick retargeting in the early mining of the coin, wouldn't it?

Yes.. Why KGM so late ? Why not do like 100 blocks with fixed retargeting, then KGM or DGW ?

KGM effectively fights any instamine as it adjusts very quick but if you introduce it so late, it's, in my opinion, pretty useless as someone with lots of hashes could try to grab many blocks until it kicks in

Well that is a good point.  17011 isn't all that late and the prospect of getting a decent chunk of coin in its early days is what attracts people to mine it sometimes... well at least in the beginning.  I'm trying to get the best of both worlds.  I'm conflicted on the exact way to settle on, but i do want it to follow normal difficulty retargeting for a short while then convert to KGW.  Suggestions?  Changes now are really easy to implement without delay of the launch date.
legendary
Activity: 2688
Merit: 1240
Ok The code changes are done and the tests show it will work fine.  Fixed retargeting until block 17011 , then retargeting every block afterwards using Kimoto Gravity Well.  Now I'm wondering one thing.. the new 6 hour retargeting until block 17011 may be too fast maybe? essentially that means for 2.25 min blocks.. 160 blocks.  That would be quick retargeting in the early mining of the coin, wouldn't it?

Yes.. Why KGM so late ? Why not do like 100 blocks with fixed retargeting, then KGM or DGW ?

KGM effectively fights any instamine as it adjusts very quick but if you introduce it so late, it's, in my opinion, pretty useless as someone with lots of hashes could try to grab many blocks until it kicks in
legendary
Activity: 910
Merit: 1000
Ok The code changes are done and the tests show it will work fine.  Fixed retargeting until block 17011 , then retargeting every block afterwards using Kimoto Gravity Well.  Now I'm wondering one thing.. the new 6 hour retargeting until block 17011 may be too fast maybe? essentially that means for 2.25 min blocks.. 160 blocks.  That would be quick retargeting in the early mining of the coin, wouldn't it?  I think it will be interesting.. but should be fine.  At least there won't be a huge grab in the beginning at very low difficulty.

update- difficulty retargeting has been changed to DGWv3
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