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Topic: [ANN][WOLF] Project WOLF - page 19. (Read 131028 times)

full member
Activity: 126
Merit: 100
June 02, 2014, 08:38:42 PM
I want to know what WOLF's total surplus now  Huh
sr. member
Activity: 602
Merit: 295
Hail Eris!
June 02, 2014, 06:49:42 PM
Although WOLF may not have worked out, I want to see more coins that teach trading, and more coins that implement some aspects of a game into them.
sr. member
Activity: 602
Merit: 295
Hail Eris!
June 02, 2014, 06:48:04 PM
Sadly the first game was exploited by short term holders and had to be stopped
That is a little insulting.  Wasn't the whole point of this game to decide on a strategy, whether short term or long, and see who could make the most profit?  (1000% myself before dropping out due to predicting the price fall)

Personally I think the main problem was changing the schedule and game rules halfway through the game.  People became discouraged and pulled out, like me.

Apologies I didn't mean anything negative, to rephrase: a couple of short term traders with relatively large amounts of BTC outplayed both each other and the other holders to come out "on top", those who didn't come out on top and simply held or acquired pushed me personally toward stopping the game phase and trying to take different approaches.


It is OK.  It is just that everyone who played ended up playing fair, it is the nature of the game.  Wolf was set up to have a game-based mode of distribution so if they personally profited then good for them. 

Ideally the group would profit, but this did not happen. 

Part of the game was knowing there was a chance it could all crash, it was always a gamble.   

Let us try to point no fingers.

What we need to do is give this coin some 'utility'.   The original game based distribution was very fun.  Unfortunately we need utility outside of this because it is unsustainable.

IDEA:  Build another 'trading' based game where the buy-in is WOLF.

Example:  A game based website where users are 'stuck' on a deserted island with other survivors and need to trade with eachother to gather resources and survive.

- Each user can convert their 'WOLF' to various goods in order to 'survive'.
- The site contains various markets (bananas/water, wood/water/ ... etc)
- Each week a random game market would get 'pumped'.
- Users would have to figure out when pumps are happening.

Problem:  Would take a couple months to implement.
full member
Activity: 140
Merit: 100
June 02, 2014, 04:31:17 PM
250,000 WOLF has been destroyed in block 55e34fdb277f0d70bbac1564cf04a5db9b332c994e4150fe874f21b2efdf8de1 using transaction e5dc607e543f89d42a6162c6833621708f955cbc27847fa703e0f715284c79ff.

An additional 11 WOLF was destroyed by test transactions.

update: checkpoints at block 35000 added and main nodes updated
full member
Activity: 140
Merit: 100
June 02, 2014, 02:55:18 PM
I'm destroying 250,000 coins now, I'll reply with the block index once done. Circa 74k coins will then remain for various ideas which have been discussed previously, and which we'll discuss and confirm in due course.
sr. member
Activity: 378
Merit: 250
June 02, 2014, 02:31:48 PM
Moving forward there are three possibilities:
1) I create the new features as and when I have time
2) Somebody else takes over and develops whatever as and when they have time (although nothing stops them doing that already..)
3) People help and contribute to the project as and when they have time and things to commit, perhaps with me moving to more of a technical lead position.

I would vote for option 1 if you can agree with the following:
- you update the thread every 2 or 3 days even if nothing has happened on the development side (which is understandable) just to keep the community updated
- when you say that you will deliver something on a defined date, either you deliver it or you update the community as soon as you know you won't be able to respect the deadline
- you keep a few WOLF batches aside for development funds and promotion. As soon as you deliver a new feature, you get a batch to compensate for your work
+1
full member
Activity: 175
Merit: 100
June 02, 2014, 11:30:47 AM
We urgently need to do something about the current value of wolf as well... Meaning no coin movement for several days now might get us kicked of
Polo very soon, which is even worse than the value being at 1/10th of its original value. Dev, did you speak to investors alreaady? Just having some buys might change the thing on the posivite already...


Any other ideas how to raise the value again? We can actually start phase 0.2 (meaning adding a 0 behing the comma of phase 2 ;-) ). Is there anything to promote already which might attract interest to our coin?
full member
Activity: 140
Merit: 100
June 02, 2014, 11:07:08 AM
Sadly the first game was exploited by short term holders and had to be stopped
That is a little insulting.  Wasn't the whole point of this game to decide on a strategy, whether short term or long, and see who could make the most profit?  (1000% myself before dropping out due to predicting the price fall)

Personally I think the main problem was changing the schedule and game rules halfway through the game.  People became discouraged and pulled out, like me.

Apologies I didn't mean anything negative, to rephrase: a couple of short term traders with relatively large amounts of BTC outplayed both each other and the other holders to come out "on top", those who didn't come out on top and simply held or acquired pushed me personally toward stopping the game phase and trying to take different approaches.

Moving forward there are three possibilities:
1) I create the new features as and when I have time
2) Somebody else takes over and develops whatever as and when they have time (although nothing stops them doing that already..)
3) People help and contribute to the project as and when they have time and things to commit, perhaps with me moving to more of a technical lead position.

I would vote for option 1 if you can agree with the following:
- you update the thread every 2 or 3 days even if nothing has happened on the development side (which is understandable) just to keep the community updated
- when you say that you will deliver something on a defined date, either you deliver it or you update the community as soon as you know you won't be able to respect the deadline
- you keep a few WOLF batches aside for development funds and promotion. As soon as you deliver a new feature, you get a batch to compensate for your work

That sounds good and more than viable, thank you for your constructive suggestion Smiley I'll confirm tomorrow either way, but feel I go for this. The update to the thread regardless of if there's any new features is pivotal and more than possible. Previously I'd felt pressure to deliver something with each update, but a "things are on course" show's I'm still around and active. Hopefully combined with some other contributers this can make all the difference.
newbie
Activity: 40
Merit: 0
June 02, 2014, 10:16:11 AM
Moving forward there are three possibilities:
1) I create the new features as and when I have time
2) Somebody else takes over and develops whatever as and when they have time (although nothing stops them doing that already..)
3) People help and contribute to the project as and when they have time and things to commit, perhaps with me moving to more of a technical lead position.

I would vote for option 1 if you can agree with the following:
- you update the thread every 2 or 3 days even if nothing has happened on the development side (which is understandable) just to keep the community updated
- when you say that you will deliver something on a defined date, either you deliver it or you update the community as soon as you know you won't be able to respect the deadline
- you keep a few WOLF batches aside for development funds and promotion. As soon as you deliver a new feature, you get a batch to compensate for your work
sr. member
Activity: 602
Merit: 295
Hail Eris!
June 02, 2014, 10:00:25 AM
Sadly the first game was exploited by short term holders and had to be stopped


...

That is a little insulting.  Wasn't the whole point of this game to decide on a strategy, whether short term or long, and see who could make the most profit?  (1000% myself before dropping out due to predicting the price fall)

Personally I think the main problem was changing the schedule and game rules halfway through the game.  People became discouraged and pulled out, like me.
member
Activity: 67
Merit: 10
June 02, 2014, 09:44:18 AM
I'll start a miner once I get home. Anyone else who wants to help can point their miners to the pool in my sig.
One problem is the count of nodes though. I noticed that I had difficulties with getting transactios confirmed when I was mining (3 or 4 peers online at that time).

In your place dev I'd probably do 2).
Maybe 1) if you think you can manage the bagholders.
For 3) you'd need a proper relaunch and rebranding to spark interest.
full member
Activity: 140
Merit: 100
June 02, 2014, 09:00:11 AM
I agree with most of the comments here, especially capsized when you mention that it really should have been two separate coins. Sadly the first game was exploited by short term holders and had to be stopped, then the bag holders demanded something to be done to to get the coin up to or above the original value, so my hands became tied to the development.

First things first, if one or more of you can get your miners going on the network, I'll destroy the remaining coins let a few blocks go past and update checkpoints, then they are taken out of the equation.

Moving forward there are three possibilities:
1) I create the new features as and when I have time
2) Somebody else takes over and develops whatever as and when they have time (although nothing stops them doing that already..)
3) People help and contribute to the project as and when they have time and things to commit, perhaps with me moving to more of a technical lead position.

If 2 happens then I'll move to privately developing my own coin and release it when finished / make it minable when finished, rather than having coins floating around during development (as ethereum have). Options 3 or 1 seem better, even if 2 clearly is the easiest path.



member
Activity: 85
Merit: 10
June 02, 2014, 07:10:44 AM
If somebody else would like to take over the project, or assist me that's fine - however this is not the way to go about it. Additionally I can't just hand over a large amount of WOLF to anybody, especially somebody who would attempt to use such approaches. If the project is to be handed over then (a) all existing WOLF would be destroyed first to rule out the possibility of somebody dumping it it all, and (b) certain things which I view as my own intellectual property (i.e. as yet unreleased work, web miner management software) would not be handed over - other assets such as existing released code, domain, twitter+forum account would be included.

I'll speak to some investors and associates today, and see what they want to do. Will update shortly.

Dev,
     No offense but WOLF is totally worthless.  If you turned all 330k WOLF over I couldn't dump if I wanted to. I have no plans of dumping the coins. Honestly I think both phase one and phase 2 of WOLF were both ingenious.  However the reason they didn't work is because of you disappearing. I would like to continue with phase two of the project,  but this time with a dev that is present every day. Not just a couple of  times a month. I have no desire at all to dump the rest of the WOLF. I just want our coins to be worth something again for the long term. 

    I'm tired of you showing up every few weeks to work for two days then leave again with no explanation of why. What you're doing is obviously not working.  We need a developer who can be here every day. Especially with a 100% premined coin that we give our BTC directly to. Plus you never told us what you did with the last chunk of BTC sent your way. To me it looked like you sent it through a tumbler.

   The reason I used "such approaches" is to get you to realize you are dealing with people's real money and being dishonest about it. How can anyone help you if we can't contact you for weeks?
newbie
Activity: 40
Merit: 0
June 02, 2014, 06:51:49 AM
WOLF coin without innovations (web miners and other planned features from the dev) will just be another scrypt coin... In other words it will be worthless. We need the original dev to stay around and develop those features and we need NWO (and/or other members) to do promotion. It won't be a 2 weeks thing, it will take time and we need to accept that... It is the only way for this coin to succeed.

Side note: InsanityDev, I know you have personal issues. However being a bit more commited and respecting the deadlines you set would really help the community keeping faith in you and the coin...
member
Activity: 67
Merit: 10
June 02, 2014, 04:23:19 AM
Disregard my previous silly post. That was just the excitement of seeing dev again.

I think the main discrepancy with this coin is it should have stuck with the Insanity Sundays
and whatever dev has in his mind with the webminer should have been really a separate coin.

Clearly dev needs some time to develop stuff and there is not enough community to carry this coin during his absent periods.
Also I think what didn't work was the planned transition from "insane" shortterm investment coin to a serious longterm innovative coin.

I don't expect dev to hand over his webminer stuff and also no new dev will want to take over a bagholder coin.

Well, awaiting the innovative ideas.
Maybe a negative POS coin where your coins get less over time? Grin
full member
Activity: 175
Merit: 100
June 02, 2014, 04:19:42 AM
Good to see you back Dev! I hope you can still keep the project, as you started it, and had so much plans. You speaking to investors is even better news (did the original investors dump their coins, or what happened with them?). I just beg you: please, please, please, keep us up-to-date!

Although I can't help with technical stuff, I can assist you with updating the forum, distributing coins, follow up on payments, etc... if you wish so.
full member
Activity: 144
Merit: 100
June 02, 2014, 04:17:08 AM
Let me guess, last time Dev that may also have no, the destruction of the Dev appear don't know how long is the disappear again,
newbie
Activity: 22
Merit: 0
June 02, 2014, 03:46:25 AM
If somebody else would like to take over the project, or assist me that's fine - however this is not the way to go about it. Additionally I can't just hand over a large amount of WOLF to anybody, especially somebody who would attempt to use such approaches. If the project is to be handed over then (a) all existing WOLF would be destroyed first to rule out the possibility of somebody dumping it it all, and (b) certain things which I view as my own intellectual property (i.e. as yet unreleased work, web miner management software) would not be handed over - other assets such as existing released code, domain, twitter+forum account would be included.

I'll speak to some investors and associates today, and see what they want to do. Will update shortly.
Glad to see you again ! Dev,
newbie
Activity: 29
Merit: 0
June 02, 2014, 01:27:40 AM
If somebody else would like to take over the project, or assist me that's fine - however this is not the way to go about it. Additionally I can't just hand over a large amount of WOLF to anybody, especially somebody who would attempt to use such approaches. If the project is to be handed over then (a) all existing WOLF would be destroyed first to rule out the possibility of somebody dumping it it all, and (b) certain things which I view as my own intellectual property (i.e. as yet unreleased work, web miner management software) would not be handed over - other assets such as existing released code, domain, twitter+forum account would be included.

I'll speak to some investors and associates today, and see what they want to do. Will update shortly.
Main is missing you too long
member
Activity: 67
Merit: 10
June 02, 2014, 01:04:28 AM
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