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Topic: [Article] Good job, internet: You bullied NFTs out of mainstream games - page 2. (Read 175 times)

legendary
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Leading Crypto Sports Betting & Casino Platform
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I think success of NFT is tied to success of crypto, without adoption of Ethereum or other platforms that host NFTs, they couldn't become widely popular. And crypto is not getting actually used in real world, almost all crypto activity is just speculation and a game of a bigger fool. So, it was inevitable that NFT adoption in mainstream gaming has failed. But it's good that the gamers took a stance and pushed back against them.

My opinion is that everything started to go downhill when the concept of "Play-to-earn" became popular.
NFT's have legitimate applications in the real world but the concept was over exploited last year and it became some kind of gold rush to nowhere.

It was natural that the video game players backlashed the way they did, developers did not care to offer actual value to their tokens, it was just a cash grab by companies like Ubisoft, Konami and Square Enix (which to this day still is trying to push the NFT's).

As Ethereum moves forward, we could see new applications to the main chain which are over publicized as the "new thing", not actually caring to the technological potential, only the profit opportunity.

legendary
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Good job, internet: You bullied NFTs out of mainstream games

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Beneath the common complaints that they're environmentally costly and more or less stupid, I think NFTs inspire so much repulsion on social media because they seem to corrupt something that people actually do want. Sameness is everywhere in this era of mass production, and what started on assembly lines was near-perfected by computers, which can duplicate data near-instantly. From that perspective, the scarcity and uniqueness of NFTs might be seen as subversive: They're pushing against the current of history. It feels like something could be cool about that, somehow. But not thishow. While individual NFTs are unique, the obvious goal of corporations is to do what they always do and mass produce that uniqueness. The majority of NFTs are just another kind of mass-made plastic tchotchke, or commemorative gold coin like the ones sold on TV at 2 am. They contain nothing that's good about handmade, one-of-a-kind items; all they do is irradiate the concept with high-grade art collector snobbery and Beanie Baby-style financial speculation. What is a "Web3 fan" but a fan of buying and owning things? Isn't this about art?

I think the internet's NFT bullying has had an effect on mainstream game publishers: If we'd all just shrugged, they'd have tried way more NFT gun skins by now. Even if it hasn't, though, maybe making fun of stuff online is something we do for each other, to remind us all of what's real and validate the overwhelming feeling that it's all very stupid. And I think that's beautiful.

The comments on reddit are also interesting:

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It has more to do with NFT and crypto currency markets tanking than with internet shaming.

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The internet ridiculed microtransactions (see: Horse Armor) and that didn't do jack shit to stop them because they still made money.

NFTs could have been the most openly mocked "feature" to ever be brought to the industry and we'd be neck deep in them if they were at all profitable.

I think success of NFT is tied to success of crypto, without adoption of Ethereum or other platforms that host NFTs, they couldn't become widely popular. And crypto is not getting actually used in real world, almost all crypto activity is just speculation and a game of a bigger fool. So, it was inevitable that NFT adoption in mainstream gaming has failed. But it's good that the gamers took a stance and pushed back against them.
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