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Topic: BITCOIN GAME VirtualMiner - page 2. (Read 4163 times)

newbie
Activity: 24
Merit: 0
October 23, 2013, 11:34:35 PM
#58
i need prizes. Grin
member
Activity: 61
Merit: 10
October 23, 2013, 10:46:48 AM
#57
i cant play on ipad.
The game is made in Flash and guess what, crap Apple doesn't support Flash anymore.

Don't worry, flash can export native app for Apple, so it will be done Smiley
copper member
Activity: 3948
Merit: 2201
Verified awesomeness ✔
October 23, 2013, 10:44:31 AM
#56
i cant play on ipad.
The game is made in Flash and guess what, crap Apple doesn't support Flash anymore.
legendary
Activity: 1036
Merit: 1000
October 23, 2013, 08:34:58 AM
#55
I wish you luck with the game. Cheesy
legendary
Activity: 952
Merit: 1000
October 23, 2013, 07:01:33 AM
#54
mining bager pic has a little css problem

legendary
Activity: 952
Merit: 1000
October 23, 2013, 02:42:56 AM
#53
and add a sound on/off button, actually is missing
member
Activity: 61
Merit: 10
October 23, 2013, 02:26:30 AM
#52
will you develop a mobile version?

Yes there will be.

savill: because we don't have mobile/tab version yet, once we finish the game there will be both versions available.
newbie
Activity: 44
Merit: 0
October 23, 2013, 02:12:17 AM
#51
i cant play on ipad.
legendary
Activity: 952
Merit: 1000
October 23, 2013, 01:43:27 AM
#50
will you develop a mobile version?
hero member
Activity: 532
Merit: 500
Are you like these guys?
October 22, 2013, 08:26:53 PM
#49
@rausvi15 and @gjerek

Thanks for your responses guys, very much appreciated.

Good luck with the game, I think it has a lot of potential.

 Smiley
member
Activity: 61
Merit: 10
October 22, 2013, 01:41:54 PM
#48
Hey guys, I am one of the guys working on this game,

And to answer some questions.
mcb1221:
- there is no prize pool on TEST game
- different accessories and assets makes you polish coins faster
- you can mine until up to level10 and its random based, but deeper you go more chances you have to find coin (that will be little rebalanced soon)
Also when u reach lvl10, field becomes unminable, otherwise if field is idle for 6hours it gets in lower level every 6 hours.
And about winner we need to add some balacing so everyone will have fair chance (ofc little higher the ones who are at comp nonstop)

pittman: it will pay out only in real rounds

OleOle: sorry for no respond to you from OP, but we are all busy working on jobs and this is our side project
- polishing tools will be rebalanced
- we will add some 'special' polishing tools so you can polish all at once or batch by batch but will cost you
- your idea about buying territories was already on table and will probably be added soon (also idea of having XX coins on some field is good too and will be discussed)
- We won't add chat, but we might add mailing because this resolution is basicly for phones and tablets and having realtime chat on that is kinda useless.
- Tools for mining works each for 2 levels, so first tool is lvl1-2, second tool is lvl3-4, etc.., it also speeds up mining by 2% each level researched

FanEagle, after you came back to polish room was there coin or there was no coin?

golikcoin: seems like you are mining one field, and while you are mining you can't do anything on it


About languages, sounds cool but first we need to have english version up and running. All feedback is appreciated.
legendary
Activity: 952
Merit: 1000
October 22, 2013, 09:38:14 AM
#47
Will you add a "sell" button for the item that can be bought. (half price or 1/3)

PS I could translate to italian  Wink
copper member
Activity: 3948
Merit: 2201
Verified awesomeness ✔
October 22, 2013, 09:20:56 AM
#46
I like the concept. It has a lot of potential if you ask me.
hero member
Activity: 806
Merit: 507
Trusted Campaign manager
October 22, 2013, 08:30:17 AM
#45
Alright then, thanks for zero information. You can forget it if you think I'll be helping you get sponsors for your game when you can't even answer basic questions. Consider my involvement as a tester over, you may as well delete username Kalgoorlie Resources from the system, they ain't coming back.

For what it's worth here's some feedback:

The game itself is quite interesting, somehow you always think more is going to happen but when it doesn't it's just same old, same old. There's no incentive for people to play the game and even less incentive for them to use real BTC to buy anything in-game. The basic free polishing sponge seems to work just as well as the polishing disk that cost 0.04, plus polishing gives you something to do while you dig for coins... but really, after a few clicks you're already over it and off looking at another website or have wandered away from the pc. There needs to be some clear incentive for people to spend money, like the polishing paste, tell people that it will 'clean 10 coins at a time' or something that makes people want to buy it.

The basic ideas behind the game are quite good and you could advance the physical mining metaphor further, perhaps by allowing players to buy physical claims or territories, like they did in the old days with gold rush mining stakes and like they do now with formalised mining leases. That would allow you another mechanism to encourage people to spend money on the game and if you made different mining territories that changed regularly, had different criteria and were limited in number it might attract people to use real coins to buy them. If you wanted to push that more, you could allow these territories to be transferable, to enable players to buy and sell territories to other players. Then add a chat feature and it gives a reason for players to speak to each other, that itself builds competition and interest in the game:

"Selling 'North California Sierra Navada Gold Stake 10 x 10 squares, Claim Grade: Good' for 0.5 BTC"

You make sure that only the player owning these claims can mine on them and even when they are partially mined, they could still be able to be sold:

"Selling 'South Africa Driefontein Gold Field 15 x 15 squares, Claim Grade: Very Good' I've mined 15 out of 225 squares, selling for 0.75 BTC"

Also, researching the technologies was interesting enough, but you're going to have to have clearer capacities between them. Using the basic spade, players understand that they are going to be slower when mining, but when they've upgraded to a pick or a mining badger, they expect more mining efficiency, that just wasn't defined enough. When you're looking at this and making the adjustments, consider also charging a fee to upgrade to the higher mining equipment.

Anyway, you've got 60% of a game concept and I'm sure with some work and some feedback from others you'll be able to improve it further.

Good luck.

Smiley




thank you for that. we allready work on your suggestions..
hero member
Activity: 806
Merit: 507
Trusted Campaign manager
October 22, 2013, 08:28:29 AM
#44
Just to know, I started mining and said found something! it bringed me to the polishing room, but there was nothing to polish, is it a bug?
just refresh game... exit and login again...
hero member
Activity: 806
Merit: 507
Trusted Campaign manager
October 22, 2013, 08:26:51 AM
#43
first you have to research tool..
then start minning..
legendary
Activity: 952
Merit: 1000
October 22, 2013, 06:10:09 AM
#42
what's this img on the map?



i'm the miner but i can't do anything on it  Sad
legendary
Activity: 2884
Merit: 1117
October 22, 2013, 05:37:35 AM
#41
Just to know, I started mining and said found something! it bringed me to the polishing room, but there was nothing to polish, is it a bug?
legendary
Activity: 2884
Merit: 1117
October 22, 2013, 04:39:28 AM
#40
Testing it right now, I guess it will be very fun to play this game.
legendary
Activity: 952
Merit: 1000
October 22, 2013, 04:38:05 AM
#39
started today, will it go public on 31/oct?
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