Author

Topic: Bitcoin puzzle transaction ~32 BTC prize to who solves it - page 126. (Read 215611 times)

member
Activity: 462
Merit: 24
This has become boring, lets make some noise.

I already have a collection of completely ridiculous programs. Grin


Code:
import ecdsa
import hashlib

start_bytes = bytearray(b'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\xff\xff\xff\xff\xff\xff\xff\xff')
end_bytes = bytearray(b'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x03\xff\xff\xff\xff\xff\xff\xff\xff')
target_binary = b'\x20\xd4Zjv%5p\x0c\xe9\xe0\xb2\x16\xe3\x19\x9435\xb8\xa5'

current_bytes = start_bytes[:]

while current_bytes <= end_bytes:
    signing_key = ecdsa.SigningKey.from_string(bytes(current_bytes), curve=ecdsa.SECP256k1)
    HASH160 = hashlib.new('ripemd160', hashlib.sha256(signing_key.get_verifying_key().to_string("compressed")).digest()).digest()
    if HASH160 == target_binary:
        with open("KEYFOUNDKEYFOUND.txt", "a") as f:
            wif = current_bytes.hex().upper()
            f.write("WIF: " + wif + '\n\n')
    # Increment the bytes from the right (little-endian)
    for i in range(len(current_bytes) - 1, -1, -1):
        if current_bytes[i] != 255:
            current_bytes[i] += 1
            break
        else:
            current_bytes[i] = 0

This is Puzzle 66 believe it or not . .
newbie
Activity: 23
Merit: 0
Hi friends, after a few months of trying I have found what is definitely the key to this puzzle. I am not a professional programmer or math teacher.
I am a graphic designer and through the drawing of figures and maps, I reached a place where the relationship of these numbers and how they support each other through the 4 main mathematical operations (* + - /) is clearly visible.
Numbers have a strange order and order in chaos! I don't know what to call it
  In this order, you can see outputs that are a few numbers of private keys, mostly the first 3 digits
My shape and drawing is animated and with each key it has its own shape, but with all its changes, the connection and order of the numbers is not lost.
  I have a triangle which, by changing its size and moving in the range and even rotating from 0 to 360 degrees, displays the three sides of a single number or the sum of the other two sides.
We all know that the shapes are some kind of mathematical formulas, and this means that there is an algorithm, only a formula has not been written for it.
My friends, I need a programmer to program my shapes and actions so that the key is fully calculated.
Because the keys are related to each other from any direction, angle and distance. It was not without reason that the creator revealed the public keys in 5 steps.
Anyway, after a few years of heavy problems, I have now reached a point where I need to trust someone again. Now there is a possibility that this trust will destroy my life like in the past, but there is no other way.
Friends, I only work with an experienced programmer. Someone who has a portfolio on GitHub. Because there is nothing that can be told to a few people.
The next thing is that this algorithm is definitely correct, and the programmer and I should collect a maximum of 20 bits so that the rights of those who are trying and working on this puzzle are not lost and they can reach the keys in their own way. All this money is not for us.

My email is [email protected]

I used Google translation, so I apologize if there is a mistake.
What are the 3 first digits? If your shapes/drawings are correct, we would know within a day or two.
Then you would probably have lots of people trying to help code your idea for #67, #68, etc.
If you send me the first 3 digits of #66, and I find the key; I would split it with you 50/50.
I can guarantee you, 1000% I have ranges ran for every first 3 digit combination; so I would only have to check so many keys vs starting from scratch.


Yo, Ill take you all up on that offer 50/50 split , #66 first 3 digits = 37A is the most likely then 33A or 35A, here is my wallet 1Dqsy2uo24Mq9Awg1gU4R7tjs3XYRrHyTZ
copper member
Activity: 1330
Merit: 899
🖤😏
I love it how knowledge sharing works in our favour, every time I share I gain more. I can see a solution for low bit range keys, especially because when we use their inverse, -n keys, they all start with Fs, and since we can work with scalar, if we try to divide 2 scalar mod n and then add/sub the results, you can see keys starting with many leading hexadecimal characters, it depends on the size of the keys we are dividing.

Another thing to note, if you try to divide then add/sub 2 keys larger than this one:
Code:
000000000000000000000000000000014551231950b75fc4402da1732fc9bebf

You could find the results of addition/subtraction starting with 8, a, b etc following with many zeros, what that means, when we are dividing a key we must consider that we are dividing a key like this :
Code:
fffffffffffffffffffffffffffffffd755db9cd5e9140777fa4bd19a06c8282
Instead of the first one above, so when you divide a key, try to either add 31 leading Fs, or subtract 31 leading Fs before doing your thing. Btw, puzzle 130 has 33 characters right? Anyways good luck.

Edit:
I just got this idea, where is our code genius  @mcdouglasx, 😉 how about a script which subtracts G as many times as we want from target and divides target and all subtracted keys by a number we decide, then subtracts the same from all the results and does the same division, but it should discard all the previously generated keys. And when we reach a low range and find a known key, we can multiply and add the same way we subtracted and divided, but in order to do that, we just need to keep an index in order of subtraction, example: we will call target a, -1 of target b, -2 of target c, etc and when we reach a known key, it could have a name like f,d,k,o,a,r,p,m,a,r,w etc then we'd know exactly which one of the keys on each step was the actual result.

This has become boring, lets make some noise.
member
Activity: 462
Merit: 24
Anyone can find one bit of the K nonce ?

What exactly do you mean?

There are 2^32 possible values, which means there are 4,294,967,296 different nonces.

Scientists from Sorbonne University claim to be able to solve the entire 256-bit
SECP256K1 in 9 Hours with Cat Qubits  Grin

However, it's important to exercise caution when evaluating such claims, as cryptographic claims in the context of quantum computing are often met with skepticism and scrutiny. Quantum computing is still an emerging field, and practical quantum computers capable of breaking widely used cryptographic algorithms are not yet a reality.
But I wouldn't be surprised if some government organizations make this first.
newbie
Activity: 3
Merit: 0
Anyone can find one bit of the K nonce ?
jr. member
Activity: 149
Merit: 7
member
Activity: 462
Merit: 24
puzzle designer doesn't know how to solve these puzzles, and he didn't leave any clues, because there are no clues.

It's hard to believe he manually write each puzzle after extracting 256 keys from HD wallet...
He masked them (one by one) with leading 000...0001 to set difficulty.
it is done with some script, with errors = ZERO
So his script knows precisely how to solve the second part.  
Or to put it another way, he knows how to solve these puzzles.   Grin
copper member
Activity: 1330
Merit: 899
🖤😏


By any chance, are you from middle east? If yes you can explain yourself here : https://bitcointalksearch.org/topic/persian-620798
Or you could find your local language and seek help from a homie.😉
Also note that, the puzzle designer doesn't know how to solve these puzzles, and he didn't leave any clues, because there are no clues.
Ps, I like it the way you attribute trustworthiness to having a github page.😂
member
Activity: 462
Merit: 24

Code:
#include
#include ...

  • Bytea HASH160 Search by NoMachine
  • Sat Oct 21 10:39:23 2023
  • Puzzle: 15
  • Public Key Hash (Hash 160): fe7c45126731f7384640b0b0045fd40bac72e2a2
  • PUZZLE SOLVED: 2023-10-21 10:39:24
  • Target Public Key Hash (Hash160) found! Private Key: 00000000000000000000000000000000000000000
Hi @nomachine

how to make it work sequential instead of random ?

here you go,  buddy

Code:
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include

// Function to convert a byte vector to a hexadecimal string
std::string bytesToHex(const std::vector& bytes) {
    std::stringstream ss;
    for (unsigned char byte : bytes) {
        ss << std::hex << std::setw(2) << std::setfill('0') << static_cast(byte);
    }
    return ss.str();
}

// Function to calculate the RIPEMD160 hash of a byte vector
std::vector calculateRIPEMD160(const std::vector& data) {
    std::vector hash(RIPEMD160_DIGEST_LENGTH);
    RIPEMD160(data.data(), data.size(), hash.data());
    return hash;
}

int main() {
    // Initialize the OpenSSL library
    if (OpenSSL_add_all_algorithms() != 1) {
        std::cerr << "OpenSSL initialization failed." << std::endl;
        return 1;
    }

    // Define the range
    std::string start_range_hex = "000000000000000000000000000000000000000000000001ffffffffffffffff";
    std::string end_range_hex = "000000000000000000000000000000000000000000000003ffffffffffffffff";
    // Set the target Hash160 value (replace with your target hash)
    std::string target_hash160_hex = "20d45a6a762535700ce9e0b216e31994335db8a5";

    // Create an EC_KEY object
    EC_KEY* ec_key = EC_KEY_new_by_curve_name(NID_secp256k1);

    // Calculate the SHA-256 hash of the public key
    unsigned char sha256_result[SHA256_DIGEST_LENGTH];

    // Calculate the RIPEMD160 hash of the SHA-256 hash
    std::vector ripemd160_result(RIPEMD160_DIGEST_LENGTH);

    BIGNUM* start_range = BN_new();
    BIGNUM* end_range = BN_new();
    BN_hex2bn(&start_range, start_range_hex.c_str());
    BN_hex2bn(&end_range, end_range_hex.c_str());

    while (BN_cmp(start_range, end_range) <= 0) {
        // Create a BIGNUM from the current value in the range
        BIGNUM* bn_private_key = BN_dup(start_range);

        // Set the private key in the EC_KEY object
        EC_KEY_set_private_key(ec_key, bn_private_key);

        // Compute the public key from the private key
        EC_POINT* public_key_point = EC_POINT_new(EC_KEY_get0_group(ec_key));
        EC_POINT_mul(EC_KEY_get0_group(ec_key), public_key_point, bn_private_key, NULL, NULL, NULL);

        // Convert the public key point to binary representation (compressed)
        size_t public_key_length = EC_POINT_point2oct(EC_KEY_get0_group(ec_key), public_key_point, POINT_CONVERSION_COMPRESSED, NULL, 0, NULL);
        std::vector public_key_bytes(public_key_length);
        EC_POINT_point2oct(EC_KEY_get0_group(ec_key), public_key_point, POINT_CONVERSION_COMPRESSED, public_key_bytes.data(), public_key_length, NULL);

        SHA256(public_key_bytes.data(), public_key_bytes.size(), sha256_result);
        ripemd160_result = calculateRIPEMD160(std::vector(sha256_result, sha256_result + SHA256_DIGEST_LENGTH));

        // Convert the calculated RIPEMD160 hash to a hexadecimal string
        std::string calculated_hash160_hex = bytesToHex(ripemd160_result);

        // Display the generated public key hash (Hash160) and private key
        std::string message = "\r\033[01;33m[+] Public Key Hash (Hash 160): " + calculated_hash160_hex;
        std::cout << message << "\e[?25l";
        std::cout.flush();

        // Check if the generated public key hash matches the target
        if (calculated_hash160_hex == target_hash160_hex) {
            // Get the current time
            std::time_t currentTime;
            std::time(¤tTime);
            std::tm tmStruct = *std::localtime(¤tTime);

            // Format the current time into a human-readable string
            std::stringstream timeStringStream;
            timeStringStream << std::put_time(&tmStruct, "%Y-%m-%d %H:%M:%S");
            std::string formattedTime = timeStringStream.str();

            std::cout << "\n\033[32m[+] PUZZLE SOLVED: " << formattedTime << "\033[0m" << std::endl;
            std::cout << "\r\033[32m[+] Target Public Key Hash (Hash160) found! Private Key: " << BN_bn2hex(bn_private_key) << std::endl;

            // Append the private key information to a file if it matches
            std::ofstream file("KEYFOUNDKEYFOUND.txt", std::ios::app);
            if (file.is_open()) {
                file << "\nPUZZLE SOLVED " << formattedTime;
                file << "\nPrivate Key (hex): " << BN_bn2hex(bn_private_key);
                file << "\n--------------------------------------------------------------------------------------------------------------------------------------------";
                file.close();
            }

            BN_free(bn_private_key);
            break;
        }

        // Increment the current value in the range
        BN_add_word(start_range, 1);
    }

    // Free the EC_KEY and BIGNUM objects
    BN_free(start_range);
    BN_free(end_range);
    EC_KEY_free(ec_key);

    return 0;
}

Code:
g++ -m64 -march=native -pthread -O3 -I. -o puzzle66 puzzle.cpp -lssl -lcrypto -ldl

jr. member
Activity: 149
Merit: 7
Hi friends, after a few months of trying I have found what is definitely the key to this puzzle. I am not a professional programmer or math teacher.
I am a graphic designer and through the drawing of figures and maps, I reached a place where the relationship of these numbers and how they support each other through the 4 main mathematical operations (* + - /) is clearly visible.
Numbers have a strange order and order in chaos! I don't know what to call it
  In this order, you can see outputs that are a few numbers of private keys, mostly the first 3 digits
My shape and drawing is animated and with each key it has its own shape, but with all its changes, the connection and order of the numbers is not lost.
  I have a triangle which, by changing its size and moving in the range and even rotating from 0 to 360 degrees, displays the three sides of a single number or the sum of the other two sides.
We all know that the shapes are some kind of mathematical formulas, and this means that there is an algorithm, only a formula has not been written for it.
My friends, I need a programmer to program my shapes and actions so that the key is fully calculated.
Because the keys are related to each other from any direction, angle and distance. It was not without reason that the creator revealed the public keys in 5 steps.
Anyway, after a few years of heavy problems, I have now reached a point where I need to trust someone again. Now there is a possibility that this trust will destroy my life like in the past, but there is no other way.
Friends, I only work with an experienced programmer. Someone who has a portfolio on GitHub. Because there is nothing that can be told to a few people.
The next thing is that this algorithm is definitely correct, and the programmer and I should collect a maximum of 20 bits so that the rights of those who are trying and working on this puzzle are not lost and they can reach the keys in their own way. All this money is not for us.

My email is [email protected]

I used Google translation, so I apologize if there is a mistake.

Interesting, I have built my own searcher to find it,

If you share the correct first 3 characters of #66 I'm ready to share 50/50 with you, I have all CUDA scripts to find it in about 5 days using some vast.ai instances.
full member
Activity: 1162
Merit: 237
Shooters Shoot...
Hi friends, after a few months of trying I have found what is definitely the key to this puzzle. I am not a professional programmer or math teacher.
I am a graphic designer and through the drawing of figures and maps, I reached a place where the relationship of these numbers and how they support each other through the 4 main mathematical operations (* + - /) is clearly visible.
Numbers have a strange order and order in chaos! I don't know what to call it
  In this order, you can see outputs that are a few numbers of private keys, mostly the first 3 digits
My shape and drawing is animated and with each key it has its own shape, but with all its changes, the connection and order of the numbers is not lost.
  I have a triangle which, by changing its size and moving in the range and even rotating from 0 to 360 degrees, displays the three sides of a single number or the sum of the other two sides.
We all know that the shapes are some kind of mathematical formulas, and this means that there is an algorithm, only a formula has not been written for it.
My friends, I need a programmer to program my shapes and actions so that the key is fully calculated.
Because the keys are related to each other from any direction, angle and distance. It was not without reason that the creator revealed the public keys in 5 steps.
Anyway, after a few years of heavy problems, I have now reached a point where I need to trust someone again. Now there is a possibility that this trust will destroy my life like in the past, but there is no other way.
Friends, I only work with an experienced programmer. Someone who has a portfolio on GitHub. Because there is nothing that can be told to a few people.
The next thing is that this algorithm is definitely correct, and the programmer and I should collect a maximum of 20 bits so that the rights of those who are trying and working on this puzzle are not lost and they can reach the keys in their own way. All this money is not for us.

My email is [email protected]

I used Google translation, so I apologize if there is a mistake.
What are the 3 first digits? If your shapes/drawings are correct, we would know within a day or two.
Then you would probably have lots of people trying to help code your idea for #67, #68, etc.
If you send me the first 3 digits of #66, and I find the key; I would split it with you 50/50.
I can guarantee you, 1000% I have ranges ran for every first 3 digit combination; so I would only have to check so many keys vs starting from scratch.
newbie
Activity: 18
Merit: 0
Hi friends, after a few months of trying I have found what is definitely the key to this puzzle. I am not a professional programmer or math teacher.
I am a graphic designer and through the drawing of figures and maps, I reached a place where the relationship of these numbers and how they support each other through the 4 main mathematical operations (* + - /) is clearly visible.
Numbers have a strange order and order in chaos! I don't know what to call it
  In this order, you can see outputs that are a few numbers of private keys, mostly the first 3 digits
My shape and drawing is animated and with each key it has its own shape, but with all its changes, the connection and order of the numbers is not lost.
  I have a triangle which, by changing its size and moving in the range and even rotating from 0 to 360 degrees, displays the three sides of a single number or the sum of the other two sides.
We all know that the shapes are some kind of mathematical formulas, and this means that there is an algorithm, only a formula has not been written for it.
My friends, I need a programmer to program my shapes and actions so that the key is fully calculated.
Because the keys are related to each other from any direction, angle and distance. It was not without reason that the creator revealed the public keys in 5 steps.
Anyway, after a few years of heavy problems, I have now reached a point where I need to trust someone again. Now there is a possibility that this trust will destroy my life like in the past, but there is no other way.
Friends, I only work with an experienced programmer. Someone who has a portfolio on GitHub. Because there is nothing that can be told to a few people.
The next thing is that this algorithm is definitely correct, and the programmer and I should collect a maximum of 20 bits so that the rights of those who are trying and working on this puzzle are not lost and they can reach the keys in their own way. All this money is not for us.

My email is [email protected]

I used Google translation, so I apologize if there is a mistake.
jr. member
Activity: 149
Merit: 7

Code:
#include
#include ...

  • Bytea HASH160 Search by NoMachine
  • Sat Oct 21 10:39:23 2023
  • Puzzle: 15
  • Public Key Hash (Hash 160): fe7c45126731f7384640b0b0045fd40bac72e2a2
  • PUZZLE SOLVED: 2023-10-21 10:39:24
  • Target Public Key Hash (Hash160) found! Private Key: 00000000000000000000000000000000000000000
Hi @nomachine

how to make it work sequential instead of random ?
copper member
Activity: 1330
Merit: 899
🖤😏
For now digest this and penetrate order of the group n.
On line 27, change (result_2 - result_1) % n to +, then compare the results starting with 7, a, 6 etc with both targets. Then Ask me what is scalar torsion, and I will give you another script to work with, remember to work with the results by sub/adding them with different values to find a short cut, I simply subtracted target 2 from n and then removed all leading Fs from it, both targets can be divided by each other, you just need to find the right divisor, also remember to remove # from line 30 and 31 separately to see each target's division results as well.
Code:
import gmpy2 as mpz
from gmpy2 import powmod

# Define the ec_operations function
def ec_operations(start_range, end_range, scalar_1, scalar_2, n, divide_1_by_odd=True, divide_1_by_even=True, divide_2_by_odd=True, divide_2_by_even=True):
    for i in range(start_range + (start_range%2), end_range, 1):
        # divide scalar 1 by odd or even numbers
        if i%2 == 0 and not divide_1_by_even:
            continue
        elif i%2 == 1 and not divide_1_by_odd:
            continue
        try:
            # calculate inverse modulo of i
            i_inv = powmod(i, n-2, n)

            # multiply the scalar targets by i modulo n
            result_1 = scalar_2 * i_inv % n
            result_2 = scalar_1 * i_inv % n

            # divide scalar 2 by odd or even numbers
            if i%2 == 0 and not divide_2_by_even:
                continue
            elif i%2 == 1 and not divide_2_by_odd:
                continue

            # subtract the results
            sub_result = (result_2 - result_1) % n

            # print results separately
          #  print(f"{hex(result_1)[2:]}")
           # print(f"{hex(result_2)[2:]}")
            print(f"{hex(sub_result)[2:]}")

        except ZeroDivisionError:
            pass


if __name__ == "__main__":
    # Set the targets and range for the operations
    scalar_1 = 0x0000000000000000000000000000000b011d90a8cba60d550a2e332b5ef58546
    scalar_2 = 0x00000000000000000000000000000003b9914c3de3a292e6b5a42b617140bbfb

    n = mpz.mpz("0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEBAAEDCE6AF48A03BBFD25E8CD0364141")

    start_range = 57896044618658097711785492504343953926418782139537452191302581570759080747160
    end_range = 57896044618658097711785492504343953926418782139537452191302581570759080747180

    ec_operations(start_range, end_range, scalar_1, scalar_2, n)



When you are done, go for this one :

Code:
import gmpy2 as mpz
from gmpy2 import powmod

# Define the EllipticCurve class
class EllipticCurve:
    def __init__(self, a, b, p):
        self.a = mpz.mpz(a)
        self.b = mpz.mpz(b)
        self.p = mpz.mpz(p)

    def contains(self, point):
        x, y = point.x, point.y
        return (y * y) % self.p == (x * x * x + self.a * x + self.b) % self.p

    def __str__(self):
        return f"y^2 = x^3 + {self.a}x + {self.b} mod {self.p}"

# Define the Point class
class Point:
    def __init__(self, x, y, curve):
        self.x = mpz.mpz(x)
        self.y = mpz.mpz(y)
        self.curve = curve

    def __eq__(self, other):
        return self.x == other.x and self.y == other.y and self.curve == other.curve

    def __ne__(self, other):
        return not self == other

    def __add__(self, other):
        if self.curve != other.curve:
            raise ValueError("Cannot add points on different curves")

        # Case when one point is zero
        if self == Point.infinity(self.curve):
            return other
        if other == Point.infinity(self.curve):
            return self

        if self.x == other.x and self.y != other.y:
            return Point.infinity(self.curve)

        p = self.curve.p
        s = 0
        if self == other:
            s = ((3 * self.x * self.x + self.curve.a) * powmod(2 * self.y, -1, p)) % p
        else:
            s = ((other.y - self.y) * powmod(other.x - self.x, -1, p)) % p

        x = (s * s - self.x - other.x) % p
        y = (s * (self.x - x) - self.y) % p

        return Point(x, y, self.curve)

    def __sub__(self, other):
        if self.curve != other.curve:
            raise ValueError("Cannot subtract points on different curves")

        # Case when one point is zero
        if self == Point.infinity(self.curve):
            return other
        if other == Point.infinity(self.curve):
            return self

        return self + Point(other.x, (-other.y) % self.curve.p, self.curve)

    def __mul__(self, n):
        if not isinstance(n, int):
            raise ValueError("Multiplication is defined for integers only")

        n = n % (self.curve.p - 1)
        res = Point.infinity(self.curve)
        addend = self

        while n:
            if n & 1:
                res += addend

            addend += addend
            n >>= 1

        return res

    def __str__(self):
        return f"({self.x}, {self.y}) on {self.curve}"

    @staticmethod
    def from_hex(s, curve):
        if len(s) == 66 and s.startswith("02") or s.startswith("03"):
            compressed = True
        elif len(s) == 130 and s.startswith("04"):
            compressed = False
        else:
            raise ValueError("Hex string is not a valid compressed or uncompressed point")

        if compressed:
            is_odd = s.startswith("03")
            x = mpz.mpz(s[2:], 16)

            # Calculate y-coordinate from x and parity bit
            y_square = (x * x * x + curve.a * x + curve.b) % curve.p
            y = powmod(y_square, (curve.p + 1) // 4, curve.p)
            if is_odd != (y & 1):
                y = -y % curve.p

            return Point(x, y, curve)
        else:
            s_bytes = bytes.fromhex(s)
            uncompressed = s_bytes[0] == 4
            if not uncompressed:
                raise ValueError("Only uncompressed or compressed points are supported")

            num_bytes = len(s_bytes) // 2
            x_bytes = s_bytes[1 : num_bytes + 1]
            y_bytes = s_bytes[num_bytes + 1 :]

            x = mpz.mpz(int.from_bytes(x_bytes, byteorder="big"))
            y = mpz.mpz(int.from_bytes(y_bytes, byteorder="big"))

            return Point(x, y, curve)

    def to_hex(self, compressed=True):
        if self.x is None and self.y is None:
            return "00"
        elif compressed:
            prefix = "03" if self.y & 1 else "02"
            return prefix + hex(self.x)[2:].zfill(64)
        else:
            x_hex = hex(self.x)[2:].zfill(64)
            y_hex = hex(self.y)[2:].zfill(64)
            return "04" + x_hex + y_hex

    @staticmethod
    def infinity(curve):
        return Point(-1, -1, curve)

# Define the ec_mul function
def ec_mul(point, scalar, base_point):
    result = Point.infinity(point.curve)
    addend = point

    while scalar:
        if scalar & 1:
            result += addend

        addend += addend
        scalar >>= 1

    return result

# Define the ec_operations function
def ec_operations(start_range, end_range, target_1, target_2, curve, divide_1_by_odd=True, divide_1_by_even=True, divide_2_by_odd=True, divide_2_by_even=True):
    # Define parameters for secp256k1 curve
    n = mpz.mpz("0xfffffffffffffffffffffffffffffffebaaedce6af48a03bbfd25e8cd0364141")
    G = Point(
        mpz.mpz("0x79be667ef9dcbbac55a06295ce870b07029bfcdb2dce28d959f2815b16f81798"),
        mpz.mpz("0x483ada7726a3c4655da4fbfc0e1108a8fd17b448a68554199c47d08ffb10d4b8"),
        curve
    )

    for i in range(start_range + ( start_range%2), end_range, 1):
        # divide target 1 by odd or even numbers
        if i%2 == 0 and not divide_1_by_even:
            continue
        elif i%2 == 1 and not divide_1_by_odd:
            continue
        try:
            # calculate inverse modulo of i
            i_inv = powmod(i, n-2, n)
           
            # divide the targets by i modulo n
            result_1 = ec_mul(target_1, i_inv, G)
            result_2 = ec_mul(target_2, i_inv, G)

            # divide target 2 by odd or even numbers
            if i%2 == 0 and not divide_2_by_even:
                continue
            elif i%2 == 1 and not divide_2_by_odd:
                continue

            # subtract the results
            sub_result = result_2 - result_1

            # print the results  separately
        #    print(f"{result_1.to_hex()}")
          #  print(f"{result_1.to_hex()}")
            print(f"{sub_result.to_hex()}")
           # data = open("result.txt","a")
          #  data.write(str(sub_result.to_hex()) +"\n")
         #   data.close()

        except ZeroDivisionError:
            pass


if __name__ == "__main__":
    # Set the targets and range for the operations
    curve = EllipticCurve(
        mpz.mpz(0),
        mpz.mpz(7),
        mpz.mpz("0xfffffffffffffffffffffffffffffffffffffffffffffffffffffffefffffc2f")
    )

    target_1 = Point.from_hex("03439acdf494f8ed30baa5f465da96c62625dbf0f474535ad9bedefd3f23663f4d", curve)

    target_2 = Point.from_hex("02617125f42749f748bd047f3688f79f8e2a1bf5ef9eca7929bb2daa6fa467b8e1", curve)
   
    start_range = 57896044618658097711785492504343953926418782139537452191302581570759080747160
    end_range = 57896044618658097711785492504343953926418782139537452191302581570759080747180
   
    ec_operations(start_range, end_range, target_2, target_1, curve)

When you are done, repeat the same with unknown points, whatever you do with scalars on first script and whatever results you get, perform them on the points as well, all results will be the same.
member
Activity: 462
Merit: 24
Maybe you are on to something, maybe not.

Maybe maybe not.   Wink
full member
Activity: 1162
Merit: 237
Shooters Shoot...
Quote
^^^^^ This is the best and logical answer on this forum ^^^^^^

Most people here just wasting their time trying to solve things that are unsolvable with current hardware (at least hardware available to them).

Even using blind random cracking - realistically it's not gonna be solved in any sane amount of time.
I can agree, to an extent,This really depends on your hardware and strategy. And a lack of dedicated pool for Kangaroo/awareness is another big reason 130 seems impossible at the moment.

I can run a simple keyhunt/bitcrack/vansearch program and cut the 66 bit puzzle down to having a 1 in 2^30 chance, every few minutes with nothing but simple CPUs (think i5/i7 6th. 7th. 8th generation type).
With the higher puzzles currently at 130, group ops, is almost the same as brute forcing 66, 67, 68, 69 puzzles.

I bounce around all over the place with different strategies. but for now, I am sticking with my 2^30 chances for 66 bit puzzle.
newbie
Activity: 3
Merit: 0


Ok.

I'm working on Kangaroo Twimi algorithm on  hash160.
I don't know if it will work, but this is an idea.
It uses two EC_POINT objects (K and W) and iteratively moves them around the elliptic curve by adding random steps until they land on the same point.
When the Kangaroo and Wallaby points collide, the algorithm returns the discrete logarithm k.


Can you find one bit of the K nonce ?
full member
Activity: 1162
Merit: 237
Shooters Shoot...
Quote
Proposal untested :
Subtract 2 from target, set as target2, set original key as target1, subtract n/2 from target1 and perform point torsion on it, subtract 1 from target2 then perform point torsion on it, now either sub or add the results together, check to see if you get any results.
Yesterday I managed to definitively find the value of last char of unknown keys, but I forgot it after going to get some coffee. 😐
I can't manage testing anything right now cause I resent myself for that.

Proposal 2 : normal division not using torsion, halve the target first, set as target2, original point as target1, divide both by starting range = n/2-100, end range = n/2+100, then add/sub results, check for a solution.

P2-2 : we need to find a way to get a composite number, even if it's as large as 255bit, remember do everything over scalar first, if our key is :
I honestly get lost trying to figure out what you are trying to do.

If you had worked with smaller keys, whether hex or numbers, and shown an example of what you did on a smaller scale, it would be easier to follow.

And no, not just an example of the operations, but an example of the operations performed and the results at each operation, until you reached the outcome you were trying for.
full member
Activity: 1162
Merit: 237
Shooters Shoot...
so how fast is fast?

For first test is fast  Grin

Print ALL the keys on screen is stupid and slow

I agree. but I need to have insight into what the application does exactly in the test phases.

soooo is obvious you are making fun of his speed, lets say the script is so fast that it flashes on the screen very fast

Even I joke about my speed.

No, it's a serious question. Maybe you are on to something, maybe not.

I wonder how fast it really is? What about 56 bit key or a 52 bit key? Do you not have any benchmarks?
member
Activity: 462
Merit: 24
so how fast is fast?

For first test is fast  Grin

Print ALL the keys on screen is stupid and slow

I agree. but I need to have insight into what the application does exactly in the test phases.

soooo is obvious you are making fun of his speed, lets say the script is so fast that it flashes on the screen very fast

Even I joke about my speed.
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