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Topic: BITFOOTBALL v2.0 - Fight for your satoshis! - page 6. (Read 4145 times)

hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 08, 2017, 08:27:08 AM
doesn't work, i have skill 10-14-10 and just have battle with someone 14-14-20, i created the battle so i think this strong players can't join now... and also i can't see summary of this battle because of erroer 500

your skill is 34, you must beat at least player with skills 62..
i got error in battle stats, but i fixed that..

working on update Smiley
newbie
Activity: 16
Merit: 0
November 08, 2017, 08:03:09 AM
doesn't work, i have skill 10-14-10 and just have battle with someone 14-14-20, i created the battle so i think this strong players can't join now... and also i can't see summary of this battle because of erroer 500
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 08, 2017, 07:44:03 AM
i don't know if you know pokebits, there you can battle only pokemons about 10 lower than you but you can accepted any challenge from stronger ones, you loose but your character gain really big amout of XPs so there is normal that someone with really weak pokemons fight with the strongest ones, they know they loose but the amound of XPs is still rentable


i changed formula for battles: you can join battles with at least 60% of your skills, max is unlimited.
also i will make some extra benefits for small players that kicks stornger ones (at least 2x stronger) , he will get skill points, i htink it's fair

UPDATE  I updated the battles code, when small player beats big one (1.8x or higher skills) , he gets some skill points. for example if he beating 3x bigger opponent, he gets 3 skill points, etc....

i hope this one will make some more balance Smiley
newbie
Activity: 16
Merit: 0
November 08, 2017, 07:33:22 AM
i don't know if you know pokebits, there you can battle only pokemons about 10 lower than you but you can accepted any challenge from stronger ones, you loose but your character gain really big amout of XPs so there is normal that someone with really weak pokemons fight with the strongest ones, they know they loose but the amound of XPs is still rentable
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 08, 2017, 07:31:23 AM
I don´t think, this is a good way.. You are punishing us, that we are actively playing, clicking and using our CPU for mining and generating profit .. I have a lot of cannon balls now and I will have to wait for somebody, who has same power like me... So I won´t click now on generating cannon balls...

And on the other side, if I´ll play only against one or two strong players, because nobody else has so many power, we will still gain more points than those who has 10-10-10.., so those weak players, will have to play like two or three times more battles to catch us..

It should be balanced to be profitable for anybody.. 

Just thinking how to solve this out.. I have this idea:

What about make some automated opponent, which we could play against, if nobody is on battles list (with random power)?? Then everybody could gain their points and grow stronger faster.. If weak loose battle aginst stronger, they still gain some points and top players will gain nothing, because they played automated opponent (bot)...

Or possibility to create more battles to battles list..

I don´t mind loosing to stronger player at all, I still gain some points and grow stronger.. It should be all about activity of players.. If somebody plays 1 hour daily he should have less profit than players, who plays this game 8 hours and so on.. Now I spend all day waiting for somebody to join my battle..

Don´t be mad at me.. Just trying to discuss how to improve this game to be better for anybody, even begginers, which wants to play actively..


agree with you, i am working on that right now, game must have some balance
newbie
Activity: 12
Merit: 0
November 08, 2017, 07:22:43 AM
I don´t think, this is a good way.. You are punishing us, that we are actively playing, clicking and using our CPU for mining and generating profit .. I have a lot of cannon balls now and I will have to wait for somebody, who has same power like me... So I won´t click now on generating cannon balls...

And on the other side, if I´ll play only against one or two strong players, because nobody else has so many power, we will still gain more points than those who has 10-10-10.., so those weak players, will have to play like two or three times more battles to catch us..

It should be balanced to be profitable for anybody.. 

Just thinking how to solve this out.. I have this idea:

What about make some automated opponent, which we could play against, if nobody is on battles list (with random power)?? Then everybody could gain their points and grow stronger faster.. If weak loose battle aginst stronger, they still gain some points and top players will gain nothing, because they played automated opponent (bot)...

Or possibility to create more battles to battles list..

I don´t mind loosing to stronger player at all, I still gain some points and grow stronger.. It should be all about activity of players.. If somebody plays 1 hour daily he should have less profit than players, who plays this game 8 hours and so on.. Now I spend all day waiting for somebody to join my battle..

Don´t be mad at me.. Just trying to discuss how to improve this game to be better for anybody, even begginers, which wants to play actively..
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 08, 2017, 06:48:33 AM
Until i will not release update, i applied battl filter, now you can join battles +/- 10 of your skills
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 08, 2017, 06:36:10 AM
but if the smaller ones will have chance to beat big ones where is the motaviation to be big one?

i saw many times, without the update, that smaller won against bigger one. The reward for smaller one is bigger than smaller vs smaller.
bigger ones will have always advantage, but their progress is slower than for the smaller players. In few weeks i think, it will be balanced, if players can play daily.
newbie
Activity: 16
Merit: 0
November 08, 2017, 06:31:45 AM
but if the smaller ones will have chance to beat big ones where is the motaviation to be big one?
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 08, 2017, 06:25:35 AM
Thanks for payment, but in this moment i will not have any motivation to play, if i want battle i know that i loose, becauce my opponent is always one of the top players and there is no chance to win, if i loose the top one will have bigger part of your payment, so if i play more a will receive less...
Alli detaisl still doesnt work
no one can't join any existing alli, i don't want to create my own but if i will create some i still need wait for someone other create his own...

no worries, it just needs time to have more users. I am working right now on update, that allows "smaller" players to beat "bigger" ones.
I hope within week the number of active players can double and real battles can begin. it need at least 10 alliances and hundred(s) of active players. If it will become reality, this game will be the top paying game, i promise. Smiley
newbie
Activity: 16
Merit: 0
November 08, 2017, 06:22:03 AM
Thanks for payment, but in this moment i will not have any motivation to play, if i want battle i know that i loose, becauce my opponent is always one of the top players and there is no chance to win, if i loose the top one will have bigger part of your payment, so if i play more a will receive less...
Alli detaisl still doesnt work
no one can't join any existing alli, i don't want to create my own but if i will create some i still need wait for someone other create his own...
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 08, 2017, 04:10:12 AM
150.000 satoshis sent to users accounts, you can withdraw them in your account settings Smiley
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 08, 2017, 04:07:51 AM
You have thought about changing coinhive by another method to get resources, for example bitcaptcha or shorteners, our PCs can not stand to mine so much.

i already have bonus shorteners, mining of resources is just optional. I am thinking to make some competitions. Also from yesterday you can get some cannonballs + coins + skillpoints from alliance wars
sr. member
Activity: 638
Merit: 250
November 08, 2017, 03:24:49 AM
You have thought about changing coinhive by another method to get resources, for example bitcaptcha or shorteners, our PCs can not stand to mine so much.
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 08, 2017, 01:54:55 AM
doesn't work, it's just number


works in firefox and chrome..
try to press ctrl+f5 maybe
newbie
Activity: 16
Merit: 0
November 07, 2017, 06:32:03 PM
doesn't work, it's just number
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 07, 2017, 06:26:44 PM
canť see alliance details just skill of team leader

check column number of members, here is one icon with list -> click to that
newbie
Activity: 16
Merit: 0
November 07, 2017, 06:24:14 PM
canť see alliance details just skill of team leader
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 07, 2017, 05:23:12 PM
is there any chance to see which players are in which alli? i can see how much players are there but no who is in which alli


good idea, i will add this overview.


update:  added alliance members detail Smiley
hero member
Activity: 980
Merit: 504
PredX - AI-Powered Prediction Market
November 07, 2017, 04:28:20 PM
I lost all my resources in alliance battles, better make exclusive resources to alliance, for example misiles or similar, now I cant play individual and alliance at same time.

look at the war reward, you will get back your resrouces (except cannonballs) ,but they are easy to make Smiley
but good idea with misilles Smiley i will rework that Smiley
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