/* Dexon's Random script (% of bankroll)
* Current status: Random
* Version 2.3.0
* + When editing the variables, be careful to not remove any ';' or ',' character.
*/
var percentage = 3, // 3% of bankroll
maxBet = 900, // (900 bits, set to 0 to disable) The bot won't bet higher than this amount
maxCashout = 100; // (100x) this is the maximum cashout point the script can go
var Simulation = false; // (true/false) Setting this to true will make the bot to simulate a betting run.
// --- Edit over this line --- \\
var totalLost = 0;
var lastBet = 0, bet = 0, profit = 0, wins = 0, loss = 0, firstgame = true, cashout;
var chilling = false;
engine.on('game_starting', function(info) {
console.log((Simulation?"(SIMULATION) ": "")+"Current Profit: "+(profit/100).toFixed(2)+" bits ("+wins+" Wins | "+loss+" Loses)");
if(chilling) chilling = false;
if(firstgame) firstgame = false;
bet = Math.floor((engine.getBalance()/100)*(percentage/100))*100;
//var rand = randomInt(1,100);
for(var i=1;i
var rand = randomInt(1,100);
var curProb = (9900/(101*((i*100)-1)))*100;
if(rand==1 && i == 1){
console.log(" /!\\ 1% protection... Not betting!");
chilling = true;
break;
}
if(!chilling && rand>curProb){
cashout = i.toFixed(2);
cashout = Math.round(cashout*100);
if(totalLost>0){
var onLossIncrement = Math.round((totalLost * (randomInt(30, 90)/100)/100))*100;
bet += onLossIncrement;
console.log((Simulation?"(SIMULATION) ": "")+"(Recovery mode) adding "+(onLossIncrement/100)+" bits to the bet amount");
}
if(bet > maxBet*100 && maxBet != 0){
console.log(" /!\\ Bet amount higher than the maxBet. For your safty, setting the bet to: "+maxBet+" bits");
bet = maxBet * 100;
}
if(!Simulation){
engine.placeBet(bet, cashout, function(){
console.log("Betting "+(bet/100)+" bits on x"+(cashout/100));
lastBet = bet;
});
}else{
console.log("(SIMULATION) Betting "+(bet/100)+" bits on x"+(cashout/100));
lastBet = bet;
}
break;
}
}
});
engine.on('cashed_out', function(data) {
if(data.username==engine.getUsername()){
console.log("(Win) Cashed out at x"+(data.stopped_at/100));
wins++;
profit += ((lastBet*(data.stopped_at/100))-lastBet);
if(totalLost>0){
totalLost -= ((bet*(data.stopped_at/100))-lastBet);
if(totalLost<0) totalLost = 0;
}
}
});
engine.on('game_crash', function(data) {
if(!chilling && data.game_crash < cashout && !firstgame){
console.log((Simulation?"(SIMULATION) ": "")+"(Lost)");
loss++;
profit -= lastBet;
totalLost += lastBet;
}
if(!chilling && data.game_crash >= cashout && Simulation && !firstgame){
console.log("(SIMULATION) (Win) Cashed out at x"+(cashout/100));
wins++;
profit += ((lastBet*(cashout/100))-lastBet);
if(totalLost>0){
totalLost -= ((bet*(cashout/100))-lastBet);
if(totalLost<0) totalLost = 0;
}
}
if(firstgame) firstgame = false;
});
function randomInt(min,max){
return Math.floor(Math.random()*(max-min+1)+min);
}