Ich muss jetzt aber ehrlich gestehen, dass sich der Sinn für mich nicht wirklich erschließt? Virtuelle Güter kaufen, handeln oder als Trophäen aufstellen konnte man ja auch schon in Second-Life, so ganz ohne Blockchain.
Stichwort: True Ownership
Bei Spielen ohne (das buzzword) Blockchain, bist du immer darauf angewiesen, dass die Entwickler nette Leute sind und keine bösen Absichten haben. Die Assets sind nicht in deinem Besitz, sondern lediglich ein Eintrag in der Datenbank. Sie können dir jederzeit weggenommen werden oder die Entwickler können einfach neue (deiner) Assets kreieren und auf den Markt bringen und damit deine Assets wertloser machen.
Was Enjin und andere Projekte nun machen, ist, dass sie die Assets tokenisieren. Somit ist zumindest gewährleistet, dass diese Assets wirklich dir gehören, no matter what. Was dich aber immer noch nicht davor schützt, dass beliebig viele neue Assets erschaffen werden und deine Assets verwässert werden. Ausserdem besteht natürlich immer die Gefahr, dass die Entwicklung oder Support für das Spiel eingestellt wird oder, im schlimmsten Fall, komplett abgeschaltet wird. Dann hast du zwar immer noch die Assets, aber das zugehörige Spiel gibt es nicht mehr.
Und dann gibt es Projekte, die noch einen Schritt weitergehen und nicht nur die Assets dezentralisieren, sondern das gesamte Spiel dezentralisiert ohne Server laufen lassen
Hier ist eine Geschichte/Post vom
Xaya CEO:
here is the story, note that this was actually about another point - trust and decentralisation.
:
Since Everquest - I played MMORPGs mostly to "play to earn" (or whatever you want to call it) (they were actually funding my living expenses, holidays and funded an IT company I was setting up.
In the early days of Eve Online when i was hoping to get Rich in the next big MMO... I was transporting all my in game assets from one space station to another.. in a small/medium ship.
But I was attacked by the pirate group Moo. They blew me up and took all the stuff I had spent a long time building up.
I sent a petition in, telling them it's ruined my life and i dont' know what to do - kind of evil, and I was just trying my luck... they wouldn't budge on giving my stuff back (as I expected).
So I had pretty much nothing in the game.... the next day I decided to turn Eve on, and I logged into the Hangar bay of a space station..
And there it was.. some mining laser like no other. It was called a:
Nebilung Particle Bore Stream V.
A Tech 5 Mining laser of which no other existed in the game. Even now 15 years on (or whatever it is) there isn't anything like it. It was equivalent to having something like 11 of the best mining lasers of the time in 1. You could fit it to a heavy industrial transport ship and mine all day.
How did it get there? The only thing I could think of was the Customer Support or developers felt sorry for me... so they give it me.
I was too scared to use it in case of getting killed and it getting stolen (or destroyed).
I found someone to trade it with - I swapped it for 3x Armageddon Battleships. These battleships were worth about £300 each in Earth value.
I then sold the 3 battleships (for isk). And sold the isk.
I then found someone selling cargo expanders (20%+) for around £7 each - these were very very rare and he wasn't selling them in open channels - They were worth 20x that in isk (guessing but wont let it ruin the story :smile: ).. so i'd buy them and sell them for isk and sell the isk...
From this event of getting the Neblilung particle bore stream V, I probably "earned" about $20,000 in less than 3 months (not massive amount but at the time it was :slight_smile: )
Further down the line I found out that the guy who was selling me the cargo expanders was "dupe-ing" them using a trick in space were he jettisoned them and repeatidly dragged them back and forth between 2 cargo pods.
There were so many of these expanders in circulation their value had dropped signficantly...
Regarding the Mining Laser - This laser ended up with the biggest corp of the time, TTI... there was outrage on the forums about how they could of got this item that is insanely powerful (overpowered).
CCP eventually made a statement stating that - one of their polaris ships self destructed outside a spacestation and someone collected it.. and it also then became apparant that there were 2 in circulation. CCP took them off the players/corps and gave them a tech 2 blueprint for a mining laser.. this is what brought tech 2 mining lasers into the game.
I mentioned this story to Hilmar (CCP) at the blockchain gaming summit in Lyon.. and he knew all about it, except, he was told by his CS that what they wrote on the forum was the real event.. not that they just gave the item to someone for free.. He said he's been lied too.. but did see the amusing side of it as it was so long ago.
probably a lot of stuff online if you google "nebilung particle bore stream V"
Essentially I got an ultra rare item for free, and a load of other items values got screwed over in the space of a couple of months (due to so many entering circulation).
How does this relate to blockchain?
If you have a centralised game in which the assets are on the blockchain but acquired through gameplay (server/dev decides who gets the items) then this is open to corruption. Someone could give their friend or themselves ultra rare items for free and no one would know if it was acquired through time, skill, gameplay etc... essentially decreasing their value. A Priceless one of a kind item is going to be worth less once more start entering circulation.. is it fair that some dev can just cause that?
And/or if your assets are sold in a dev store (or presale) then no one knows if you are buying them yourself (essentially dupe-ing them, even if there is a limited supply visibly in the chain - more are getting pumped into the market, unfairly.
In the end, I think "how crypto assets are acquired" is an important subject.
We call it Human Mining and this is what we focus on in our games. Acquiring cryptocurrency / crypto assets through gameplay in a provably fair decentralised way. Or, distribtion of crypto through gaming.. so essential play to earn (but agree earn is a big word depending on how successful you are at making money playing games).
Players are buying others peoples time (and provable) in the game for the assets they acquired. not from a dev store.
If you add trust in the links at any point then it hurts the value. Obviously there is a balance.. if the game is shit because blockchain is slow, then this can have a more negative affect than sticking some trust in there
Quelle:
Xaya Discord