Not very clear on how to even create an account let aone actually play:
Trying 71.6.200.57...
Connected to greenishblue.info.
Escape character is '^]'.
((MSSG)) Welcome to the dungeons of Kalast, where cyber-heroes are born and lesser intelligences die
((MSSG)) Please enter your identification to continue, if a matching account is not found one will be created
((MSSG)) This is a combination username and password, keep it secret and reuse it in the future to continue playing this character
!!INPT|20-80|0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:-!! Enter identification
Test
((MSSG)) Invalid input length, try again
!!INPT|20-80|0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:-!! Enter identification
Test123456789
((MSSG)) Invalid input length, try again
!!INPT|20-80|0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:-!! Enter identification
((MSSG)) Invalid input length, try again
!!INPT|20-80|0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:-!! Enter identification
Test12345678901234567890
((MSSG)) Invalid characters in input, try again
!!INPT|20-80|0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:-!! Enter identification
Testaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
((MSSG)) Invalid characters in input, try again
!!INPT|20-80|0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:-!! Enter identification
Test test
((MSSG)) Invalid input length, try again
!!INPT|20-80|0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:-!! Enter identification
The
Galactic Milieu uses
Freeciv, with the
Galactic Ruleset, to provide the large-scale backdrop against which individual-character scale activities take place. Since when a unit of settlers on Freeciv scale settles down, forming a small city, that city is listed as population 10,000 it seems evident that one Freeciv scale unit of colonists consists of 10,000 individual character scale characters. Thus a reasonable test of a wannabe civilisation's readiness to embark upon the Freeciv scale of play could be to have them demonstrate that they can muster 10,000 individual characters to all work together as one coherent unit.
That provides a motivation for fielding a lot of characters, but it also provides quite a large economy, since when a unit of settlers embarks upon a voyage to another planet to colonise it will be in space for most of a year, and in any case needs to be supported for the full game year that is one game turn (probably about a month of real time), which if we don't want scurvy happening on the voyage means probably millions of oranges or servings of orange juice or lemonade will be wanted as well as three meals per day per colonist. This adds up to a heck of a lot of foraging and crafting.
It could be argued that the colonists themselves could be gathering and crafting all the stuff they will need, during the turns some city spends building the unit of colonists prior to shipping it out, however realistically once some civilisation has graduated to the Freeciv scale of play it seems likely they will prefer to deal directly only with the Freeciv scale themselves; thus once they are a Freeciv scale civ they might not even bother with the individual character scale at all, to the extent that this is possible. They might well even prefer not to have individual characters sitting around in some individual character scale representation of their civilisation's capital city where individual character scale assassins might be able to sneak up on them and assassinate them.
But really the main purpose of the Freeciv scale is to serve as backdrop for the players who do enjoy individual character scale. Thus even if the Freeciv scale cities get to just keep creating settlers each game-year and sending them off to other planets with all the food and supplies needed being abstracted into generic resource units and food units by the Freeciv scale system, nonetheless all of that abstract economy should be reflected in the individual character scale. Thus even if the players who graduated to the Freeciv scale no longer care about details such as whether their starships are stocking up on oranges or berries or juice or whatever, the fact that those starships are active, the fact that X number of units of 10,000 colonists per unit are being shipped out still presents opportunities for individual characters to sell a whole lot of oranges or orange juice or lemonade or whatever. Millions of servings of such things. A lot of work for a lot of foragers.
That kind of thing is what motivates the kind of "
CPU mining" I am thinking of, for which CoffeeMUD seems useful.
-MarkM-