Improving probability of winning as a teamKittieFIGHT is an amalgamation of various FOMO based concepts in addition to entirely new, never before implemented group coordination theory, using economical guarantees as incentive for coalition coordination. As such, for every game the winning team is always the group that coordinates to bet Ether in a : continuously incremental and frequent fashion. Whale betting huge amounts of ETH is not a guarantee of wins, although the amount are weighted. Any lag in betting frequency results in punitive measures by :
Enabling Higher damage from attacker in that specific attack and decreasing defense level of victim team
Assigning full attack points to attacker with blocking disabled in that specific attack for the victim
Other points to note :
1) “Blocking an attack” is the default posture of a victim during an attack as long as victim activity is not lagging, which results in only 1/4th the actual attack points worth, assigned attacker
2) “Receiving attack with blocking disabled” is what happens when victim has not been active, which results in the full actual attack points worth, assigned attacker
3) Betting LARGE amounts of ETH as a whale will NOT guarantee higher chances of winning the game as a team. But High Eth bets still count as weight towards higher hit punches and increases player leader-board ranking for an opportunity to claim higher percentage of Jackpot.
4) Games will only end once the time is run out AND the accumulated Jackpot is at least TEN TIMES (10x) the initial starting jackpot prize. I.e if the Initial Jackpot is 200ETH, the Ending Jackpot must be 2000ETH. The game time will keep resetting automatically in a never ending cycle until this condition is met!
5) There is an incentive for whales to quickly end the game by bet huge amounts of ETH in order to reach Jackpot performance condition(10x) and rank as top better on a team they might guess is winning.
6) There is no knowledge or indication of winning team during the lifetime of a game, accumulation of attack points is kept obfuscated. Attack hits values and game team winner is determined at the end of the game, using non-deterministic random seed combination and shuffling.
For more information, read the game theory section of the whitepaper :
https://www.kittiefight.io/whitepaper