Yea, makes total sense...
And sorry I'm skeptical, I guess I'm just being dense here, but would love to see a video show that you can produce such kind of rigged decks with a truly random client seed with 100% success.
Example - Blackjack
You want to show the dealer always gets a "20" with first 2 cards. Using provably fair shuffle, and ANY client seed you can achieve that repeatedly?
So, maybe I'm not reading it correctly, but the idea is not to produce a deck that wins every single time, if that's what you meant by "100% success." Rather, to produce a deck that causes the player to lose more than the expected average. In other words, you're not looking to have a dealer 20 every time, just perhaps more often.
Imagine we're playing 6-deck blackjack described at the
Wizard of Odds. For each hand, the net summarized win is as follows: player wins 42.42% of the time, pushes 8.48% of the time, and loses 49.09% of the time. What shufflepuff can do is create decks that incrementally perform like this:
Average: win 42.42%; push 8.48%; loss 49.09%
Iteration n: win 41.20%; push 8.50%; loss 50.3%
Iteration n + p: win 40.85%; push 8.62%; loss 50.53%
Iteration n + p + q: win 39.10%; push 8.75%; loss 52.15%
When you use iteration n + p + q, there will be seeds where the dealer loses (player wins), but the player will lose more often than before (on average). So, using this arrangement, the casino can permanently alter the house edge.