We are looking for game developers to help finish a game for CoinyeSee the original post here:
http://www.reddit.com/r/CoinyetheCoin/comments/1y17l8/looking_for_game_devs_will_pay_in_coinye/I posted this on the new ideas for Coinye thread and have decided to be the first one to take up my own idea. This seems just as good as any to post this as I'm sure most of the people who mine Coinye already have a decent amount of programming knowledge and have video cards capable of gaming as well.
I'm looking for Level Designers, Artists, 3D Modelers, and Programmers who know C# Script, Javascript, or Booscript and a decent amount of experience with Unity. I have an average hash of 200kh/s-250kh/s on the bitember pool and have 3.25 million Coinye already mined. 5eWL7LvbnjLpc9eWdMmgs7fTQCnBWmpCj3
I'm the project lead for ValZarGaming's Project Iris, but we're really low on staff at the moment and only have 3 people actively working. Pretty soon we're going to hit the point where we won't be able to do much more without 3D models and programming. The models don't have to be next-gen quality, we're looking for slightly higher than what the Nintendo 64 could render smoothly with slightly newer graphics.
We currently post updates on
www.fundrazr.com/campaigns/cXwa4[1] but we have not advertised the page for donations as only people with the direct link to the fundrazr can access the page.
Once we have 3D modelers and some gameplay mechanics to showcase, we will be making a trailer for the game. We already have several voice actors lined up and we have a professional sound studio in San Antonio, Texas where our lead sound tech is producing music exclusively for the game.
The last point I have to make is that this game is a community project. It will be free to play and all DLC will be available free of charge. We already have plans for making a sequel which will not be free to play, but we want to get ValZarGaming's name out there as an Indie development group before we start looking to make a profit. It's a great way to get a foothold into the industry, especially for people who have never developed on a full-scale game before.
Tell me what you guys think, I'd love some feedback.