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Topic: Could This Be the Next Big Play-to-Earn Game? - page 2. (Read 256 times)

full member
Activity: 2548
Merit: 217
Many people are saying that play to earn hype is gone. I agree but also disagree. I remember faintly that play to earn projects were really trendy back then.

It was the ‘it’, if you know what I mean, back then. If you wanted to earn money this was your solution however now I barely hear anything about it. But does this mean it’s gone? I don’t think so. Many projects still have many investors and they continue to use these projects.
sr. member
Activity: 1680
Merit: 288
Eloncoin.org - Mars, here we come!
It looks good from first impression. Their website looks intriguing and I will download their app to see what they’ve built. I checked their 𝕏 account as well and it’s impressive to see that they have 400k followers (even thought I think that a majority are bots). For anyone who wants to invest in it, I’d advise you do a lot more research because there’s usually more than what meets the eyes.
hero member
Activity: 2212
Merit: 805
Top Crypto Casino
Until there is a new economic model for P2E projects, I won't be touching it even with a 10ft pole. It's the same thing with Liquidity mining / yield farming in that the available incentive/rewards model is fundamentally flawed. As for Apeiron's concept of using a marketplace for trading of in-game currency, Heroes of Mavia went to the same route and its still early to say whether the experiment has been successful or not because they haven't allowed trading of their in-game tokens to tradable ones with actual market value.

I only see it as a buffer and it's still not as good.
legendary
Activity: 2660
Merit: 1261
P2E already done.

The HYPE is gone, the train is over we are not the problem cannot be solved is the selling pressure from the token/coin being generated from the game. Every project cannot maintain these and good or created ecosystem circulation coin/token.

I don't thinks is gonna to be successful.
hero member
Activity: 3080
Merit: 603
I am done with them but if you guys are still optimistic with it, make sure that you are there to earn and then don't forget that there's an expiration for the hype that they're building.
Even in 2017, a lot of gaming projects have been there and I thought that they're there to modify the gaming scene but no, they're all hype and based on the market that they're focusing and targeting with because of the potential revenue that they're about to get.
Afterwards, they're almost forgotten.
jr. member
Activity: 150
Merit: 4
With all the nice developments in crypto world, I'm always on the lookout for projects that truly innovate and push boundaries. Lately, I've been particularly drawn to how some of these projects are tackling real-world problems using blockchain and gamification concepts. That's how I came across Apeiron, and it seems to be tackling a unique issue in the gaming world.

Apeiron describes itself as the world's first NFT-based god game where you get the power to shape and control an entire world like a god, but with the added thrill of action RPG elements and true ownership of the things you create within the game. This ownership is powered by NFTs and built on the Ronin blockchain. It's solving the problem of in-game assets ultimately being controlled by the game developers, giving power back to the players.

The potential here is like a supercharged version of the 'play-to-earn' model, where players can earn through in-game currency and by owning and trading their unique creations on the marketplace. Share your thoughts – is this a problem the crypto gaming space needs solving?
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