- eSports as an industry, its players, teams, leagues, tournaments, online and offline events and so on
- eSports Betting as a niche of online Gambling and Sports Betting, odds, feeds, bets, slips, affiliates, operators, and so on
We have recognized (of course ) the Blockchain part of the business, where the DLT is changing the eSports markets from the games side, but also from the revenue side of the business. Betting on eSports becoming very popular when in wallet betting is taking place.
Global Esports Revenue Reaches More Than $1 Billion As Audience Figures Exceed 433 Million
Due to technology and accessibility which do increase exposure of these games.This one is indeed a big industry and would becomes more known further on.
There are lots of sites or bookies that do offer lines with popular tournaments specially on dota2 csgo lol etc.
Before, many don't care about the industry as they share the same sentiment that it's just a simple game and nothing to be interesting about playing it. But now, due to the quick pacing of technology, it has grown a lot.
From tournaments, to bookies, to sponsorships, brand deals and many more deals that brings money to the industry.